X-Men: Children of the Atom/FAQ

From SuperCombo Wiki

General

What does the tier list look like for this game?

This list is based off of the most current one from the X-Men Children of the Atom discord server. Magneto would be in a tier of his own with how good he is. For more explanations, There's a tier list discussion video here.
Cotatiers1.png


Game Versions

CPSII

Revision 1 : Software version : 1.00. Japanese release only (94/12/08) (Japan Rent)

Revision 2 : Software version : 2.00. Japanese and Asia releases (94/12/17).

Revision 3 : Software version : 2.10. Japanese releases only (94/12/19).

Revision 4 : Software version : 3.00. European and American releases (95/01/05). European and Hispanic releases (95/03/31). note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.


PC

The original release suffered from a bug: the ability to string together multiple punches and kicks into massive custom chain combos is conspicuously missing. And, to add insult to injury, the computer opponent will use those chain combos on you without hesitation even though you cannot use them to retaliate. Though eventually another release was put out to patch this bug.


PSX

Released about 3 years too late and inferior to the other ports. Missing even more animation, having more slow down and having greater load times compared to the Saturn version.


Sega Saturn

Rumor has it that Acclaim, seeing how the very cut up SNES ports of SF2 were widely accepted, jipped on alot of animation in the American release. So the Japanese Saturn version is actually better than the American.

Revision Changes


1.00

When you press start between a round and hit a fallen opponent, you will gain meter and the opponent will accumulate dizzy stun that carries over to the start of the round. If you hit the opponent soon after the round starts, even if it's just a light attack, they'll be dizzied.



2.00/2.10

These are a small list of differences in the 2.00/2.10 revision compared to the 3.00 revision.


Akuma

Most of Akuma's throws have a better "bounce" to them, giving him more time to follow up.


Storm

LK has faster recovery j.LK has faster recovery but doesn't juggle quite as high or timing change makes loops with it different Can't air dash at the lowest point in flight. Air typhoons have less recovery. j.HK juggles in the air instead of knocking downward. Storm retains flight after Hail Storm


Silver Samurai

Slower hitting shuriken


Sentinel

c.HP is faster


Colossus

c.HP is faster


Wolverine

c.HK micro-launches

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Akuma
Colossus
Cyclops
Iceman
Omega Red
Psylocke
Sentinel
Silver Samurai
Spiral
Storm
Wolverine