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  • ...ing to the right. Directional controls are flipped horizontally for Player 2, for the most part. This wiki also primarily uses numpad notation for direc ...jump frames can be canceled into [[#Special Moves|special attacks]] and [[#Hyper Combos/Supers|hypers]], but not normal attacks. Every character in the game
    55 KB (9,282 words) - 01:17, 24 December 2023
  • ...ttp://wiki.shoryuken.com/Street_Fighter_2:_Champion_Edition Street Fighter 2' Champion Edition] which often had faster gameplay and allowed special move Hyper Fighting introduced an overall game sped up, fixed SF2CE bugs (But not all of them!)
    28 KB (4,511 words) - 10:42, 22 August 2022
  • 2.) The "Stronger" or "Simple" Magic Series: <br> ...n his magic series chain, so he has to cancel into S or use a special move/hyper.
    34 KB (5,668 words) - 00:12, 21 November 2023
  • Marvel vs Capcom 2, like all fighting games has a series of basic commands you use to control your characters act ...nch, medium kick, heavy punch and heavy kick. However in Marvel vs Capcom 2 there are only four buttons. What they've done this time around is combine
    35 KB (6,362 words) - 00:41, 26 January 2024
  • ...erred to as "Wavedashing", sharing a name with a similar mechanic in other fighting games like Tekken and Super Smash Bros. Wave dashing utilizes the fact that | Recipe = 5L+M > 2 > 5L+M > 2 > 5L+M > 2 > 5L+M > 2 > 5L+M, etc.
    51 KB (8,617 words) - 01:34, 21 December 2023
  • | gamename = Super Street Fighter II Turbo ...k PC Ports'''<br>PC-DOS<br>NA: May 5, 1995<br>AU: June 1, 1995<br>EU: June 2, 1995<br>Amiga<br>EU: 1995
    9 KB (1,397 words) - 14:18, 16 May 2023
  • ...ramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 4}} |{{STDiagramCell| 5}} {{STDiagramCellColSpan| 2 | Simplified}} |{{STDiagramCell| 1 + 1}} |{{STDiagramCellColSpan| 3 | 6}} |
    251 KB (41,243 words) - 15:22, 23 July 2023
  • ...nkings tend to put poor Cammy pretty low on the charts in terms of overall fighting strength, occasionally even dead last. Is she really that bad? I'm not real ...ramCell| 2}} |{{STDiagramCell| 4}} |{{STDiagramCell| 2}} |{{STDiagramCell| 2}}
    112 KB (14,583 words) - 09:23, 18 October 2022
  • {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCell| 3}} |{{STDiagramCell| 4}} |{{STDiagramCel {{STDiagramCellColSpan| 2 | Simplified}} |{{STDiagramCell| 1 + 3}} |{{STDiagramCell| 4}} |{{STDiagram
    155 KB (23,749 words) - 18:11, 28 September 2023
  • ...g from a KOF XIII background should notice that the overall subsystems and Hyper Drive mode are based around KOF '02 and KOF '02 UM's systems. So to those ...utting a short hop. Note that hyper hops cannot be done neutrally upward. Hyper hops are even faster and travel further than normal "Short Hops."
    43 KB (7,605 words) - 12:03, 20 November 2023
  • ...} (Charge) {{u}} + {{k}} | {{kof.lk}} : 50+30<br> {{kof.sk}} : 65+30&times;2<br> {{ex}} : 80+40&times;3 | {{startupinv}} {{softknockdown}} drivecancel}} ...;nie | {{qcb}} + {{p}} or {{k}} | {{p}} / {{k}} : 30<br> {{ex}} : 40&times;2+50 | {{supercancel}} <br> {{ex}} : softknockdown}}
    42 KB (7,198 words) - 02:09, 6 January 2021