Night Warriors: Darkstalkers' Revenge/Felicia

From SuperCombo Wiki

Introduction

VHFeliciaportrait.gif

"You're not good enough to be my scratching post!"


Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

She knew that the outside world was not pretty as it was filled with much prejudice towards Darkstalkers for being different. Despite this, Felicia never lost hope, as she remembered what she was told before that one has to obtain happiness on their own. She wishes there to be a way for peaceful coexistence between Darkstalkers and humans alike. For that, she pursues her dream of becoming a famous musical star to serve as a bridge between the two races.


Strengths Weaknesses
  • Low Damage Output
  • Does not have any reliable full screen punishes, giving her a rough time against zoning
  • All specials, except Delta Kick, are unsafe and limits her options for safe block string enders or punishes
  • Requires meter to do decent damage, making her very meter dependent

Color Options

LP MP HP Hold Start
VHUNT Felicia Color LP.png VHUNT Felicia Color MP.png VHUNT Felicia Color HP.png VHUNT Felicia Color Start.png
LK MK HK Hold LP+MK
VHUNT Felicia Color LK.png VHUNT Felicia Color MK.png VHUNT Felicia Color HK.png VHUNT Felicia Color LP+MK.png
Felicia
Felicia Artwork.png
Stats
Defense Light
Standing Height 80px
Crouching Height 59px
Ground Movement
Forward Walk Speed 3.75
Backward Walk Speed 3.125
Dash Type HOP
Jumping
Forward Jump Speed 5
Back Jump Speed 5.5

Move List

Standing Normal Moves

LP
Lp.png
VHUNT Felicia Close Stand LP.png
Close LP
VHUNT Felicia Far Standing LP.png
Far LP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 6 3 6 +8 +6 Cancellable
Far Mid 6 3 7 +7 +5 Cancellable


MP
Mp.png
VHUNT Felicia Close Stand MP.png
Close MP
VHUNT Felicia Far Standing MP.png
Far MP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 8 3 14 +2 0 Cancellable
Far Mid 7 3 17 -1 -3 Cancellable


HP
Hp.png
VHUNT Felicia Close Stand HP.png
Close HP
VHUNT Felicia Far Standing HP.png
Far HP
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 10 3・5 23 -5 -7 -
Far Mid 8 2(4)3・2 21 +2 0 Cancellable on first hit


LK
Lk.png
VHUNT Felicia Close Stand LK.png
Close Standing LK
VHUNT Felicia Far Standing LK.png
Far Standing LK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Low 6 3 7 +4 +2 Cancellable
Far Mid 6 4 6 +4 +2 Cancellable


MK
Mk.png
VHUNT Felicia Close Stand MK.png
Close Standing MK
VHUNT Felicia Far Standing MK.png
Far Standing MK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close/Far Mid 7 3 15 +1 -1 Cancellable
Far Mid 8 3 18 +1 -1 -


HK
Hk.png
VHUNT Felicia Close Stand HK.png
Close Standing HK
VHUNT Felicia Far Standing HK.png
Far Standing HK
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Close Mid 8 5 11 +19 +5 -
Far Mid 9 3(4)3 23 0 -2 -

Crouching Normal Attacks

c.LP
D.png+Lp.png
VHUNT Felicia Close Crouch LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 Cancellable


c.MP
D.png+Mp.png
VHUNT Felicia Close Crouch MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3(9)3 8 +8 +6 Cancellable on first hit


c.HP
D.png+Hp.png
VHUNT Felicia Close Crouch HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 10 6(2)2 10 +15 +1 -


c.LK
D.png+Lk.png
VHUNT Felicia Close Crouch LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 Cancellable


c.MK
D.png+Mk.png
VHUNT Felicia Close Crouch MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 15 +1 -1 Cancellable


c.HK
D.png+Hk.png
VHUNT Felicia Close Crouch HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 9 3 23 Knockdown -2 -


Jumping Normal Attacks

j.LP
U.png+Lp.png
VHUNT Felicia Jumping LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


j.MP
U.png+Mp.png
VHUNT Felicia Jumping MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


j.HP
U.png+Hp.png
VHUNT Felicia Jumping HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


j.LK
U.png+Lk.png
VHUNT Felicia Jumping LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - Cancellable


j.MK
U.png+Mk.png
VHUNT Felicia Jumping MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


j.HK
U.png+Hk.png
VHUNT Felicia Jumping HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Throws

Ground Throw
B.png or F.png +Mp.png or Hp.png
B.png or F.png +Mk.png or Hk.png
VHUNT Felicia Standing Throw Forward.png
MP/HP Grab
VHUNT Felicia Standing Throw Backwards.png
MK/HK Grab
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Air Throw
(In Air) F.png +Mp.png or Hp.png
VHUNT Felicia Jumping Throw.png
Air Throw
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Special Moves

Rolling Buckler
Qcf.png+P.png
VHUNT Felicia Rolling Buckler.png
VHUNT Felicia Rolling Buckler ES.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

Felicia rolls across the screen for an attack. Button strength determines the distance it goes with LP going 3/4th of the screen and MP & HP both going full-screen. It is useful for punishing projectiles from afar since her hitbox shrinks and goes right under most of them and other high attacks. Good for combos outside of close range.

ES Rolling Buckler goes full-screen and does slightly more damage.

Rolling Upper
(During Rolling Buckler) P.png
VHUNT Felicia Rolling Upper.png
VHUNT Felicia Rolling Upper ES.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

This is the follow-up to her Rolling Buckler that ends in an uppercut and knocks down. You cancel the Rolling Buckler anytime into Rolling Upper, even before Rolling Buckler hits.

ES Rolling Upper does more damage


Rolling Scratch
Qcb.png+P.png
VHUNT Felicia Rolling Scratch.png
VHUNT Felicia Rolling Scratch ES.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

Felicia bounces across the screen for an attack. Button strength determines the distance traveled. LP bounces once and travels 1/3rd of the screen, MP bounces twice and travels 3/4th of the screen. HP bounces three times and travels full-screen. Rolling Scratch has the ability to hit on either the way up or on the way down. It can be used as a last minute anti-air but the priority ain't great and can still be air blocked. Knocks down jumping opponents. In addition, you can bounce over some low attacks.

ES Rolling Scratch goes full-screen for more damage.

(Follow UpP.png)
(During Rolling Scratch) P.png
VHUNT Felicia Rolling Scratch Follow Up.png
VHUNT Felicia Rolling Scratch Follow Up ES.png
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -


Sand Splash
Qcf.png+K.png
VHUNT Felicia Sand Splash.png
Sand Splash
VHUNT Felicia Sand Splash ES.png
ES Sand Splash
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

Sand Splash is a complete lack luster Guard Reversal - it is rather slow and does not knock down. If you're going to Guard Reversal use it with LP since it has the least start-up. This move best serves as a poke from far away and to negate fireballs. In addition, this move has the ability to both negate the fireball and push on to punish the opponent, including ES projectiles. Another interesting trait is that it cannot be airblocked. Button strength determines the range, but the range difference is subtle. Knocks down jumping opponents.

ES Sand Splash does more damage and has slightly more range.

  • This move also acts as Felicias GC


Delta Kick
Rdp.png+K.png
VHUNT Felicia Delta Kick.png
Delta Kick
VHUNT Felicia Delta Kick ES.png
ES Delta Kick
Version Guard Startup Active Recovery Hit Adv Block Adv Property
L/M/H - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

Felicia leaps up her leg up for a hit on the way up and comes back down with a dive-kick for a knockdown. This move has no use in combos, since the second phase of the attack can be blocked. It's best use is for anti-air and basic reversals. Button strength determines range with LK going 1/3rd of the screen, MK going half of the screen & then HK going 3/4th of the screen.

ES Delta Kick is much more useful in the case of anti-airs and as a reversal in that it has a bunch of invincibility and is safer on block. It travels the same distance as the HK version but does not knock down. You can use this for combos since the second phase can connect for an on-going combo but that depends if you're OK with a combo that does not knock down.


Hell Cat
Close Hcb.png +Mk.png or Hk.png
VHUNT Felicia Command Throw.png
Normal
VHUNT Felicia Command Throw.png
ES
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal (MP or HP) - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

Felicia's untechable command grab that does slightly more damage than her regular throw, but doesn't throw as far.

ES Hell Cat does more damage.


Pursuit Attack
(After Knockdown) U.png+K.png
VHUNT Felicia Pursuit Attack.png
Pursuit Attack
VHUNT Felicia Pursuit Attack2.png
ES Pursuit Attack
Version Guard Startup Active Recovery Hit Adv Block Adv Property
Normal - - - - - - -
Version Guard Startup Active Recovery Hit Adv Block Adv Property
ES - - - - - - -

EX Moves

Dancing Flash
Dp.png+P.pngP.png
VHUNT Felicia Dancing Flash1.png
VHUNT Felicia Dancing Flash2.png
VHUNT Felicia Dancing Flash3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Dancing Flash is very similar to her ES Rolling Buckler>ES Rolling Upper. It goes full-screen and roll underneath fireballs. However Dancing Flash has more start-up and cannot be comboed. On the plus side it does have some invincibility on start-up, an all around larger hit box and does slightly more damage. Just like the Rolling Buckler it cannot be airblocked, but unlike Rolling Buckler once the initial hit connects, the rest of the super will hit irregardless against a jumping opponent. In the end, this move is best used for punishing fireballs or as a last minute anti-air.


Please Help Me!!
Hcf.png+K.pngK.png
VHUNT Felicia Please Help Me1.png
VHUNT Felicia Please Help Me2.png
VHUNT Felicia Please Help Me3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Please Help Me is a bit of a gimmick. It has slightly less start up than Dancing Flash but it can be airblocked and results in slightly less damage. You can use it to punish fireballs from afar but it has to be done early, otherwise you will the fireball will hit you as the initial kitty helper connects, but the rest of the super does not come out. If you're certain it will hit a projectile thrower from afar but you don't want to re-establish point-blank range, then you may want to consider this super over Dancing Flash. Plus, if it's blocked from max range you are relatively safe.


Normal Moves

Note worthy normals

Standing LP - Has enough frame advantage to link a crouching MK. This includes standing close LP and standing far LP. Standing far LP has pretty decent range.

Standing close MP/MK - Both good for starting combos.

Standing far MK - A well rounded poke that hits crouching opponents.

Standing far HK - Excellent range, hits crouching opponents and can hit up to two times if done closer.

Standing close HK - a decent anti-air that cannot be airblocked. On standing opponents it will knock them off their feet, giving you enough frame advantage to walk up and pressure them. Use this button for her throws, in case the opponent attempts to jump away they will get it hit this attack.

Crouching HP - Felicia hops up spinning around with her claws out. This move has a wide hit box hitting both in front and behind. Great priority and good anti-air. Strangely enough, even though she's off the ground this attack cannot be airblocked, use this trait to your advantage.

Crouching MK - Great poke, but can be blocked high. Useful for combos outside of close range.

Crouching HK - Low long range sweep, with her hitbox low enough to even go under projectiles.

Jumping LK - Great angle, can link into the other air normals(But not with itself) if you time well.

Jumping MP - A 2 hit attack, but this move is more useful during her dash for her pressure.

Jumping HP/HK - These moves are pratically interchangeable in that they do good damage, have a large hit box and ridiculous priority.


Combos

  • Standing close LK, MP, MK, crouching HK - 4 hits, 28% damage
  • Standing close MK, Rolling Scratch (LP/HP), Scratch Attack - 4 hits, 29% damage (can follow-up with a pursuit for 5% more damage)
  • Standing close MK, ES Rolling Scratch, ES Scratch Attack - 7 hits, 41% damage (can follow-up with an ES pursuit for 13% more damage, making this in total a 53% damage combo)
  • Standing LP, link Crouching MK, Rolling Bucker (HP), Rolling Upper (HP) - 5 hits, 28% damage
  • Standing LP, link crouching MK, ES Rolling Buckler, ES Rolling Upper - 6 hits, 37% damage
  • When Felicia is in the corner, Standing close MK, Please Help Me! - 35 hits, 35% (this is a very situational combo in that both you and your opponent's sprites must be overlapping. In addition, this combo does not work on Demitri, Morrigan and Anakaris)


Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)