Arc Step (cl.236K/cl.236KK) startup 8f -> 6f after Sprint; all medium attacks can now combo into both versions naturally
5HP/5MP now frame trap into Arc step, and 5MK/5MP~HP frame trap into OD Arc Step
Bushin Hojin Kick (cl.236K~K) juggles 1f longer on hit; can juggle into SA1 midscreen after 5MP~HP
OD Bushin Hojin Kick (cl.236KK~K) can juggle into 236LP, SA1, or SA3 midscreen after 5MP~HP
Cannot cancel 236LP into SA3 due to distance
Corner wallsplat is slightly higher, removing some auto-timed KD +42 safe jump setups after 5MP~HP
Air SA2 startup 13f -> 2f when canceled from OD specials
More consistent and allows cancel from midscreen OD Bushin Hojin Kick
Shuriken Bomb - damage scaling reduced from 20% Starter/Combo scaling to 10% Starter scaling only
236KK: fixed bug that would cause sound effect not to play
214LK throw invuln on frames 7-11
214MK throw invuln on frames 8-12
214HK throw invuln on frames 9-13
214KK throw invuln on frames 7-11
2MP damage 450 -> 500 and pushback reduced; can now link 2MP, 2MP, 5MP
236LP on block -6 -> -5 and can be spaced safely at range
214K anti-air invuln now starts 1f before active on all meterless versions and has a reduced head hurtbox
214KK now cancelable into Air SA2 on 4th hit; slight improvement to damage and juggle potential
Can hold forward during Sprint (236K) to prevent automatic transition into Arc Step at close range
j.236PP juggle limit increased; now combos after 236HP or Wallsplat > 2HP > 236K~LK
Now counts as 2 hits for damage scaling when comboed into
SA1 startup decreased 12f -> 10f
Can now choose whether or not to spend Spraycan (by holding K)
SA2 damage 2600 -> 2800, hitbox expanded for juggle consistency
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