Moveset
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Framedata |
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Gif/Image here | A very strong move, very quick and fantastic damage, but poor range. If you can get close enough to your opponent, this is a very rewarding attack. | 4-10-6 |
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Framedata |
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Gif/Image here | This move is most notable for its utter lack of lag, starting or ending, but its utility ends up limited to mostly defensive due to relatively unflattering power and range. It is best used for stopping aerial assaults. | 0-9-6-9-2 |
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Framedata |
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Gif/Image here | Adon does a low shin kick and a positively janky one at that. This move is widely considered to be Adon's best grounded normal. | 5-10-7 |
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Framedata |
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Gif/Image here | 2 kicks in quick succession that move adon forward. It has okay range and damage, making it adon's best mid-long range attack, but it's very slow and blockable, so be careful with it. | 9-5-15-5-7 |
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Framedata |
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Gif/Image here | Basically MK but done twice in a row, doing 4 kicks instead. Generally inferior to MK due to the even longer lingering, but can still be used despite its riskiness. | 9-5-15-5-17-5-15-5-5 |
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Framedata |
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Gif/Image here | Adon's jumpkick. Does a lot of damage, but it's hard to land due to the slow speed and odd jump arc, but that doesn't mean it's useless. Use it when the opponent least expects it. | 24-5-5-6-7 ![]() 24-5-4-6-7 |