UMVC3/C. Viper/Data

From SuperCombo Wiki

Character Data

C. Viper Character Data
Portrait Icon Nameplate Health Grounded Chain Limit Grounded Magic Series
UMVC3 C. Viper Portrait.png UMVC3 C. Viper Icon.png UMVC3 C. Viper Nameplate.png 900,000 2 Stronger+
Air Combo Ender HKD Air Chain Limit X-Factor Damage Boost (1/2/3) X-Factor Speed Boost (1/2/3) Minimum Damage Scaling (Normals)
-50 3 25% / 47.5% / 70% 15% / 22.5% / 30% 20%
Minimum Damage Scaling (Specials) Minimum Damage Scaling (Hypers) Weight Minimum Launch Height Received Speed
30% 60% 1.084 107 1.0

Movement Data

C. Viper Movement Data
Number of Air Actions Forward Walk Speed Backward Walk Speed Forward Dash Duration Forward Dash Initial Speed Forward Dash Deceleration Forward Dash Startup Forward Dash Cancel Delay
2 3.1 3.1 15 18 1.00 1 4
Backward Dash Duration Backward Dash Intial Speed Backward Dash Deceleration Backward Dash Startup Backward Dash Cancel Delay Jump Duration Superjump Duration Walljump Duration
23 15 0.80 1 4 49 81
Air jump Duration Air Dash Type Earliest Airdash from Jump Earliest Airdassh from Superjump Up Air Dash Duration Up-forward Air Dash Duration Forward Air Dash Duration Down-forward Air Dash Duration
22 8-Way 8 4 38(5) 30(9) 38(7) Until Grounded(9)
Down Air Dash Duration Down-back Air Dash Duration Back Air Dash Duration Up-back Air Dash Duration Flight Startup Flight Duration Flight Recovery (Unfly)
38(5) Until Grounded(9) 37(7) 30(9)

Framedata

C. Viper -- c.viper_5l -- 5L -- Normal
UMVC3 CViper 5L.png
Name Damage Startup Active
40,000 5 3
Recovery On Block On Hit Guard
10
Invulnerability Cancel Attack Level Blockstun
S/SU
Hitstun Hitstop Meter Chip
Properties
CrumpleCrumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.Full Definition: User:Kaladin/Glossary#Crumple\Test