Overview
Marukka, the final boss and mastermind behind the Thrill Kill tournament, is fittingly an extremely dangerous character with the potential to out-maneuver and out-range a lot of the cast. While her combo strings frequently change between highs and lows allowing them to be countered, she has fantastic special attacks that can lead to very good guaranteed damage, and her "Three Piece" juggle string allows for great damage anywhere on the stage.
Easily Marukka's greatest strengths are her maneuverability and her disjointed attacks. Her rapid dash cooldown is the fastest in the game, allowing her to dart around the stage extremely quickly and evade your opponents attempts to close gaps for grabs and r-cancels. Her two best combo starters - the mid hitting Stomach Stun Kick and the low launching Low Sweep - have incredible range and both can convert to great juggle strings.
Other special moves of note include Wings Of Fury, which can completely tilt out your opponent and create space and, if you time it right, send your opponent flying over and over again as they desperately try getting back on their feet. Turn To Stone can be very useful as it's one of the few stunning moves in the game that cannot be mashed out of, but opponents can attack through it and avoid being turned to stone. Her Flying Toss grab should also be mentioned, as it does a whopping 25 damage and sends your opponent directly into the opposite corner of the stage for a wall combo to potentially win the round in two touches.
One of her few downsides is that every single one of her combo strings switch frequently between high/mids and lows. While this does mean she can get around blocking players easily, if your opponent starts getting wise to your habits, you can very easily be low countered or blocked ending a combo with Low Sweep, or high countered ending with a launcher.
At a glance: | |
Pros | Cons |
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Move List
Front Punch
Back Punch
Front Kick
Back Kick
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
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- | - | - | 85f | - | - | - | - | - | |
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Grabs / Misc Moves
Marukka's missed grab animation is 18f long.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - + L1 +
Thrill Kill 3 - + + L1 +
Combo Kill - + + + +
Dance - + + + + L1 +