Venom | |
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Difficulty | Difficult |
Tier Placement | High Tier (A) |
Has an Airdash? | Yes |
Standing Hitbox | Tall |
Crouching Hitbox | Tall |
Best Assists to Pair With | Colossus |
Introduction
Edward Charles Allan "Eddie" Brock, the symbiote’s host who first bears the name Venom is an Anti-Hero from the Spider-Man series by Marvel. He was a journalist who bonded with an alien symbiote seeking revenge on their common enemy. Due to the fact that it was grafted to him first, the Symbiote bears many of Spider-Man’s unique abilities and passes them on to its next host. Eddie Brock had, previously to discovering the Symbiote, conditioned his body to lift up to seven hundred pounds. With the Symbiote’s assistance, he could lift up to eleven tons with little strain. He can also increase his strength & mass; Venom has evolved from being a stronger version of Spider-Man, to be able to trade punches with the likes of a weaken Hulk or Juggernaut. He could also cling to walls and fire pieces of the Symbiotes’ substance as webbing at high pressure up to a distance of seventy feet. The tissue is regenerative, so Brock didn’t have to worry about losing the Symbiote as he fired the projectiles. The strands can be incredibly adhesive, and have a tensile strength of one hundred twenty-five pounds per square millimeter of cross section. Venom also possessed a power similar to that of Spider-Man’s “Spider Sense”, though it was more efficientive, as Venom's reflexes were more honed than Spider-Man's.
Spider-Man may have escaped the Venom symbiote, but that didn't stop it from latching onto its next victim: Eddie Brock, and in MVC1, they mean business. As the first game appearance in the Marvel series, Venom already packs a lot of force thanks to his great ability for zoning. At any moment, he can seize control of the screen and force the opponent back into the corner, be it the air or on the ground. Venom can poke the enemy out from anywhere on the screen thanks to his robust toolkit, while also playing a great keepout game. Unfortunately, this is also at the expense of Venom's rather low health pool and pretty slow speed that make Venom rely on decent reads and knowing when and where the opponent will be. He'll also have to watch out for himself, being an easy cross-up target whose specials are unsafe on block. It's very easy to lose any momentum Venom has off of one bad read, but past this is a character whose zoning game is practically unparalleled in MVC1. Venom will make any player second guess their choices.
Strengths | Weaknesses |
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Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air |
Special Moves
Hyper Combos
Venom Web
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 1 | - | - | - | - | - | Ground/air super | |
Venom jumps to the middle of the screen and shoots out a large web that catches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang. This super is a must in Venom's punish game, as it allows him to react to almost anything, especially so thanks to its invulnerability frames that let him outright bypass the opponent at points. He is still momentarily vulnerable when he's centered on the screen though. If blocked, Venom will fall straight down from the center so it's much easier to punish him for it. Combos for this super are pretty much non-existent due to its startup, so it's strictly a punish super. Also keep in mind, the super is only active for one frame. The damage is very high though, and it will carry the opponent pretty far into the corner, making it a risk worth taking if you have a read. |
Death Bite
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Venom does an extended version of his Venom Rush which can carry the opponent to the other side of the screen, into the corner. The startup is fully invincible, and for whatever reason has its own hitbox, but the rest of the attack is just Venom Rush with much bigger hitboxes that loops into itself until it travels off-screen. Overall another solid super that can shut out any attempt to approach Venom, while also acting as a reversal. Not as easy to react with whenever the opponent flinches as with Venom Web, but is much better for combos than Venom Web for simply starting up much faster. The ground control Venom gains from this is not quite as threatening as Venom Web though, which gives Venom control of the entire screen, albeit it is also a little safer. |
Strategy
Basic Tips
Launchers: MP
Magic Series:
- Ground Magic Series: Punch to Kick
- Jump Magic Series: Punch to Kick
- Super Jump Magic Series: Hunter Series
AC Finisher: HP, HK, Venom Fang
Advanced
Team Setups
Combos
Easy Combos | |||||
Combo | Damage | Notes | |||
c.LP > c.HK > LP Venom Fang (qcf + LP) (OTG) | |||||
MP Throw, c.MP > c.MK > Death Bite (qcf + KK) | |||||
j.HK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | |||||
Moderate Combos | |||||
j.HP, j.MK, dash, c.MP > c.HK, Death Bite | |||||
j.HP, j.MK, s.MP > MP Web Throw (hcb + MP) | |||||
j.HP > j.LK, s.MP, sj.LP, sj.LK > sj.MP > sj.MK > sj.HP/HK > HP Venom Fang (air qcf + HP), Web Throw | |||||
j.HP > j.LK, s.MP, sj.LP > sj.LK > sj.MP > sj.MK, MP Air Throw, Death Bite (qcf + KK) (OTG) |