- Sits in the highest health bracket
- Great mobility options through hop dashes and tatsu
- Best damage output in the game, regular combos can drain roughly 50% of the opponent's health or more depending on the circumstances.
- Access to some touch of deaths if the player has consistent enough execution for it, though some of them don't work on every character
- By far and away the best character at grappling, not only having a great throw range, but access to Big Brunch allowing him to start highly damaging combos that can drain roughly around 70% of your opponent's health or even potential touch of deaths, as well as being able to option select anti airs from the throw
- Great normals with very effective ranges
- Extremely fast and rewarding high low throw mix & pressure, very few characters can deal with it
- Has access to an iceball projectile as well as ES Ice Tower with both capable of travelling full screen
- Access to some of the best anti airs in the game, most notably Ice Tower being a massively disjointed anti air with low profiling that's air unblockable, making it extremely difficult for many characters to approach him from the air or such
- Thanks to a bug, Ice Puddle can be done instantly from a hit or whiffed 5MP kara cancelled at specific frames, giving him access to an extremely fast far ranged unblockable attack that can also potentially be confirmed into.
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- Wide hurtbox
- Slow walk speed
- While guard cancel is still solid and can deal big damage through the ES version with a big hitbox, it is not as fast as most of the other top tiers' guard cancels
- While Ice Tower is a fantastic defensive tool, he lacks invulnerability outside of guard cancelling
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