Rage of The Dragons/Elias/Movelist

From SuperCombo Wiki
< Rage of The Dragons‎ | Elias
Revision as of 08:05, 11 November 2024 by Kinov (talk | contribs)
Move List Showcase

Movelist

Impact

Snka.gifSnkb.gifSnka.gifSnkc.gifSnkd.gif

(Air) Snka.gifSnkc.gifSnkd.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnka.gif

F.pngSnkb.gif

Special Moves

Dp.pngSnka.gif/Snkc.gif - Sinful

Qcb.pngSnka.gif/Snkc.gif - Magnus

Qcf.pngSnka.gif/Snkc.gif - Holy Flare

Hcf.pngSnkb.gif/Snkd.gif - Hell or Heaven

Super Moves

Hcb.pngF.pngSnka.gif/Snkc.gif - Maximum Delirium


Close Normals

cl.A
ROTD Elias clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 - - 0 -1
cl.B
ROTD Elias clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 - - 0 -1
cl.C
ROTD Elias clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 - - +2/+5 -1
cl.D
ROTD Elias clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 - - 0 -6

Standing Normals

st.A
ROTD Elias stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 - - +1 0
st.B
ROTD Elias stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 - - -8 -9
st.C
ROTD Elias stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 - - -1 -7
st.D
ROTD Elias stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
11 - - -9/-6 -12

Crouching Normals

cr.A
ROTD Elias crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
8 - - +2 +1
cr.B
ROTD Elias crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 - - +3 +2
cr.C
ROTD Elias crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 - - -6/-3 -9
cr.D
ROTD Elias crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
7 - - KD -4

Jumping Normals

j.A
ROTD Elias jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 - - - -
j.B
ROTD Elias jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 - - - -
j.C
ROTD Elias jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 - - - -
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 - - - -
j.D
ROTD Elias jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 - - - -

Command Normals

6A
ROTD Elias 6A.png
Damage Guard Stun Cancel
12 High 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
23 - - -3 -9

Downward punch overhead. Used to mixup with 6B, which should train the opponent to block low and not mash out.

6B
ROTD Elias 6B.png
Damage Guard Stun Cancel
20 (10+10) Low 12 (6+6) Special
Startup Active Recovery Adv. Hit Adv. Guard
13 - - -22 -28

Double low kicks. Both hits can be cancelled. Elias's main combo glue.

Throws

4/6C
ROTD Elias throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Punches the opponent three quarters of the screen away.

System

Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-10 invuln) 2 25 KD -10

Can be low profiled. The cancel is also a little weird because you have to wait for him to land.

Guard Cancel
ROTD Elias GC.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 (1-15 invuln) - - KD -8

Necessary because it's a guard cancel, but bad because the second hit whiffs on low crouchers.

First Impact
ROTD Elias CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 - - KD -19

One of the best First Impacts in the game for its low profile and high hitbox. This helps Elias play a tremendous corner game, especially given how it combos into both his healing moves.

Duplex Attack
ROTD Elias run.png
236CD
ROTD Elias 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (27 with Alice) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Sinful
ROTD Elias 623P.png
623A/C
Damage Guard Stun Cancel
20 (0×3+20) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Fast command grab. Great to mix up your offensive options. Leaves them marginally closer than the normal throw, but still far away, so it can only continue your offense in the corner.

Magnus
ROTD Elias 214P.png
214A/C
Damage Guard Stun Cancel
20 Mid/Air 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 - - KD -8

Upward punch followed by a short fire geyser. Elias's main combo tool. Both versions low profile while he approaches.

Damage Guard Stun Cancel
20 Mid/Air 10 -
Startup Active Recovery Adv. Hit Adv. Guard
25 - - KD -8

Elias dashes before he strikes with the geyser, which makes the startup take too long, so the heavy version is pretty useless.

Holy Flare
ROTD Elias 236P.png
236A/C
Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
24 - -8/-5 -11

Big wheel of fire. Slow startup, but can be followed up on or be used for oki pressure. Hit and blockstun is massive; if blocked in the air, you can score a super or special move hit.

Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
24 - -8/-5 -11

Moves much faster than the light version, so Elias can't run behind this one. Note the hitbox isn't active while the fireball is in his hands, but starts when it begins to move.

Hell or Heaven
ROTD Elias 41236K.png
41236B/D
Damage Guard Stun Cancel
25 (5+20) Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
15 - - KD -7

Hitgrab. Elias runs and steals your life force. Returns 40% of your total combo damage back to your health. On the ground, it only combos from 6B's first hit, but Elias can juggle into it from Ground Impact.

Damage Guard Stun Cancel
25 (5+20) Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
15 - - KD -7

Runs fullscreen rather than just three quarters.

Super Moves

Maximum Delirium
Damage Guard Stun Cancel
30 (0+30) Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
3 - - KD -

Elias books it right at the opponent, grabs them and steals their life force — again. 50% of your combo damage dealt is added to your life. Absolutely NO INVINCIBILITY FRAMES ON THIS SUPER! It's good for punishing whiffed normals or hops, however. Thanks to the faster startup, it's much more flexible than 41236B/D, as it can combo from anything on the ground and link from Air Impact.

Damage Guard Stun Cancel
45 (0+45) Mid 4 -
Startup Active Recovery Adv. Hit Adv. Guard
3 - - KD -7

The heavy version deals more damage and uses two bars.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann