User:Kaladin/UMVC3 Character Infobox Test

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Introduction

A special agent working for the CIA. Crimson Viper was a newcomer to Capcom's fighting lineup introduced in Street Fighter 4, where she is deployed to investigate the organization S.I.N. and its leader, Seth. She wears a special combat suit that enhances her fighting abilities with special gadgets, which can burn or electrify enemies.

In UMvC3, Viper is a fast-paced, aggressive character with many unique mechanics that she can utilize to enhance her mixup capabilities, extend her combos, or even zone out an opponent.


Strengths Weaknesses
  • Top Tier Setplay: One of only a few characters with practical unlockable options on incoming, and even lacking that her mixups are potent.
  • Combo Potential: High damage potential, played on the right teams with the correct execution she can put out very high damage off a variety of hits.
  • Strong Conversions: Very good at converting stray hits into full combos via tools like EX Burn Kick, and can use jump-cancel Seismo to pick up almost any hard knockdown as well.
  • Versatile Gameplan: Can seamlessly transition a keep away, zoning playstyle into threatining rushdown via strong movement, Optical Laser, and Seismos.
  • Meter Hoarder: Requires careful meter management as Viper needs bar for both hypers and EX moves, and is overall less meter-efficient than many other point characters.
  • High Execution: Demands very high execution in order to be played well and build team synergy.
  • Lackluster Support: Assists are mediocre and she lacks a safe DHC option.


Unique Mechanics

C.Viper's motion specials (Thunder Knuckle, Burning Kick, and Seismic Hammer) have EX variations, based on the "EX" moves found in SF4. These EX moves cost 1 bar of Hyper meter to perform, similar to a Hyper. However, they are still considered special attacks, not hypers. EX Special moves have additional damage and have extra properties to justify their meter cost. EX Specials are done by performing the regular special move motion, but with the S button instead of the regular attack buttons. For example, EX Thunder Knuckle is 236S.

These same three special moves detailed above are able to be Feint Canceled, a special mechanic only Viper can perform. Feint Cancels are performed by pressing the S button during these specials. The specific window for feint canceling a special depends on the attack. Thunder Knuckle can be Feint Canceled both before and after the hit, while Burn Kick and Seismo can only be canceled before the hit. Feint cancel immediately ends the special move and returns Viper to a neutral state with either 4 or 10 frames of recovery, allowing her to recover faster and opening new options. Feint Cancel does not cost any resources to perform.

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