Character Data
Movement Data
Number of Air Actions | Forward Walk Speed | Backward Walk Speed | Forward Dash Duration | Forward Dash Initial Speed | Forward Dash Deceleration | Forward Dash Startup | Forward Dash Cancel Delay |
---|---|---|---|---|---|---|---|
2 | 3.1 | 3.1 | 15 | 18 | 1.00 | 1 | 4 |
Backward Dash Duration | Backward Dash Intial Speed | Backward Dash Deceleration | Backward Dash Startup | Backward Dash Cancel Delay | Jump Duration | Superjump Duration | Walljump Duration |
23 | 15 | 0.80 | 1 | 4 | 49 | 81 | |
Air jump Duration | Air Dash Type | Earliest Airdash from Jump | Earliest Airdassh from Superjump | Up Air Dash Duration | Up-forward Air Dash Duration | Forward Air Dash Duration | Down-forward Air Dash Duration |
22 | 8-Way | 8 | 4 | 38(5) | 30(9) | 38(7) | Until Grounded(9) |
Down Air Dash Duration | Down-back Air Dash Duration | Back Air Dash Duration | Up-back Air Dash Duration | Flight Startup | Flight Duration | Flight Recovery (Unfly) | |
38(5) | Until Grounded(9) | 37(7) | 30(9) |
Framedata
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---|---|---|---|
Name | Damage | Startup | Active |
40,000 | 5 | 3 | |
Recovery | On Block | On Hit | Guard |
10 | |||
Invulnerability | Cancel | Attack Level | Blockstun |
S/SU | |||
Hitstun | Hitstop | Meter | Chip |
Properties | |||
CrumpleCrumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.Full Definition: User:Kaladin/Glossary#Crumple\Test |