User talk:Mormonfreegan

Discussion page of User:Mormonfreegan

Welcome to Shoryuken Wiki!! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! MrWizard (talk) 00:06, 18 April 2018 (MSK)


Normal Moves template taken from Athena page

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +7 +7 3 4 5 200
Far y y y +3 +3 2 4 10 200
Crouching y y y +4 +4 3 4 9 200
Jumping - y y - - 5 23 - 400
Strong Close n y y +9 +9 3 5 8 700
Far n n y +0 +0 6 8 14 700
Crouching n y y +1 +1 5 2 17 700
Jumping - y y - - 7 6? - 700
Fierce Close n y y +1 +1 8 4 21 1100
Far n n n +3 +3 8 4 19 1200
Crouching n n y +1 +1 5 8 17 1200
Jumping - y y - - 6 6 - 1000
Short Close n y y +4 +4 4 6 7 500
Far n n y -3 -3 6 6 14 400
Crouching y y y +6 +6 3 5 6 200
Jumping - n y - - 6 20 - 500
Forward Close n y y +5 +5 5 8 9 800
Far n n y -2 -2 6 4 20 700
Crouching n n n +3 +3 8 8 11 800
Jumping - n y - - 6 8 - 700
Roundhouse Close n y y +3 +3 5 8 15 1100
Far n n n -2 -2 9 4 22 1100
Crouching n n y down -14 8 4 34 1000
Jumping - n n - - 8 6 - 1100
Command Normals
f+Forward n/n n/n y/n down -7 6 3(9)3 24 400+500
(air) d+Forward n n n Down - 8 20 - 800


Frame Data template for normals specials supers frame data table taken from Chun Li Page

Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 300 2? ch/sp/su 2 3 7 +5 +5 -
Close Strong.gif HL 600 5*5? sp/su 4 12 14 -6 -6 -
Close Fierce.gif HL 800,800 10? su, none 5 6 22 +2 +2 The first hit of this normal is super cancellable.
Close Short.gif - - - - - - - - - same as far short.
Close Forward.gif - - - - - - - - - same as far forward.
Close Roundhouse.gif HL 1300 12? - 7 3/3/3/3 27 -6 -6 each hit does 400, 400, 300, and 200 damage
Far Jab.gif HL 200 2? ch/sp/su 3 3 7 +5 +5 -
Far Strong.gif HL 600 8? sp/su 4 10 10 +3 +3 -
Far Fierce.gif HL 900 11? - 8 4 26 -6 -6 -
Far Short.gif HL 300 3? ch/sp/su 4 3 7 +5 +5 -
Far Forward.gif HL 700 8? su 6 11 8 +4 +4 -
Far Roundhouse.gif HL 1100,700 11? - 10 9 22 +2 +2 -
crouch Jab.gif HL 200+100 4? su 3 3/3 6 +6 +6 -
crouch Strong.gif HL 600 8? sp/su 4 15 6 +2 +2 -
crouch Fierce.gif HL 800 12? - 8 3 24 -3 -3 -
crouch Short.gif L 200 3? sp/su 3 3 7 +5 +5 -
crouch Forward.gif L 500 7? sp/su 4 11 8 +4 +4 -
crouch Roundhouse.gif L 900 10? su 7 4 25 -5 - Knockdown
Jump up Jab.gif H 500 5? sp/su 4 22 - - - -
Jump up Strong.gif H 700 8? su 5 10 - - - -
Jump up Fierce.gif H 1200 12? - 10 10 - - - -
Jump up Short.gif H 500 6? sp/su 2 22 - - - -
Jump up Forward.gif H 700 11? su 5 9 - - - -
Jump up Roundhouse.gif H 1100 11? su 6 7 - - - does not cross up even though it looks like it might
Jump forward Jab.gif - - - - - - - - - -
Jump forward Strong.gif - - - - - - - - - -
Jump forward Fierce.gif - - - - - - - - - -
Jump forward Short.gif - - - - - - - - - -
Jump forward Forward.gif - - - - - - - - - -
Jump forward Roundhouse.gif - - - - - - - - - -
Shell Kick (Air) Down.gif + Roundhouse.gif H 300x3 9? - 7 GROUND 7 +7 +16 Oddly for a jumping attack, it can be blocked low.
Moon Tracer Throw Right.gif or Left.gif + Fierce.gif 52px 1700 - - 3 1 13 - - -
Breast Anguish Throw Right.gif or Left.gif + Roundhouse.gif 52px 1900 - - 5 1 13 - - -
Sexual Embrace (Air Throw) Any Direction EXCEPT U.png + Fierce.gif? 24px 2000 - - 0 1 0 - - Range - 24 pixels vertical, 24~32 horizontal
Vector Drain (Command Throw) HCB + any punchFierce.gif? 42px 2000 - - 6 1 23 - - Cannot be teched.
Soul Fist Jab.gif HL 700 7? - 18 ? 38 -4 -5 Fizzles after aprox 80% of screen
Soul Fist Strong.gif HL 800 8? - 18 ? 38 -4 -5 -
Soul Fist Fierce.gif HL 900 10? - 18 ? 38 -4 -5 -
Soul Fist (Mid Air)Jab.gif HL 700 7? - 18 GROUND 4 -10 -10 -
Soul Fist (Mid Air) Strong.gif HL 800 8? - 18 GROUND 4 -10 -10 -
Soul Fist (Mid Air)Fierce.gif HL 900 10? - 18 GROUND 4 -10 -10 -
Shadow Blade Jab.gif HL 1500,800 ? - 4 16 28 -29 Knockdown Full Invincible on startup on frames 1-4, Lower body invincible on frames 5-7
Shadow Blade Strong.gif HL 1600,800 ? - 4 21 32 -38 Knockdown Full Invincible on startup on frames 1-7, Lower body invincible on frames 8-10
Shadow Blade Fierce.gif HL 1700,800 ? - 4 24 36 -45 Knockdown Full Invincible on startup on frames 1-7, Lower body invincible on frames 8-10
Spinning Bird Kick Short.gif HL 500x2 5x2 - 21 2(6)2 24 -2 - 21-35F Airborne, Forces Stand
Spinning Bird Kick Forward.gif HL 300x4 3x4 - 21 2(6)2(6)2(6)2 24 -2 - 21-53F Airborne, Forces Stand
Spinning Bird Kick Forward.gif HL 300x3*200x3 3x3*200x3 - 21 2(6)2(6)2(6)2(6)2(6)2 24 -2 - 21-67F Airborne, Forces Stand
Super Soul Phoenix(Fist) - Level 1 Jab.gif HL 2100 - - 4+6 41 - -2 Knockdown 1-7F Invincible
Super Soul Phoenix(Fist) - Level 2 Strong.gif HL 3200 - - 4+6 41 - +1 Knockdown 1-12F Invincible
Super Soul Phoenix(Fist) - Level 3 Fierce.gif HL 4700 - - 4+6 41 - +4 Knockdown 1-19F Invincible
Air Super Soul Phoenix(Fist) - Level 1 Jab.gif HL 1900 - - 4+14 GROUND 7 -11 Knockdown 1-7F Invincible
Air Super Soul Phoenix(Fist) - Level 2 Strong.gif HL 2900 - - 4+14 GROUND 7 -8 Knockdown 1-12F Invincible
Air Super Soul Phoenix(Fist) - Level 3 Fierce.gif HL 4400 - - 4+14 GROUND 7 -5 Knockdown 1-19F Invincible
Cardinal Blade - Level 1 Jab.gif HL 3000 - - 4+4 3/3/2/4/4/4/4/4 32 -37 Knockdown 1-8F Invincible
Cardinal Blade - Level 2 Strong.gif HL 4500 - - 4+4 3/3/2/4/4/4/4/4 32 -37 Knockdown 1-14F Invincible
Cardinal Blade - Level 3 Fierce.gif HL 5900 - - 4+4 3/3/2/4/4/4/4/4 32 -37 Knockdown 1-22F Invincible
Houyoku-Sen - Level 1 Short.gif HL 3000 - - 4+14 32 -17 - 1-8F Invincible, Final hit can be super jump canceled
Houyoku-Sen - Level 2 Forward.gif HL 4200 - - 4+15 2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14 27 -17 - 1-14F Invincible, Final hit can be super jump canceled
Shoryu Reppa - Level 3 Roundhouse.gif HL 5400 - - 4+16 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14 27 -17 - 1-22F invincible, Final hit can be super jump canceled
Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes