Street Fighter 6/Mai/Data

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< Street Fighter 6‎ | Mai
Revision as of 22:00, 5 February 2025 by EFF (talk | contribs) (→‎j.HP)


Character Vitals

Mai
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Mai Portrait.png SF6 Mai Face.png 10000 0.80 / 0.33 4+38+3 2.115 0.669
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.050 18 1.450 1.90 2.383
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.035 23 0.900 1.52 2.977


Normals

Standing Normals

5LP
Mai
mai_5lp

5LP

Standing Light Punch
SF6 Mai 5lp.png
SF6 Mai 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 15 8 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
13 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +2 - 0.97 +5 -2
Punish Advantage Perfect Parry Advantage
+9 -8
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK
5MP
Mai
mai_5mp

5MP

Standing Medium Punch
SF6 Mai 5mp.png
SF6 Mai 5mp hitbox.pngSF6 Mai 5mp hitbox 2.pngSF6 Mai 5mp hitbox 3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 16
Startup Active Recovery Hitstun Blockstun Hitstop
8 4 15 21 16 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26 3000 [4000] 1500 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +1 - 1.46 (1.408) +11 +6
Punish Advantage Perfect Parry Advantage
+6 -17
Hit Advantage Block Advantage
+2 -3
Notes
5HP
Mai
mai_5hp

5HP

Standing Heavy Punch
SF6 Mai 5hp.png
SF6 Mai 5hp hitbox.pngSF6 Mai 5hp hitbox 2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 21 25 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 5000 [8000] 3000 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5(+7) +1(+3) - 1.613 (1.467) +15 +11
Punish Advantage Perfect Parry Advantage
+5(+7) -22(-20)
Hit Advantage Block Advantage
+1(+3) -3(-1)
Notes
5LK
Mai
mai_5lk

5LK

Standing Light Kick
SF6 Mai 5lk.png
SF6 Mai 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Sp SA TC 14 Sp/TC
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 8 12 10 10
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
14 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 +3 - 0.77 +2 0
Punish Advantage Perfect Parry Advantage
+5 -9
Hit Advantage Block Advantage
+1 -1
Notes
5MK
Mai
mai_5mk

5MK

Standing Medium Kick
SF6 Mai 5mk.png
SF6 Mai 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 26 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
29 3000 [4000] 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 0 - 1.58 - -
Punish Advantage Perfect Parry Advantage
+9 -19
Hit Advantage Block Advantage
+5 -4
Notes
5HK
Mai
mai_5hk

5HK

Standing Heavy Kick
SF6 Mai 5hk.png
SF6 Mai 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 3 19 25 19 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
35 6000 [10000] 4000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 / 0 PC 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +1 - 1.97 - -
Punish Advantage Perfect Parry Advantage
KD +61 Crumple -20
Hit Advantage Block Advantage
+3 -3
Notes

Crouching Normals

2LP
Mai
mai_2lp

2LP

Crouching Light Punch
SF6 Mai 2lp.png
SF6 Mai 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
13 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +3 - 1.03 +4 -1
Punish Advantage Perfect Parry Advantage
+8 -8
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK
2MP
Mai
mai_2mp

2MP

Crouching Medium Punch
SF6 Mai 2mp.png
SF6 Mai 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 16
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 15(17) 24 16 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
24(26) 3000 [4000] 1500 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +1 - 1.23 (1.207) +14 +6
Punish Advantage Perfect Parry Advantage
+9 -17
Hit Advantage Block Advantage
+5 -3
Notes
2f extra recovery on whiff
2HP
Mai
mai_2hp

2HP

Crouching Heavy Punch
SF6 Mai 2hp.pngSF6 Mai 2hp 2.png
SF6 Mai 2hp hitbox.pngSF6 Mai 2hp 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH,LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2(8)3 19 36(26) 29(19) 5,9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
41 2500x2 [4000x2] 1000x2 600,400 (420,280) 300,200 (150,100)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,1 0,0 0,1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +1 - 1.605 (1.294) - -
Punish Advantage Perfect Parry Advantage
+8 -20
Hit Advantage Block Advantage
+4 -3
Notes
2 hits
2LK
Mai
mai_2lk

2LK

Crouching Light Kick
SF6 Mai 2lk.png
SF6 Mai 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 20% Starter L Chn -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 8 13 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
15 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +2 - 0.99 - -
Punish Advantage Perfect Parry Advantage
+6 -9
Hit Advantage Block Advantage
+2 -2
Notes
Chains into 5LP/2LP/2LK
2MK
Mai
mai_2mk

2MK

Crouching Medium Kick
SF6 Mai 2mk.png
SF6 Mai 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 19 20 16 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
28 2000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+2 -2 - 1.438 +8 +4
Punish Advantage Perfect Parry Advantage
+2 -20
Hit Advantage Block Advantage
-2 -6
Notes
2HK
Mai
mai_2hk

2HK

Crouching Heavy Kick
SF6 Mai 2hk.png
SF6 Mai 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 22(23) - 15 15
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33(34) 4000 [10000] 3000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
HKD +33 -7 - 1.703 - -
Punish Advantage Perfect Parry Advantage
HKD +48 -24
Hit Advantage Block Advantage
HKD +33 -11
Notes

Jumping Normals

j.LP
Mai
mai_jlp

j.LP

Jumping Light Punch
SF6 Mai jlp.png
SF6 Mai jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 9 3 land 13 10 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.09 - -
Punish Advantage Perfect Parry Advantage
+10(+13) -5(-2)
Hit Advantage Block Advantage
+6(+9) +3(+6)
Notes
j.MP
Mai
mai_jmp

j.MP

Jumping Medium Punch
SF6 Mai jmp.png
SF6 Mai jmp hitbox.pngSF6 Mai jmp hitbox 2.pngSF6 Mai jmp hitbox 3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H Sp SA2 -
Startup Active Recovery Hitstun Blockstun Hitstop
7 5 3 land 15 11 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 3 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.07 - -
Punish Advantage Perfect Parry Advantage
+11(+15) -6(-2)
Hit Advantage Block Advantage
+7(+11) +3(+7)
Notes
Puts airborne opponents into limited juggle state
j.HP
Mai
mai_jhp

j.HP

Jumping Heavy Punch
SF6 Mai jhp.png
SF6 Mai jhp hitbox.pngSF6 Mai jhp hitbox 2.pngSF6 Mai jhp hitbox 3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 5 3 land 19 15 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.80 - -
Punish Advantage Perfect Parry Advantage
+11(+19) -10(-2)
Hit Advantage Block Advantage
+7(+15) +3(+11)
Notes
j.LK
Mai
mai_jlk

j.LK

Jumping Light Kick
SF6 Mai jlk.png
SF6 Mai jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 7 3 land 14 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.50 - -
Punish Advantage Perfect Parry Advantage
+9(+14) -7(-2)
Hit Advantage Block Advantage
+5(+10) +1(+6)
Notes
Cross-up
j.MK
Mai
mai_jmk

j.MK

Jumping Medium Kick
SF6 Mai jmk.png
SF6 Mai jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 5 3 land 17 13 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.96 - -
Punish Advantage Perfect Parry Advantage
+12(+17) -7(-2)
Hit Advantage Block Advantage
+8(+13) +4(+9)
Notes
Cross-up
j.HK
Mai
mai_jhk

j.HK

Jumping Heavy Kick
SF6 Mai jhk.png
SF6 Mai jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 6 3 land 20 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.16 - -
Punish Advantage Perfect Parry Advantage
+15(+19) -6(-2)
Hit Advantage Block Advantage
+11(+15) +7(+11)
Notes
Shifts Mai's hurtbox upward during startup

Command Normals

6MP
Mai
mai_6mp

6MP

Senkotsu Uchi
SF6 Mai 6mp.png
SF6 Mai 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 18 23 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
40 2500 [5000] 1500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +1 - 1.46 - -
Punish Advantage Perfect Parry Advantage
+6 -19
Hit Advantage Block Advantage
+2 -3
Notes
Spike knockdown vs. airborne opponents
4HK
Mai
mai_4hk

4HK

Hoshi Kujaku 1
SF6 Mai 4hk.png
SF6 Mai 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH TC 28 TC
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 20 28 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 5000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +3 - 1.118 - -
Punish Advantage Perfect Parry Advantage
+7 -23
Hit Advantage Block Advantage
+3 -1
Notes
Legs and lower body are anti-air invincible on frames 8-12; always a true blockstring when canceled into 4HK~HK TC (but very easy hitconfirm)

Target Combos

5LK~LK
Mai
mai_5lk_lk

5LK~LK

Hien Ren Kyaku 1
SF6 Mai 5lk lk.png
SF6 Mai 5lk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400(320) - - LH TC
Startup Active Recovery Hitstun Blockstun Hitstop
7 2 20 20 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
28 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.10 - -
Punish Advantage Perfect Parry Advantage
+2 -
Hit Advantage Block Advantage
-2 -10
Notes
() refers to scaled damage
5LK~LK~LK
Mai
mai_5lk_lk_lk

5LK~LK~LK

Hien Ren Kyaku 2
SF6 Mai 5lk lk lk.png
SF6 Mai 5lk lk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(350) - - LH Sp* SA2*
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 28 33 20 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
39 500 - 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 6
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.031 - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -10
Notes
() refers to scaled damage; bounces back into the air, allowing a cancel into j.214P or Air SA2
4HK~HK
Mai
mai_4hk_hk

4HK~HK

Hoshi Kujaku 2
SF6 Mai 4hk hk.png
SF6 Mai 4hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 - - LH SA
Startup Active Recovery Hitstun Blockstun Hitstop
9 1 49(30) - 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
58(39) 2500 [10000] 1000x2 (1000) 500x2 (350x2) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0,1 0,1 4,5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.48 - -
Punish Advantage Perfect Parry Advantage
KD +48 -
Hit Advantage Block Advantage
KD +48 -11
Notes
SA cancel only combos into SA1 (requires corner); on hit, Mai performs a 2nd kick that is fully invincible until the end of recovery

Throws

Forward Throw
Mai
mai_lplk

LPLK

Shiranui Gourin
SF6 Mai lplk.png
SF6 Mai lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.80 - -
Punish Advantage Perfect Parry Advantage
HKD +21 -
Hit Advantage Block Advantage
KD +21 -
Notes
Can dash forward for a corner throw loop (+3); perfect spacing to walk back for a shimmy except against Marisa, Blanka, E. Honda, and Zangief (can still shimmy these characters if they attempt a delayed throw tech)
Back Throw
Mai
mai_4lplk

4LPLK

Fuusha Kuzushi
SF6 Mai 4lplk.png
SF6 Mai lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.80 - -
Punish Advantage Perfect Parry Advantage
HKD +17 -
Hit Advantage Block Advantage
KD +17 -
Notes
Side switches; can only get corner oki with Drive Rush, or can pressure with a spaced meaty normal
Air Throw
Mai
mai_jlplk

j.LPLK

Yume Zakura
SF6 Mai jlplk.png
SF6 Mai jlplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 3 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.79 - -
Punish Advantage Perfect Parry Advantage
HKD +20 -
Hit Advantage Block Advantage
KD +20 -
Notes
No real midscreen oki (can chase with a spaced Drive Rush normal); in the corner, can dash for +2 oki or Drive Rush for stronger pressure

Drive Moves

HPHK
Mai
mai_hphk

HPHK

Botan Ichige
SF6 Mai hphk.png
SF6 Mai hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.541 - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Mai
mai_6hphk

6HPHK

Yusura Ume (Block)
SF6 Mai 6hphk.png
SF6 Mai 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48(53) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.457 (1.393) - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.
Mai
mai_6hphk_recovery

6HPHK

Yusura Ume (Recovery)
SF6 Mai 6hphk.png
SF6 Mai 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46(51) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-20 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.457 (1.393) - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.
MPMK
Mai
mai_mpmk

MPMK

Drive Parry
SF6 Mai mpmk.png
SF6 Mai mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 12 or until released 33(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66
Mai
mai_mpmk_66_pdr

MPMK~66

Parry Drive Rush
SF6 Mai 66.png
File:SF6 Mai 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
3+8 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26(48) - - -10000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.669 (min/throw), 2.383 (min/block), 2.977 (max/final DR frame)
Mai
mai_mpmk_66_drc

MPMK or 66

Drive Rush Cancel
SF6 Mai 66.png
File:SF6 Mai 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
24(46) - - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

Special Moves

Kachousen

236LP
Mai
mai_236lp

236LP

Kachousen
File:SF6 Mai 236lp.png
File:SF6 Mai 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH SA3
Startup Active Recovery Hitstun Blockstun Hitstop
16 - 33 32 26
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
49 [] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
+3 -22
Hit Advantage Block Advantage
-1 -7
Notes
Slowest travel speed; low-priority projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); can hold the button to charge to a stronger version; can be enhanced with a Flame Stock
236MP
Mai
mai_236mp

236MP

Kachousen
File:SF6 Mai 236mp.png
File:SF6 Mai 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH SA3
Startup Active Recovery Hitstun Blockstun Hitstop
14 - 34 32 26
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48 [] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
+1 -24
Hit Advantage Block Advantage
-3 -9
Notes
Medium travel speed; low-priority projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); can hold the button to charge to a stronger version; can be enhanced with a Flame Stock
236HP
Mai
mai_236hp

236HP

Kachousen
File:SF6 Mai 236hp.png
File:SF6 Mai 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH SA3
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 36 32 26
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48 [] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-1 -26
Hit Advantage Block Advantage
-5 -11
Notes
Fastest travel speed; low-priority projectile that disappears when interacting with another strike or projectile hitbox (does not dissipate any hits of a standard projectile); can hold the button to charge to a stronger version; can be enhanced with a Flame Stock
236PP
Mai
mai_236pp

236PP

Kachousen
File:SF6 Mai 236pp.png
SF6 Mai 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(200) 125(50) LH SA2 SA3
Startup Active Recovery Hitstun Blockstun Hitstop
12 - 30 34(30) 28(26)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
42 [] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
+7 -20
Hit Advantage Block Advantage
+3 -3
Notes
Can hold the button for a charged version that throws 2 fans; can be enhanced with a Flame Stock; has OD priority and cannot be dissipated by a strike; bounces upward on contact with the opponent, then drops downward for a follow-up hit. Damage and stun values within () represent the data for the secondary hit when the bouncing fan connects.

Kachousen (Hold)

236[LP]
Mai
mai_236lp_hold

236[LP]

Kachousen (Hold)
File:SF6 Mai 236lp hold.png
File:SF6 Mai 236lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(200) 125(50) - LH SA3
Startup Active Recovery Hitstun Blockstun Hitstop
32 - 30 32(30) 30(26)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 [] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
+5 -20
Hit Advantage Block Advantage
+1 -1
Notes
Charged version acts as a standard 1-hit projectile (does not dissipate on contact with strike hitboxes); bounces upward on contact with the opponent, then drops downward for a follow-up hit; LP version has the lowest bounce height. Damage and stun values within () represent the data for the secondary hit when the bouncing fan connects. Gap between the first hit and the second hit is 11f.
236[MP]
Mai
mai_236mp_hold

236[MP]

Kachousen (Hold)
File:SF6 Mai 236mp hold.png
File:SF6 Mai 236mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Charged version acts as a standard 1-hit projectile (does not dissipate on contact with strike hitboxes); bounces upward on contact with the opponent, then drops downward for a follow-up hit; MP version has a medium bounce height
236[HP]
Mai
mai_236hp_hold

236[HP]

Kachousen (Hold)
File:SF6 Mai 236hp hold.png
File:SF6 Mai 236hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Charged version acts as a standard 1-hit projectile (does not dissipate on contact with strike hitboxes); bounces upward on contact with the opponent, then drops downward for a follow-up hit; HP version has the highest bounce height
236[PP]
Mai
mai_236pp_hold

236[PP]

Kachousen (Hold)
SF6 Mai 236pp hold.png
SF6 Mai 236pp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Throws 2 fans that do not bounce on contact with the opponent; can be enhanced with a Flame Stock; cancelable into a follow-up that throws 2 additional fans; has OD priority and cannot be dissipated by a strike
236[PP]~6P
Mai
mai_236pp_hold_6p

236[PP]~6P

Midare Kachousen
SF6 Mai 236pp hold 6p.png
SF6 Mai 236pp hold 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] - () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Throws 2 additional fan projectiles that bounce upward on contact with the opponent

Ryuuenbu

214LP
Mai
mai_214lp

214LP

Ryuuenbu
SF6 Mai 214lp.png
SF6 Mai 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock; has a projectile clash hitbox on frames ?-? that can dissipate standard 1-hit projectiles; strong safe poke when spaced
214MP
Mai
mai_214mp

214MP

Ryuuenbu
SF6 Mai 214mp.png
SF6 Mai 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +?
Hit Advantage Block Advantage
KD +?
Notes
Can be enhanced with a Flame Stock; has a projectile clash hitbox on frames ?-? that can dissipate standard 1-hit projectiles
214HP
Mai
mai_214hp

214HP

Ryuuenbu
SF6 Mai 214hp.png
SF6 Mai 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +?
Hit Advantage Block Advantage
KD +?
Notes
Whiffs on crouching opponents; can be enhanced with a Flame Stock; puts opponent into a limited juggle state; has a projectile clash hitbox on frames ?-? that can dissipate standard 1-hit projectiles
214PP
Mai
mai_214pp

214PP

Ryuuenbu
SF6 Mai 214pp.png
SF6 Mai 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +?
Hit Advantage Block Advantage
KD +?
Notes
Can be enhanced with a Flame Stock; puts opponent into a limited juggle state; has a projectile clash hitbox on frames ?-? that can dissipate OD projectiles

Hissatsu Shinobi Bachi

236LK
Mai
mai_236lk

236LK

Hissatsu Shinobi Bachi
File:SF6 Mai 236lk.png
SF6 Mai 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock; useful cancel option from light normals
236MK
Mai
mai_236mk

236MK

Hissatsu Shinobi Bachi
File:SF6 Mai 236mk.png
File:SF6 Mai 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock
236HK
Mai
mai_236hk

236HK

Hissatsu Shinobi Bachi
File:SF6 Mai 236hk.png
File:SF6 Mai 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock
236KK
Mai
mai_236kk

236KK

Hissatsu Shinobi Bachi
SF6 Mai 236kk.png
SF6 Mai 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
-
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock; puts opponent into a limited juggle state (can follow up with airborne attacks)

Hishou Ryuuenjin

623LK
Mai
mai_623lk

623LK

Hishou Ryuuenjin
File:SF6 Mai 623lk.png
SF6 Mai 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock
623MK
Mai
mai_623mk

623MK

Hishou Ryuuenjin
File:SF6 Mai 623mk.png
File:SF6 Mai 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock
623HK
Mai
mai_623hk

623HK

Hishou Ryuuenjin
File:SF6 Mai 623hk.png
SF6 Mai 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock
623KK
Mai
mai_623kk

623KK

Hishou Ryuuenjin
File:SF6 Mai 623kk.png
SF6 Mai 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Full -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can be enhanced with a Flame Stock

Musasabi no Mai

j.214P
Mai
mai_j214p

j.214P

Musasabi no Mai
SF6 Mai j214p.png
SF6 Mai j214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can only be performed during Forward Jump or after 5LK~LK~LK; can be enhanced with a Flame Stock
j.214PP
Mai
mai_j214pp

j.214PP

Musasabi no Mai
File:SF6 Mai j214pp.png
File:SF6 Mai j214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
LH SA2
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Can only be performed during Forward Jump or after 5LK~LK~LK; can be enhanced with a Flame Stock; puts opponent into limited juggle state

Super Arts

236236P
Mai
mai_236236p

236236P

Kagerou no Mai
SF6 Mai 236236p.png
SF6 Mai 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Grants Mai 5 flame stocks immediately upon activation; flame stocks enhance special moves and SA1/SA2 (stocks do not carry over between rounds); effect changes with flame stock; short horizontal range but has a good anti-air hitbox
236236K
Mai
mai_236236k

236236K

Chou Hissatsu Shinobi Bachi
SF6 Mai 236236k.png
SF6 Mai 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Effect changes with flame stock
j.236236K
Mai
mai_j236236k

j.236236K

Air Chou Hissatsu Shinobi Bachi
SF6 Mai j236236k.png
SF6 Mai j236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Effect changes with flame stock; can be input during forward or neutral jump
214214P
Mai
mai_214214p

214214P

Shiranui Ryuu: Enbu Ada Zakura
SF6 Mai 214214p.png
SF6 Mai 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Cinematic time regenerates ~? Drive bars for Mai
214214P (CA)
Mai
mai_214214p(ca)

214214P

Shiranui Ryuu: Enbu Ada Zakura (CA)
SF6 Mai 214214p ca.png
SF6 Mai 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Mai

Taunts

5PPPKKK
Mai
mai_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Mai 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
279 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
279 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Hey, don't mess up!"
6PPPKKK
Mai
mai_6pppkkk

6PPPKKK

Forward Taunt
SF6 Mai 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
405 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
405 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"I like my fighters like I like my tea... very strong."
4PPPKKK
Mai
mai_4pppkkk

4PPPKKK

Back Taunt
SF6 Mai 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x8 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
430 121 213 - 100 total 7x8
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
763 60x8 [60] 100x7,300 70x7,110 (49x7,77) 35x7,55 (17x7,27)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1x8 1x7,99 99x8
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD -171 -176
Hit Advantage Block Advantage
KD -171 -234
Notes
"Hey everyone, get ready to feast your eyes on... the strongest Shiranui fighter around!"; creates an 8-hit projectile on the ground that launches on the final hit



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