Marvel vs Capcom/Lilith

From SuperCombo Wiki
Mvc1lilith.gif

Introduction

How to Select Lilith

Highlight Zangief's box and move the cursor like so: Left.gif×2, Down.gif×2, Right.gif×2, Up.gif×2, Down.gif×4, Left.gif×2, Up.gif×4, Right.gif, Left.gif, Down.gif×4, Right.gif×2, Up.gif×4, Left.gif×2, Down.gif×4, Right.gif, Down.gif.

Strengths Weaknesses
  • Instant air dashes with no minimum height: The one good thing setting Lilith apart from regular Morrigan is that she can instantly air dash from her jump, unlike Morrigan who requires a minimum height in order to air dash. Combined with her three air dashes, she has access to much better movement and, more importantly, can instant overhead her way in for more effective mixups.
  • Slightly better fireball super: With multiple hitboxes that spread out further, last longer, and being able to do slightly more damage, on top of faster startup, Lilith's fireball super on 236PP is better than Morrigan's equivalent.
  • Essentially a second Morrigan if you really like Morrigan: Pretty much all of what makes Morrigan good and bad applies here, but at least Morrigan isn't unusable. If you really want two copies of her on your team, here you go. The one distinction is that Lilith has a more rushdown focused playstyle to set her apart from Morrigan, however little of a distinction it is.
  • Low health: On the squishier side of things, so Lilith can't afford many mistakes, made worse by the fact she can't zone as well as Morrigan.
  • Poor conversions: Lilith can't reliably convert stray hits into good combos, despite the fact her air dashes are better. Her normals being the same as Morrigan's doesn't help, but her overall combo game takes more effort to set up than it's worth.
  • One of the worst projectiles in the game: Slower travel speed and recovery, and yet Lilith's fireball doesn't even travel fullscreen. Instead, it only travels about halfway through and disappears, making it terrible for zoning or fighting for space.
  • Meter hungry, but with worse supers: Lilith needs meter in order to do good damage, but her supers are either nearly identical to Morrigan's supers or are worse variants of it - notably her DP super. She also loses Morrigan's level 3 unblockable super, thus no unblockable setups.
  • Worse than Morrigan: You'd be better off playing Morrigan instead. The one advantage Lilith has over her doesn't justify picking her once the enemy gets a good hit on her, despite better movement and how good instant overheads can be. Not to mention she cannot air DP unlike Morrigan.

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Air Dash

Air Dash
33/66/99 + 3p.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Can be performed both grounded and in the air. Aerial dash maneuver where Lilith can dash diagonally downwards, directly forwards, or in a slight arc diagonally upwards. Very useful to help move Lilith around the stage at any point, and create aerial pressure whether for zoning or rushing in. Essential to learn to use to be harder to catch, if you intend on using her long term.

Shell Kick

Shell Kick
Air 2MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Shell Pierce

Shell Pierce
Air 2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Mysterious Arc

Mysterious Arc
3HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Necro Desire

Necro Desire
6HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Moon Tracer

Moon Tracer
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Breast Anguish

Breast Anguish
4/6 + MK/HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Sexual Embrace

Sexual Embrace
(While in air) 4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Special Moves

Soul Flash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Lilith yells "Soul Fist!" and throws a skull surrounded by flame. This is her projectile and it reaches all the way across the screen on all 3 versions. The LP version has slightly less recovery time compared to the others. While in air it travels in an angle and it also pushes Lilith back up a little.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air

Same as the versions above it, but it travels slightly faster and will stun the opponent very briefly if it connects.

Shining Blade
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air

Lilith yells "Shadow Blade!" and her bat cape opens as she do a dragon punch. It can hit up to 4 or 5 times and it has great horizontal and vertical range. She can do this in air too. Great for defense, but be careful if you miss.

DP + MP
MP Version
- - - - - - - - - Ground/air
DP + HP
HP Version
- - - - - - - - - Ground/air
Vector Drain
cl.HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground/air

Lilith grabs her opponent and flies to the sky with him/her. She then spins, yells "Hoi J-cho!" and slams the opponent to the ground. This move does a lot of damage but it can be blocked. If Lilith miss her opponent she will try to regain her balance by flapping her wings which will leave her vulnerable. Treat it as the same as Zangief's special throws.

HCB + MP
MP Version
- - - - - - - - - Ground/air
HCB + HP
HP Version
- - - - - - - - - Ground/air

Hyper Combos

Brilliant Shower
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lilith's bats will all glow and fly towards the opponent, bursting on impact and dealing some damage in the process. It does a minimum of 20+ hits and that can be increased to 30+ if you mash the buttons while she's at it. Cannot be done in mid-air unlike Ryu's Shinkuu Hadouken, but it will cover more vertical range. Can be useful against anyone who is unable to move briefly. This super CAN be comboed from a c.HK, but you'll have random (or rather little) success since the bats come out at random and you need the first two to four bats to come out low for the whole super to connect. I usually wouldn't recommend that combo unless the opponent has little life left, where chipping them out would prove most useful, or if you just wanna style on them.

Luminous Illusion
(air) QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

As if one bombshell beating you up wasn't enough, now there are two of them. In this move, Lilith glides toward the opponent, and if she connects, another Lilith in the same mode will appear behind the victim, and they both will get to do a near twenty-hit combo which would register as 30+ since there are two of them. You can do this super in mid-air, but it can't be comboed from an air combo.

Splendor Love
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Lilith flies to the sky while holding "Morrigan" in her arms with their bat wings extended. This move has okay horizontal range and it can be combo with her launcher but you have to be really quick. It can hit up to 10 times and it can be use as an anti-air attacK.

Strategy

Basic Tips

Launchers: c.HP

Magic Series: Zig-Zag Series for all moves

Air Combo Finishers: HP, HK, j.2HK, Soul Flash

Advanced

Team Setups

Combos

Combo Damage Notes
d.c.MP, c.MK, s.HK
s.MP, s.HP, Soul Flash
s.MK, s.HK, Soul Flash
s.LP, s.LK, Shining Blade
s,LP, s.MP, Shining Blade
s.LK, s.MK, Shining Blade
d.LP(two-hit), d.LK, d.MK, d.HP, sj.LP, s.j.LK, s.j.MP, s.j.MK, Soul Fist
d.LP(two-hit), d.LK, d.MP, d.MK, d.HK, Brilliant Shower
d.s.LP, s.MP, s.MP, s.MK, s.HP, s.HK
d.s.LP, s.MP, s.MP, s.MK, Shadow Blade
j.LP, j.MP, d.c.MP, c.MK, c.HP, s.j.LP, s.j.MP, s.j.MP, s.j.MK, s.j.HK, HP, etc. or any air combo finisher
d.c.MP, c.MP, c.MK, c.HK, Luminous Illusion (OTG)
d.s.LP, s.MP, s.MP, Luminous Illusion

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine