Introduction
Story
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Character Traits
Variables
Variable Assist | ![]() |
Variable Counter | ![]() |
Variable Combination | Hyper Charging Star / Hyper Stars & Stripes |
Movelist
Command Normals
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation. |
Super Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
More powerful, multi hitting version of Charging Star. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Multi hitting uppercut super. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Strategies
Best Partners
Combos/Infinites
# | Combo | Notes |
#1 | 66LK > 5MK > 5HK xx 236+LP | |
#2 | 66LK > 5MK > 5HK xx 236+HK | |
#3 | 66 > 2LK > 2HK xx 236+LP (OTG) | |
#4 | 66LK > 5MK > 2HK xx 236+LP (OTG) | |
#5 | j.HP > 5LP > HP | |
#6 | j.HP > 5HK xx 236+HK | |
#7 | j.HP > 2MK XX 623+PP | |
#8 | 66 > 2LK > 2MK > 2HP xx 236+LP (OTG) | |
#9 | 66LK > 5MK > 2HP > Sj.LP > Sj.LK > Sj.MK > Sj.HK (FS) | Flying Screen Ender |
#10 | 66LK > 5MK > 2HK xx 236+MK (OTG) | |
#11 | j.HP > 2LP > 2MP > 2HK xx 236+LP (OTG) | |
#12 | j.HP > 66LP > 5MP xx 623+MP | In corner, can do 623+HP instead |
#13 | j.HP > 2MK > 2HP > Sj.LK > Sj.MK > Sj.HP (FS) | Flying Screen Ender |
#14 | ||
#15 |
14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, Hyper Charging Star (OTG)
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper Stars `n' Stripes
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce