Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LK > 2LK > 5LK > 236HP~P~2K | Anywhere | Easy | A basic 2LK hitconfirm. Use this route for okizeme. | ||
2LK > 2LK > 5LK > 236HP~P~3P~3P | Anywhere | Easy | Another basic 2LK hitconfirm. Use this route for damage/stun. | ||
CH cl.LP > cl.5MK > 236HP~P~2K | Anywhere | Easy | Easy counterhit confirm from 5LP. | ||
CH cl.MP > 5MK > 236HP~P~2K | Anywhere | Easy | Basic counterhit confirm from cl.MP. | ||
CH 2HP > 236LP~P~P | Anti-air | Easy | Antiair CH combo. Note that the first rekka will whiff, manually delay the followups to hit them in the air. | ||
2HP > 236236K | Anti-air | Easy | Antiair combo that uses super. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
CH j.LK > CC j.HK > 5MK | Anywhere | Medium | CC followup from a CH j.LK. | ||
CH j.LK > CC j.HK > CC 2HP > 2369HK | Near corner | Medium | Another CC combo from j.LK. 2HP only connects if youre near the corner. | ||
CH j.LK > CC j.HK > CC cl.MK > 236HP~P~3P~3P | Near corner | Medium | Make sure to hit the cl.MK as low as possible. | ||
CH j.LK > CC j.HK > CC 2HP > 236236K | Near corner | Medium | CC combo that goes into super. |
Reference Videos:
- Basic Combos: