Wolverine | |
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Difficulty | Mostly Easy |
Tier Placement | God Tier (SS) |
Has an Airdash? | No |
Standing Hitbox | Short |
Crouching Hitbox | Short |
Best Assists to Pair With | Colossus, Psylocke, Devilot |
Introduction
Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games.
Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what they're doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if you're up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and it's when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger than most characters.
Strengths | Weaknesses |
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Notable Players
Team | Nickname | Country | Platform | Accounts | Notes |
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Divine | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [1] Fightcade: [2] |
Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004. Status: Retired | |
silent-ninja | USA | Fightcade 1-2/GGPO | FightCade: [3] Youtube: [4] |
Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out. Status: Inactive | |
Sinister Cow/rainJP | USA | GGPO/Fightcade 1/2 | FightCade: [5] | Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that. Status: Retired |
Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Wall Jump
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Heel Kick
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Wolverine does a diving kick from the air that has a little bit of an empty angle on it. |
Sliding Claw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Repeated Claws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground. |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Wolverine leaps in whichever direction as he targets his claws to the opponent. |
Hyper Combos
Berserker Barrage
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine does an extended version of his Berserker Barrage. |
Weapon X
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack. |
Berserker Charge
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage. |
Fatal Claw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him. |
Strategy
Basic Strategy
Launchers: HK
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Drill Claw
Advanced
How to do Wolverine infinite:
Team Setups
Striderine
Pros | Cons |
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Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. This team is even capable of TOD combos off of Duo Team Attacks.
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
s.LP > s.MP > s.HP > HP Berserker Slash (qcb + HP) | Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer. | |
Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) | Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure. | |
Intermediate Combos | - | - |
j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP | You can add on extra MPs or something else if you are in the corner. | |
Advanced Combos | - | - |
j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw | The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall. | |
Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage | Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup) |