Dlight to Slight
A very simple combo that is true at low to mid percents. Also good damage and chase dodge followup potential.
Dlight to Nlight
Another great combo that is fairly simple that can be performed low to mid %, However, you'd most likely be better off with Dlight sair
Dlight to Sair
Dlight to Sair is the main b&b of Blasters, and will be where most of your damage comes from. Great anti-air.
Dlight to CD Dair
This is one of the harder combos on Blasters but is really rewarding due to the placement of the opponent and the stage bounce or throwing them off stage for edgeguards. Can be done at any % with proper postitioning.
Basic Gameplan
You can play blasters while keeping your distance and never really have to commit to anything to get your main source of damage. With tons of disjoints, you can easily combo from mid range at ease, using Chase Dodge to stay out of their range while punishing with Slight, try to stay out of the deadzones, such as directly above and directly below unless you intend to commit with something like Ground Pound or Recovery.
Edge Guarding
Blasters Edge Guard is fairly strong with being able to alternate between different normals, Nlight to catch jumps, Sair for double jumps, and Dlight if they are hugging the wall. Dair is also a good alternative if you want to fight offstage and mixing in weapon throw in your options should help secure wins offstage, Ground Pound is also a great tool for this with it's huge disjointed hitbox, but in most cases it's fairly obvious when you're going for it.