Introduction
Kenshiro's play-style is quite standard, as one might expect from the main character of a fighting game. He has good normals, well-balanced specials, and his bread and butter combos are very easy to master. His mixup abilities are very good as well thanks to his extremely fast instant air dash B, and he is capable of applying a lot of pressure in the corner. On the defense he is not lacking either, having both an invincible uppercut and Musou Tensei that he can use to get out of bad spots. Overall Kenshiro is a very solid character, and great choice for players of any level.
That being said, let us start this section off by listing Kenshiro's main strengths and weaknesses. |
Strengths:
- His great mixup in the corner combined with his Chikuseki combos create a devastating combination
- Great star reducing ability
- Practical 4 and even 5-star FKO combos
- Both Musou Tensei and his dragon punch are great defensive tools
Weaknesses:
- Bad matchups against Toki and Juda
- Has a huge hitbox, which makes him very easy to combo
Before diving right into the combos be sure to familiarize yourself with Kenshiro's special/super moves and important normals.
Normal Moves
See Normal Moves section.
Special Moves
See Special Moves section.
Combos
See Combos section.
Matchups
Kenshiro
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Raoh
Raoh has the advantage here, but it is still a very close match, especially by Hokuto standards. Raoh can and will kill you from pretty much any hit, so it is important to not let that happen. On the other hand, Raoh is hands down the easiest character for Kenshiro to use his basic dribble combo on, so you will want to practice until you can do it consistently.
At round start your best bet is usually just guarding and seeing what Raoh does. From starting distance your far D will beat pretty much anything Raoh does, but most Raoh users know this and will just wait to see if you do it, then hit you with a crouching 2D while you are recovering, which results in your death if he has Aura.
You can get guaranteed hits with far D on many of Raoh's moves, such a a missed Grave Shoot, Kohou(powerup move), crouch D etc, but often you are not able to capitalize on opportunities because you always have to be wary of Insatsu when Raoh has Aura. In addition, Guard Cancels are guaranteed off of all of Raoh's moves, both specials and normals, but you still need to pick your spots carefully or you will end up eating a counter hit chop. You especially want to avoid doing a Guard Cancel off of Raoh's close D or Raretsuken(when Raoh has Boost), as most Raoh users will buffer a chop here every time.
Toki
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Shin
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Rei
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Juda
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Thouther
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Jagi
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Mr. Heart
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Mamiya
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