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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
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A.K.I.

A volatile matchup. Her poison pressure is more consistent with its ease of application. Be aware of your health when you have the poison applied. One mistake at 60-70% can lead to death if she has the right resources.
Light whip (horizontal slash parallel to the ground) can be countered with drive impact. Some A.K.I players tend to do 2 light whips in a relatively quick succession.
L. Nightshade pulse (bubble projectile) has very long recovery. There is a decent window to ex crusher. DO NOT allow A.K.I to do this move for free after she hits sa1. You can punish with either ex crusher or sa2 (psycho punisher). If she does OD nightshade pulse, you will NOT be able to punish her. Should you OD crusher on her OD pulse and she tries to drive impact, you can cancel the OD crusher into sa2 or sa3 to beat it.
Her double kick attack (heel strike) is minus on block (-3). If you are going to mash a 4f normal, be aware that she can land an easy perfect parry. Heel strike is commonly used after A.K.I st.hk, but it is NOT a true blockstring. If the A.K.I player is mindlessly doing the string, you can drive impact after the st.hk for a big punish.
You must respect A.K.I's anti air game. Her cr.hk is a fairly consistent anti air, countering mid to long range jump ins. She can also use her M. Serpent Lash and H. Serpent Lash to cover angles her cr.hk does not. Use shadow rise to alter your jump and bait out a response.
Her cr.mk is +1 on block by default, making it +4 if she does it from drive rush. Do not try to press after you block it. She uses this in tandem with her overhead to set up a powerful high low mixup, which becomes dangerous when you are affected by poison.
Her airborne 2.hp is attack that can only be used from a forward jump. It can only hit as a cross up. Keep in this in mind when she tries to do a corner reset.Akuma
Blanka
Cammy

Beating Cammy's SA3 Startup: HP Psycho Crusher ([4]6HP) hits Cammy
- Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
- Works because SA3 is airborne for all of its active frames
Chun-Li

Serenity Stream stance will low-profile the following moves:
- 5LP, j.LP, j.MP
Dee Jay
Dhalsim
Ed
E.Honda
Elena
Guile
Jamie
JP

OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
Ken
Kimberly
Lily
Luke
M.Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief