Introduction
Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Crouching HP
Aerial Rave Finisher: HP, HK, Hadou Ken
Knockdown Attack: Crouching HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: HK Shunpuu Kyaku
Variable Counter: HP Shou'ou Ken
Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Shouo'u Ken qcf + P (air)
Hadou Ken qcb + P (air)
Shunpuu Kyaku qcb + K (air)
Super Moves
Midare Zakura qcf + PP
Shinkuu Hadou Ken qcb + PP
Haru Ichiban qcb + KK
The Basics
Advanced Strategy
Combos/Infinites
1. D.S.Jab -> S.Short -> S.Forward XX Fierce DP
2. D.S.Jab -> S.Short -> S.Forward XX Short HK
3. D.C.Short -> c.Forward -> C.Roundhouse
4. D.C.Jab -> C.Fierce XX Haru-Ichiban
5. J.Fierce, C.Short -> C.Forward XX Fierce DP
6. D.S.Jab -> S.Short -> S.Strong -> S.Forward -> S.Fierce -> S.Roundhouse
7. J.Roundhouse, D.C.Jab -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS)
8. J.Short -> J.Roundhouse, C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce DP
9. D.S.Jab -> S.Forward -> S.Fierce XX Fierce DP
10. (Corner) C.Fierce XX Midare Hadouken
11. J.Jab -> J.Fierce, D.S.Jab -> S.Strong -> S.Fierce XX Midare Zakura
12. J.Strong -> J.Fierce, D.S.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Forward HK
13. J.Jab -> J.Short -> J.Fierce, D.C.Jab -> C.Short -> C.Forward -> C.Roundhouse XX Fierce DP (OTG)
14. J.Fierce, C.Short XX Haru-Ichiban
15. J.Short -> C.Strong -> J.Roundhouse, D.C.Jab -> C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward XX Fierce FB