- Sits in the highest health bracket
- Great mobility options through hop dashes and tatsu
- Best damage output in the game, regular combos can drain roughly 60% of the opponent's health or more depending on the circumstances.
- Access to some touch of deaths with consistent enough execution, though some of them don't work on every character
- By far and away the best character at grappling, with Big Brunch allowing him to start highly damaging combos or even potential touch of deaths and being able to option select from the throw into anti airs
- Great throw range
- Great normals with very effective ranges
- Extremely fast and rewarding high low throw mix & pressure, very few characters can deal with it
- Access to some of the best anti airs in the game, most notably Ice Tower being a massively disjointed anti air with low profiling that's air unblockable, making it extremely difficult for many characters to approach him from the air or such
- Thanks to a bug, Ice Puddle can be done instantly from a hit or whiffed 5MP kara cancelled at specific frames, giving him access to an extremely fast far ranged unblockable attack that can also potentially be confirmed into.
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