Introduction
DropGate: One of the better characters to first learn seeing as how he has great advantage of damage over most characters as well as a good mix-up game. Most of his strong points are in his punches that just scream "Let me hit you!" His kicks are great as well and most of the time, you can lead into better combos than his punches. One problem I have found that could lead Ralf to a loss would be his recovery off of most specials, such as Ralf Tackle and [Low] Crusin' Ralf. Not to mention that his only super that does not require you to heavly combo into would be Galactica Phantom. Another downfall of Ralf, one that he has never had, is no projectiles. A person that plays a good projectilist, such as Ninon, would more than likely give Ralf a big run. Easiest way to counter act this would be to use Ralf Tackle with almost precise timing or if your in range Galactica Phantom, otherwise your just going to be rolling and jumping a lot.
On that not, Galactica phantom should be your primary goal when using supers. Supers are Ralf's best friend, and he can easily eat up time and life if done right. The main reason why I say use Galactica Phantom more often than the others Is two reasons. First being great amount of invincability frames from autoguard on start up, I was able to autoguard through a Max Diamond Edge as well as a few other projectile based attack and DM's. Secondly, it's unblockable and can't be Parried.
Ralf has a great grapple game as well as you can easily cancel most of his SM's (Stylish Moves) into either his 41236+B or D. Not to mention that [almost] all of his DM's will either put the opponent on the ground (Bareback Vulcan Punch, Bareback Galactica Phantom), or at least cause them to be standing again (Vicious Vulcan Punch). The only exception to this would be Galactica phantom.
Moves List
Normal Moves
Special Moves
Super Moves
The Basics
Advanced Strategy
Match-Ups
Combos
1) C,C,C,3D,D,D
Total Damage: _44_
Total Super Bars Used: _0_
2) C,(2),C,C * 8C
Total Damage: _52_
Total Super Bars Used: _0_
3) 1C-D,2B,3D,D,D
Total Damage: _37_
Total Super Bars Used: _0_
4) C,C,C,33B
Total Damage: _45_
Total Super Bars Used: _0_
5) C,C,C,66B
Total Damage: _39_
Total Super Bars Used: _0_
6) C,C,C * 2363214C
Total Damage: _63_
Total Super Bars Used: _1_
7) C,C,C,3D,D,D,2141236D
Total Damage: _66_
Total Super Bars Used: _1_
8) C,C,C * 236236C
Total Damage: _78_
Total Super Bars Used: _2_
9) C,C,C,3D,D,D * 2363214C [WB]41236236B/D,[66B],3D,D,2141236D
Total Damage: _120_
Total Bars Used: _5_
10) C,C,C,3D,D,D,41236236B/D, 623(C),[SC]2363214A/C
Total Damage: _124_
Total Bars Used: _5_
11) C,C,41236B,3D,D,D,41236236B/D,623(C),[SC]2141236D
Total Damage: _125_
Total Bars Used: _5_
12) 41236236B/D,623(C)[whiff before character lands],663C,3D,D,663C,3D,[D],D,2363214A/C,[WB]2C,41236236A/C,623(C)
Total Damage: _100%_
Total Bars Used: _7_ (requires first hit)