The King of Fighters MIRA/Maxima

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KOFMIRA Maxima Art.jpg

Introduction

Moves List

Normal Moves

Special Moves

Type M4-1 Vapor Cannon
214C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
25 Mid - - - - - - - -

Maxima steps forward and delivers a fast startup vapor cannon, knocks back on hit. This will connect off of even light normals in combos and is good for creating true blockstrings, so it can be useful for guard breaking.

Type M4-1 Feint Cannon
214C(held)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -

Maxima steps forward as if doing the vapor cannon and does nothing. This is important in Maxima's pressure and mixup game because you can fake out the cannon and then either mixup or re-establish pressure.

Type M4-2 Vapor Cannon
214A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
25 Overhead - - - - - - - -

Maxima steps forward and does a slower vapor cannon, hitting overhead. Knocks down instantly. Another layer of the mixup as it will frame trap people attempting to mash against Feint Cannon in many situations. If not techrolled properly, can be comboed into bunker buster.

Type M4-2 Feint Cannon
214A(held)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - -

Pretty much the same as the other feint cannon.

Rekkas
236A/C x3
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
34 (total with scaling) mid - - - - - - - -

Technically a series of moves called: System 1-2: Maxima Scramble, Double Bomber and Bulldog Press respectively. The first hit will force standing but the other hits will hit crouching on their own. The last hit is a hit grab which knocks down.

System 3-1: Maxima Lift - One More Time
63214B - 236B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
15 + 10 mid - - - - - - - grab

Maxima's only command grab that will hit crouching opponents. He turns slowly at the startup and then rushes forwards with a long range grab on the ground. The extension "One More Time" (236B) which adds an extra 10 damage. Can also be cancelled into a roll with by inputting 66.

System 3-2: Maxima Lift
63214D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
10 high - - - - - - - grab

Maxima grabs the opponent and tosses them up in the air. Maxima can follow up with a juggle from 1C into various extensions. A very powerful throw that can unfortunately be avoided by crouching.

System Type M11 Dangerous Arch - One More Time
41236B/D - 236B/D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
20 + 17 high - - - - - - - grab

Maxima grabs the opponent and performs a German Suplex. The extension then grabs them and performs another one for an additional 17 damage. This extension can be "feinted" by holding down the button, which will set the opponent down directly in front of Maxima. Maxima can furthermore cancel the feint into supers for true combos.

System Type M19 Blitz Cannon
623B/D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
26 anti-air only - - - - - - - -

Maxima leaps into the air, grabbing aerial opponents and knocking them down with a downwards vapor cannon in the air. Can be used as an anti air or to finish combos.

Mongolian - Trample
623A/C - 2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
15 + 12 Overhead, Overhead - - - - - - - -

Maxima does a strong overhead chop, ground bouncing the opponent. The follow up, trample, does the same with a large stomp, launching them even higher. Both hits can be super cancelled, giving Maxima easy combos into some of his damaging enders.

Super Moves

Stylish Arts

5A A C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- Mid Mid Mid - - - - - - - -

the C at the end of this combos into 63214D for his high damage combos against standing opponents, but the string will fail in various ways against crouchers.

2B B B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- Low Low Low - - - - - - - Knock down (techable)

A low hitting string, the 2nd hit combos into low damage combo enders like rekka or heavy vapor cannon.

1C C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- High Mid - - - - - - - -

Maxima's classic 3C, now a 1C with an extension. This juggles off of 214D into many of Maxima's specials but the 2nd hit will whiff midscreen.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

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Kim Kap Hwan
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Maxima
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Rock
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Terry
Wild Wolf
Xiao Lon
Yuri Sakazaki