Rage of The Dragons/Billy/Movelist

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< Rage of The Dragons‎ | Billy
Revision as of 23:56, 4 November 2024 by Kinov (talk | contribs) (Template)
Move List Showcase

Impact

Both impacts are done by pressing CD, to get an air impact tap up after you hit the opponent!
CD (ground) - B,A,C,D,D
CD (air) - A,A,B,C,D

Command Moves

Axe Kick - 6B
Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.

Special Moves

Light Slash Cross - 236A > 236A
Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.
Heavy Slash Cross - 236C > 236C
Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.


Light Ko Ryu-Kyaku - 623B
Fast dp that slides forward a bit.
Heavy Ko Ryu-Kyaku - 623D
This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.


Lightning Tail - 236B/D
This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.


Light Blue Rage - 214B
Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.
Heavy Blue Rage - 214D > 214D > 214D
Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.

Super Moves

Back Slash - 2141236B/D
Backward flip into giant blue power geyser. Great anti-air. D version hits twice.

WIP

Movelist

Impact

Snkb.gifSnka.gifSnkc.gifSnkd.gifSnkd.gif

(Air) Snka.gifSnkb.gifSnkc.gifSnkd.gifSnkd.gif

Command Normals

F.pngSnkb.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif - Move

Qcf.pngSnkb.gif/Snkd.gif - Move

Qcf.pngSnka.gif/Snkc.gif - Move

Qcf.pngSnkb.gif/Snkd.gif - Move

Super Moves

Qcb.pngHcf.pngSnka.gif/Snkc.gif - Move


Close Normals

cl.A
ROTD Billy clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.B
ROTD Billy clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.C
ROTD Billy clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cl.D
ROTD Billy clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Standing Normals

st.A
ROTD Billy stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.B
ROTD Billy stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.C
ROTD Billy stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
st.D
ROTD Billy stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching Normals

cr.A
ROTD Billy crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.B
ROTD Billy crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.C
ROTD Billy crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
cr.D
ROTD Billy crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Jumping Normals

j.A
ROTD Billy jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.B
ROTD Billy jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.C
ROTD Billy jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
j.D
ROTD Billy jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Cancel
- High/Mid/Low - Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws

4/6C
ROTD Billy throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Delete if character does not have air throw.

System

Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 25 KD -10
Guard Cancel
ROTD Billy GC.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
13 8 17 KD -8
First Impact
ROTD Billy CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -
Duplex Attack
ROTD Billy run.png
236CD
ROTD Billy 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (? with Partner) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Light version.

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Heavy version.

Super Moves

Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -
Damage Guard Stun Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

The C version deals more damage and uses two bars.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann