Captain America | |
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Difficulty | Easy |
Tier Placement | Mid Tier (B) |
Has an Airdash? | No |
Standing Hitbox | Standard |
Crouching Hitbox | Standard |
Best Assists to Pair With | Colossus |
Introduction
Captain America is a basic rushdown character with almost no thrills, although has powerful normals to counter it. His ease of use makes him a great entry level character for new players.
Strengths | Weaknesses |
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Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 (21 x2) | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground | |
This is a launcher. |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
5 | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
20 | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a kick that's similar to his standing MK. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | - | - | - | - | - | - | - | - | Air | |
Captain America does a heel kick in the air. |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
Captain America throws his shield forward with the shield going back to him whether it hits the opponent or not. LP version aims downwards, MP version aims straight and HP version aims upwards and those being applicable in the air. | |||||||||||
QCF + MP MP Version |
11 | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
20 | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
22 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rising attack with his shield in front of his hands. | |||||||||||
DP + MP MP Version |
23 | - | - | - | - | - | - | - | - | Ground | |
DP + HP HP Version |
27 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LK LK Version |
23 | - | - | - | - | - | - | - | - | Ground | |
Captain America does a rushing attack which can slow him down if he tries go pass through certain attacks or projectiles. | |||||||||||
QCF + MK MK Version |
27 | - | - | - | - | - | - | - | - | Ground | |
QCF + HK HK Version |
33 | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
Captain America does a cartwheel does makes him invulnerable to most attacks for the timeframe of the animation. | |||||||||||
HCB + MP MP Version |
N/A | - | - | - | - | - | - | - | - | Ground | |
HCB + HP HP Version |
N/A | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
58 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Stars & Stripes as he does two LP versions and ends it with an HP version. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
60 | - | - | - | - | - | - | - | - | Ground super | |
Captain America does an extended version of his Charging Star. |
Strategy
Basic Tips
Launchers: MP (If opponent is hit out of air), c.HP
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finishers: HP, HK, Shield Slash
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
s.LP > s.HP > LP Shield Slash (qcf + LP) | ||
s.LK > s.HP > Charging Star (hcf + K) | ||
c.LK > c.MK > c.HK > Charging Star (hcf + K) | ||
j.HP, c.LK > c.MK > c.HK > LP Shield Slash (qcf + LP) (OTG) | ||
j.HP, c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Intermediate Combos | - | - |
j.HP, c.LP > c.MP > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MP, dash > c.LK > c.MK > s.HK > Hyper Stars & Stripes (dp + PP) | ||
Cartwheel (hcb + P), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
Final Justice (qcf + PP), c.LK > c.MK > Hyper Stars & Stripes (dp + PP) | ||
s.LK > s.MK > s.HK > Final Justice (qcf + PP) / Hyper Charging Star (dp + PP) | ||
Advanced Combos | - | - |
j.LP > j.MP, dash > c.LP > c.MP > c.HP, sj.LP, sj.LP, sj.LP > double jump, sj.LP > sj.LK > sj.MP > sj.MK > sj.HP, sj.LP (OTG), c.LK > c.MP > c.HP | ||
j.LP > j.MP, dash > s.LP > s.MP > s.HP > Final Justice (qcf + PP) / Hyper Charging Star (qcf + KK) |