Rage of The Dragons/Jimmy/Movelist

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< Rage of The Dragons‎ | Jimmy
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Movelist

Move List Showcase

Impact

Ground - A, A, B, C, C
Air - B, A, C, D, D

Command Moves

6A - Elbow Strike

Overhead. Can only be special and super canceled. Cannot link into normals.


3A - Power Punch

On hit, Launches the opponent into the air allowing for a special/super cancel combo. Has one tic of high/mid armor before going active making it good for catching tag ins, guard cancels, etc.

Special Moves

Red Rage - 236A/C.

Light fireball moves slower than the heavy version. Good fireball but not the best.


Sho Ryu Dan - 623A/C.

Light Sho Ryu Da hits once and has a bigger hitbox than the heavy version. The heavy version hits 3 times and has a more vertical hitbox.


Heat Hurricane - 63214A/C

Light version causes knockdown and blows them back to the wall on hit. It isn't easy to link into this so it's not used much.
Heavy version can be mixed up with a low/mid/high. To get a high mix, hold 8. To get a low mix, hold 2. To hit mid, remain in neutral (5). It's also difficult to combo into this one like the light version.

Cannon Kick - 214 B/D.

Both versions are overheads. The light version hits once, the heavy version hits 3 times, has a bigger arc, and causes a knockdown.

Super Moves

(n)Gun Blow - 2141236 A/C.
Charges with a burning fist then uppercuts the opponent to the air in flames. The heavy version, Jimmy punches the ground and erupts the opponent into a flaming geyser.

Duplex Tag

236-236AB >> 236-236AB

Movelist

Impact

Snkb.gifSnka.gifSnkc.gifSnkd.gifSnkd.gif

(Air) Snka.gifSnkb.gifSnkc.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnka.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif - Move

Qcf.pngSnkb.gif/Snkd.gif - Move

Qcf.pngSnka.gif/Snkc.gif - Move

Qcf.pngSnkb.gif/Snkd.gif - Move

Super Moves

Qcb.pngHcf.pngSnka.gif/Snkc.gif - Move


Close Normals

cl.A
ROTD Jimmy clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.B
ROTD Jimmy clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.C
ROTD Jimmy clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.D
ROTD Jimmy clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Standing Normals

st.A
ROTD Jimmy stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.B
ROTD Jimmy stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.C
ROTD Jimmy stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.D
ROTD Jimmy stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching Normals

cr.A
ROTD Jimmy crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.B
ROTD Jimmy crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.C
ROTD Jimmy crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.D
ROTD Jimmy crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Jumping Normals

j.A
ROTD Jimmy jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.B
ROTD Jimmy jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.C
ROTD Jimmy jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.D
ROTD Jimmy jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Cancel
- High/Mid/Low - Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws

4/6C
ROTD Jimmy throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Delete if character does not have air throw.

System

Tag-In
ROTD Jimmy BC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 25 KD -10
Guard Cancel
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 8 17 KD -8
First Impact
ROTD Jimmy CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -
Duplex Attack
ROTD Jimmy run.png
236CD
ROTD Jimmy 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (? with Partner) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Light version.

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Heavy version.

Super Moves

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -
Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

The C version deals more damage and uses two bars.

ROTD Navigation

General
Controls and Notation
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System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
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Johann