Night Warriors: Darkstalkers' Revenge/Sasquatch

From SuperCombo Wiki

Introduction

VHSasquatchportrait.gif
"I've had knots in my hair that were harder to take out than you!"


Sasquatch is the most noble of his tribe of Bigfoot that live deep in the Rocky Mountains of Canada. When he sensed the powers of the extraterrestrial Pyron, he set out to discover the source of said power. After returning to his village, he finds members of his village have disappeared. In the center of his village was a huge hole. Determined that his fellow villagers have been pulled into trouble, Sasquatch jumped into the hole to help them. In the end, he found out that his fellow Bigfoot went willingly because Jedah offered them lots of bananas (not knowing that he is evil).

Strengths Weaknesses
  • Sits in the highest health bracket
  • Great mobility options & speed through hop dashes and tatsu
  • Best damage output in the game, regular combos can drain roughly 60% of the opponent's health or more depending on the circumstances.
  • Access to some touch of deaths if the player has consistent enough execution for it, though some of them don't work on every character (or are at least extremely difficult to do on them if not)
  • By far and away the best character at grappling, not only having a great throw range, but access to Big Brunch allowing him to start highly damaging combos that can drain roughly around 70% of your opponent's health or even potential touch of deaths, as well as being able to option select anti airs from the throw
  • Great normals with very effective ranges and utilities
  • Extremely fast, rewarding and practically unreactable high low throw mix & pressure, very few characters can deal with it and even those struggle against it
  • Has access to an iceball projectile as well as ES Ice Tower with both capable of travelling full screen
  • Access to some of the best anti airs in the game, most notably Ice Tower being a massively disjointed anti air with low profiling that's air unblockable, making it extremely difficult for many characters to approach him from the air or such
  • Thanks to a bug, Ice Puddle can be done instantly from a hit or whiffed 5MP kara cancelled at specific frames, giving him access to an extremely fast far ranged unblockable attack that can also potentially be confirmed into.
  • Demolishes a majority of the cast, only very few characters can fight him
  • Wide hurtbox
  • Slow walk speed
  • While guard cancel is still solid and can deal big damage through the ES version with a big hitbox, it is not as fast as most of the other top tiers' guard cancels
  • While Ice Tower is a fantastic defensive tool, he lacks invulnerability outside of guard cancelling

Color Options

LP MP HP Hold Start
VHUNT Sasquatch Color LP.png VHUNT Sasquatch Color MP.png VHUNT Sasquatch Color HP.png VHUNT Sasquatch Color Start.png
LK MK HK Hold LP+MK
VHUNT Sasquatch Color LK.png VHUNT Sasquatch Color MK.png VHUNT Sasquatch Color HK.png VHUNT Sasquatch Color LP+MK.png
Sasquatch
VHUNT Sasquatch Artwork.png
Stats
Defense Heavy
Standing Height 83px
Crouching Height 59px
Ground Movement
Forward Walk Speed
Backward Walk Speed
Dash Type
Jumping
Forward Jump Speed
Back Jump Speed


Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP - good combo starter

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - A good anti air.

Crouching LK - Your main special cancellable attack.

Crouching MK - good low poke.

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping LP - a good dash combo starter

Jumping HP - had a nice angle for overad

Jumping LK - best combo starter

Jumping HK - your main cross up and overhead combo opener.

Special Moves

Big Snow: QCF + P [ES]

A slow but a damaging projectile , Sasquatch open his mouth and spits a snowball, its only useful for far combat.

ES version is a bit fast and makes HP version damage.


Big Cyclone: QCB + K (useable in air) [ES]

A Tatsumaki Senpu Kyaku homage using both legs and rise up his palms, with good active hitboxes but a bad startup and recovery ,use it only for crossing up your opponents in wake up games, the air version had a rainbow trajectory and can be a good hop or jumpo combo finisher

ES ground version had more range and makes HK damage, and the air can be used to juggle or land the Ice Lake.


Big Typhoon: F, D, DF + K (Guard Reversal) [ES]

Sasquatch use his feet and twists it rising up diagonally, can be used as an anti air against straigh jump in oppponents and as your 2-in-1 standing opponent combo ender.

ES version had more range and HK properties.


Big Swing: Close, 360 + MK or HK [ES]

If you wants to make damage use this Command Grab.

ES Version isn't different outside of make more damage.


Big Towers: Press D, D + P [ES]

Sasquactch summon ice pillars around him,a Special Move that was a Super in the first game,it doesn't had a large hitbox but suitable to use it agaisnt front jump in opponents or keepaway him.

ES version is the same as Vampire one.


Big Brunch: Close, HCB + MP or HP [ES]

A great Command Grab for hop setups, it had the enough freeze time for it.

ES version freezes more time.

Super Moves

Big Freeze: HCF + 2P

A powered up version of his projectile, can be evaded jump in and had bad start up, use it only if you are far from your opponent and for cheap damage.


Big Ice Burn: HCF + 2K

Sasquatch breathes ice in the floor to make a fake lake trap, its your option for crouching opponents and close combat, the only problem is that it had a large lenght animation but its a funny one.

The Basics

Your objective is about to be a hop rushdown chainer to charge your bar and make a Ice Floor Trap, for jumping opponent you can use your Ice Pillar for keepaway tactics and hop resets.

Combos

Crouching LK, MP, MK, HK - 4 hits, 25% Damage

Close MP, ES Big Typhoon - 2 hits, 28% Damage

Jumping HK, Crouching LK, Big Typhoon - 7 hits, 25% Damage

Short Hop MP, Crouching LK, MK, HK - 4 hits, 23% Damage

Short Hop LP, MP, Air Big Cylcone - 3 hits, 23% Damage

Long Hop LK, LP, HK, Crouching LK, MK, HK - 7 hits, 52% Damage

Advanced Strategy

Hop Cancel

You can tap back after a forward dash to land fast.

Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)