JoJo's Bizarre Adventure: Heritage for the Future/Hol Horse

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Hol horse in the introduction of Jojo's Bizarre Adventure.

Introduction

Hol Horse, the gushed-up cowboy second hand smoker. One of the recurring villains in the comic book. That just wouldn't leave the heroes be. Anyhow, he is one of the simplest characters to use in the game. Due to him not having a regular stand, and immune to stand crush he is very scrub friendly. He has very good keepaway tactics, and his supers are very strong. Hol Horse is most effective if used for basic runaway, or projectile abuse.

Moves List

Normal Moves

  • Hol Horse does not have an active Stand Mode

(Normal) Weak: Weak Kick | Medium: Average Kick | Strong: Roundhouse kick

(Crouched) Weak: Throws Sand | Medium: Uses a Brick | Strong: Sliding Kick

(Air) Weak: Weak Kick | Medium: Average Kick | Strong: Strong Kick

(Back) Weak: Blow Smoke | Medium: Drop Kick | Strong: Fires at opponent's feet

Stand: Fires a bullet which pauses for a second, left and right can instruct the bullet's path before it resumes

Special Moves

QCF+A: Fires a bullet (strong attack aims low)

QCB+A: Hanged Man rises from the ground (distance depends on attack strength)

DF+A: Fires at ceiling, causing glass to fall (distance depends on attack strength)

Super Moves

QCF+A(x2): Fires multiple bullets in rapid succession

QCB+A(x2): Fires at the screen, if the shards overlap the opponent while he isn't blocking, Hanged Man will appear and stab them

The Basics

Hol Horse is about as effective as his distance. It's always best to keep as far away from the opponent as possible and use the Standing Strong Kick (roundhouse kick) or Crouching Strong Kick (slide tackle) if they get too close. Rely on his long-range Special Attacks to get the opponent down. Try not to use his Stand attack in favour of QCF+A, this can get inexperienced players defeated quickly.

Advanced Strategy

Be careful when using Super Attacks because Hol Horse's are very easy to dodge, make sure the opponent is wide open (such as in the middle of an attack) or stunned/fallng. Although his QCF Super Attack is more powerful, it's harder to pull off on opponents who block or move a lot (however, it's very effect on Vanilla Ice during Story Mode).

Since Hol Horse doesn't have a Stand Mode, you'll have to be a strategic fighter instead of a powerhouse. If your opponent knows that Hol Horse only has two effective attacks at close range, then you become very predictable and should avoid direct confrontation at all times-- exceptions can always be made if you can be clever enough.

Mastering his Stand attack isn't really worthwhile but... If an opponent is about to get back up from falling, aim one directly forward. If they're moving towards you and can't jump for whatever reason, make the bullet go forward then back to maximize the damage on them. The Stand Attack does multiple small hits if it connects.

Many Story Mode opponents are susceptible to the Crouching Strong Attack (Slide Kick).

Match-ups

Vs. Jotaro Kujo (JoJo):

Vs. Joseph Joestar:

Vs. Muhammed Abdul:

Vs. Kakyouin Noriaki:

Vs. Jean Pierre Polnareff:

Vs. D'Bo:

Vs. Iggy:

Vs. Midler:

Vs. Alessi:

Vs. Chaka Khan:

Vs. Vanilla Ice:

Vs. Dio:

Vs. Mariah:

Vs. Hol Horse:

Vs. Pet Shop:

Vs. Black Polnareff:

Vs. Shadow Dio: