Moveset
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Geki does a crouching punch. This move isn't very good, as it's low damage, tiny range, and often minus on hit. Very situational. | 13-13-13 |
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One of Geki's better moves. Okay reach and damage. Can actually hit in 2 different ways depending on the situation, one where it just does knockback and mediocre damage, and one with good damage and a launch. Sadly, the latter hit-type is a lot less common. A fairly good anti air and half-decent poke. | 10-13-10 |
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Geki's only move tied to a kick, and not a very good one to boot, no pun intended. The range and damage are pitiful, and like many of Geki's moves, it's minus on hit. At least it's Geki's fastest move and can be used as a fringe anti air. If you do use it as an anti air, make sure it doesn't trade; a trade against a jumpkick will often cost you the round. | 8-12-9 |
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Framedata |
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Geki's jumpkick. Similar to his HP, it has 2 potential results depending on the situation, one being good damage and launching, the other being poor damage and not launching. It's at its least risky against characters or players with subpar anti-airing abilities, and is good when your opponent's off guard. | Framedata here |