Introduction
Gill (ギル Giru) is the leader of a mysterious cult-like organization called the Secret Society which has manipulated world events for over 2000 years, and is dedicated to the salvation of mankind, and creation of a new utopia. His desire is to control the world (or in the case of 3rd Strike, the console port tierlist), but he's neither a villain or hero. Gill was first introduced in Street Fighter III: New Generation.
Gill is a boss character that can be best described as a far better version of Urien (in terms of normals). They both have similar sprites, hitboxes, and hurtboxes, but Gill's moves come out far faster and / or do more damage and stun. He has a headbutt like Urien, but it isn't a charge move, and unlike Urien, he has a Lariat. He is also arguably the strongest character in the game both in the arcade version and in the console port where he is buffed slightly (Pyrokenesis / Cryokenesis becomes super cancellable in the console port). Gill is a damage machine, having almost no bad moves, and is capable of getting a TOD from any part of the screen on either side from a single crouching HP.
Super Arts
While Gill has access to all three of his supers at all times, it is still important to know which supers are good, and which supers are bad.
Meteor Strike
Recommended
Ideal combo ender for TODs involving beefier characters
Seraphic Wings
Not Recommended
Minus as hell, and only really practical in the console ports; which most people reading this wiki will not care for.
Resurrection
Not recommended, even if it is unavoidable
To be honest if you die as Gill, it is kind of on you if this super comes out.
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