Street Fighter 6/Luke/Data

From SuperCombo Wiki


Character Vitals

Luke
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Luke Portrait.png SF6 Luke Face.png 10000 0.8 / 4+38+3 2.115 0.817
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 19 1.467 1.90 2.499
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 0.751 1.52 3.461


Normals

Standing Normals

5LP
Luke
Luke_5lp

5LP

Standing Light Punch
SF6 Luke 5lp.png
SF6 Luke 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
7 2 11(14) - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Long range for a cancelable light normal, good whiff punish tool; 3f extra recovery on whiff; greatly extends hurtbox for 3f before active, making it susceptible to counterpokes; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
5MP
Luke
Luke_5mp

5MP

Standing Medium Punch
SF6 Luke 5mp.png
SF6 Luke 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
9 4 16 - 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Good whiff punish tool when buffered into Target Combo or Super
5HP
Luke
Luke_5hp

5HP

Standing Heavy Punch
SF6 Luke 5hp.png
SF6 Luke 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - +15 +10
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
Good whiff punish tool due to its long range and cancelability
5LK
Luke
Luke_5lk

5LK

Standing Light Kick
SF6 Luke 5lk.png
SF6 Luke 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 - 17 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 - - +5 0
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
Applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
5MK
Luke
Luke_5mk

5MK

Standing Medium Kick
SF6 Luke 5mk.png
SF6 Luke 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3 17(20) - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good neutral poke; 3f extra recovery on whiff; lifts up leg hurtbox on frames 4-10, making it strong vs. low attacks
5HK
Luke
Luke_5hk

5HK

Standing Heavy Kick
SF6 Luke 5hk.png
SF6 Luke 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 6 17 - 25 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21(-16) - - - -
Punish Advantage Hit Advantage Block Advantage
- +2(+7) -5(0)
Notes
Launches the opponent high into a limited juggle state on Punish Counter; can be spaced for significantly better advantage


Crouching Normals

2LP
Luke
Luke_2lp

2LP

Crouching Light Punch
SF6 Luke 2lp.png
SF6 Luke 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 10 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -2
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
Chains into 2LP/2LK; Luke's only 4f normal, useful in 3-hit light confirms; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
2MP
Luke
Luke_2mp

2MP

Crouching Medium Punch
SF6 Luke 2mp.png
SF6 Luke 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 2 14 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +11 +7
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Great pressure tool with high reward on Counterhit or when canceled to Drive Rush
2HP
Luke
Luke_2hp

2HP

Crouching Heavy Punch
SF6 Luke 2hp.png
SF6 Luke 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7 5 24 - 30 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - +20 +6
Punish Advantage Hit Advantage Block Advantage
- +1 -13
Notes
Forces stand on hit; only the first active frame is cancelable; good anti-air hitbox but cannot hit crossups
2LK
Luke
Luke_2lk

2LK

Crouching Light Kick
SF6 Luke 2lk.png
SF6 Luke 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 3 12 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -5
Notes
Chains into 2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...)
2MK
Luke
Luke_2mk

2MK

Crouching Medium Kick
SF6 Luke 2mk.png
SF6 Luke 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su tc -
Startup Active Recovery Total Hitstun Blockstun
8 3 19 - 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - +8 +4
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...); moves Luke forward, greatly increasing its range despite the stubby-looking animation; Range: 1.482 (1st active frame: 1.44)
2HK
Luke
Luke_2hk

2HK

Crouching Heavy Kick
SF6 Luke 2hk.png
SF6 Luke 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 3 27(26) - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +28 -9
Notes
Has juggle potential (no Hard Knockdown when juggled into); has a fixed 26f recovery on block regardless of which active frame connects (always -9 oB even when meaty)

Jumping Normals

j.LP
Luke
Luke_jlp

j.LP

Jumping Light Punch
SF6 Luke jlp.png
SF6 Luke jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Luke
Luke_jmp

j.MP

Jumping Medium Punch
SF6 Luke jmp.png
SF6 Luke jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; has some juggle potential; can significantly delay the cancel into j.214P, allowing unique combos after pf.214[LP]
j.HP
Luke
Luke_jhp

j.HP

Jumping Heavy Punch
SF6 Luke jhp.png
SF6 Luke jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spike knockdown on Counterhit/Punish Counter vs. airborne opponents; great hitbox for a jump-in
j.LK
Luke
Luke_jlk

j.LK

Jumping Light Kick
SF6 Luke jlk.png
SF6 Luke jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MK
Luke
Luke_jmk

j.MK

Jumping Medium Kick
SF6 Luke jmk.png
SF6 Luke jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.HK
Luke
Luke_jhk

j.HK

Jumping Heavy Kick
SF6 Luke jhk.png
SF6 Luke jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Great hitbox priority with better horizontal range than j.HP

Command Normals

6MP
Luke
Luke_6mp

6MP

Rawhide
SF6 Luke 6mp.png
SF6 Luke 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
21 2 21 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Causes spiked knockdown vs. airborne opponents; has some juggle potential
4HP
Luke
Luke_4hp

4HP

Suppressor
SF6 Luke 4hp.png
SF6 Luke 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +16 +10
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Pulls back hurtbox frames 5-12 for an auto-shimmy tool (also very strong when used out of Drive Rush)
4HK
Luke
Luke_4hk

4HK

Outlaw Kick
SF6 Luke 4hk.png
SF6 Luke 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 4 24 - 32 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -5
Notes
Whiffs on crouching opponents at farther ranges; puts airborne opponents into spinning limited juggle state; no head hurtbox during active frames, making it a useful anti-air
6HP
Luke
Luke_6hp

6HP

Brutal Spike
SF6 Luke 6hp.png
SF6 Luke 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
16 3 15(19) - 21 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [7000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
4f extra recovery on whiff; 5f gap on block into TC followup

Target Combos

5LP~MP
Luke
Luke_5lp_mp

5LP~MP

Triple Impact
SF6 Luke 5mp.png
SF6 Luke 5lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400(320) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
8 4 20 - 22 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -9
Notes
Applies an additional 10% immediate damage scaling to the MP; () refers to scaled damage
5LP~MP~HP
Luke
Luke_5lp_mp_hp

5LP~MP~HP

Triple Impact 2
SF6 Luke 5hp.png
SF6 Luke 5lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(420) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 27 - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - KD +46 +5
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
(refers to scaled damage); puts opponent into limited juggle state
5MP~MP
Luke
Luke_5mp_mp

5MP~MP

Snapback Combo
SF6 Luke 5mp mp.png
SF6 Luke 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
12 2 23 - 25 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Useful buffer from 5MP in neutral that can end with Super or the full Target Combo sequence
5MP~MP~MP
Luke
Luke_5mp_mp_mp

5MP~MP~MP

Snapback Combo 2
SF6 Luke 5mp mp mp.png
SF6 Luke 5mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300(240) - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
11 2 29 - 25 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -6 -14
Notes
(refers to scaled damage)
5MP~MP~MP~MP
Luke
Luke_5mp_mp_mp_mp

5MP~MP~MP~MP

Snapback Combo 3
SF6 Luke 5mp mp mp mp.png
SF6 Luke 5mp mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(350) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2 27 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -12
Notes
(refers to scaled damage)
6HP~6HP
Luke
Luke_6hp_6hp

6HP~6HP

Double Impact
SF6 Luke 6hp 6hp.png
SF6 Luke 6hp 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
11 2 34 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [7000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34 - - KD +46 +7
Punish Advantage Hit Advantage Block Advantage
- KD +20 -19
Notes
Counts as 2 hits for damage scaling when comboed into; 5f gap on block between hits
2MK~2HP
Luke
Luke_2mk_2hp

2MK~2HP

Nose Breaker
SF6 Luke 2mk 2hp.png
SF6 Luke 2mk 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 3 25 - 29 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -8
Notes

Throws

LPLK
Luke
Luke_lplk

LPLK

Sweeper
SF6 Luke lplk.png
SF6 Luke lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons)
4LPLK
Luke
Luke_4lplk

4LPLK

Scrapper
SF6 Luke 4lplk.png
SF6 Luke 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +14 -
Notes
Side switches; no throw oki after back throwing opponent into corner, but can threaten with meaty strikes

Drive Moves

HPHK
Luke
Luke_hphk

HPHK

Muzzle Flash
SF6 Luke hphk.png
SF6 Luke hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Luke
Luke_6hphk

6HPHK

Battering Ram
SF6 Luke 6hphk.png
SF6 Luke 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Luke
Luke_mpmk

MPMK

Drive Parry
SF6 Luke mpmk.png
SF6 Luke mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Luke
Luke_66

66

Drive Rush
SF6 Luke 66.png
SF6 Luke 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame)

Special Moves

Sand Blast

236LP
Luke
Luke_236lp

236LP

Sand Blast
SF6 Luke 236lp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
14 [5] 33 - 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
Projectile, ~48% screen length; [] refers to projectile active time
236MP
Luke
Luke_236mp

236MP

Sand Blast
File:SF6 Luke 236mp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 [7] 30 - 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -5
Notes
Projectile, ~66% screen length; [] refers to projectile active time
236HP
Luke
Luke_236hp

236HP

Sand Blast
File:SF6 Luke 236hp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 [10] 27 - 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
Projectile, ~91% screen length; [] refers to projectile active time
236PP
Luke
Luke_236pp

236PP

Sand Blast
SF6 Luke 236pp.png
SF6 Luke 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
16 - 24 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [2500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-3 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +41 -2
Notes
2-hit projectile, full screen length; can follow up with PP for 1 extra Drive bar on hit/block/armor; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...); counts as 2 hits for damage scaling when comboed into
236PP_PP
Luke
Luke_236pp_pp

236PP~PP

Fatal Shot
SF6 Luke 236pp pp.png
SF6 Luke 236pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750(600) 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 - 42 - - 39~43 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +48 -21
Notes
Costs 1 extra Drive bar

Rising Uppercut

623LP
Luke
Luke_623lp

623LP

Rising Uppercut
SF6 Luke 623lp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900(800) 225 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
5 10 22+12 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-42 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -27
Notes
7-36f airborne (Forced Knockdown state); reduced damage on active frames 3-10; does not juggle into Lv.3 Super despite being cancelable
623MP
Luke
Luke_623mp

623MP

Rising Uppercut
File:SF6 Luke 623mp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000(800) 250 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
6 10 24+12 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-44 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -29
Notes
Reduced damage on active frames 3-10; 8-39f airborne (Forced Knockdown state); does not juggle into Lv.3 Super despite being cancelable
623HP
Luke
Luke_623hp

623HP

Rising Uppercut
File:SF6 Luke 623hp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200(800) 300 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
9 10 25+15 land - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-48 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -33
Notes
11-43f airborne (Forced Knockdown state); reduced damage on active frames 2-10; does not juggle into Lv.3 Super despite being cancelable
623PP
Luke
Luke_623pp

623PP

Rising Uppercut
SF6 Luke 623pp.png
SF6 Luke 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800(600),600 200,(150) - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 3,7 35+15 land - - 20(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +25 -40(-43)
Notes
8-50f airborne (Forced Knockdown state); reduced damage 3rd active frame of 1st hit (will only do 1 hit for 600 damage on later active frames); can cancel into PP followup on hit for 1 Drive bar; 2nd hit whiffs vs. crouch block (reduced chip damage, worse advantage)
623PP~PP
Luke
Luke_623pp_pp

623PP~PP

Slam Dunk
SF6 Luke 623pp pp.png
SF6 Luke 623pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
16 3 14+16 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +14 -
Notes
Followup on hit only; can whiff against high juggled opponent; counts as a separate hit for damage scaling

Flash Knuckle

214LP
Luke
Luke_214lp

214LP

Flash Knuckle
SF6 Luke 214lp.png
SF6 Luke 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 3 31 - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -18
Notes
Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); if canceled into Lv.3 Super too late, juggle will drop
214[LP]
Luke
Luke_214lp_hold

214[LP]

LP Flash Knuckle (hold)
SF6 Luke 214lp hold.png
SF6 Luke 214lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,200 150,50 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2,2 25(26) - - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000,1000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +54 -8
Notes
Puts opponent into limited juggle state; counts for 2 hits of damage scaling; canceling to Lv.3 Super will cause juggle to whiff; 1f more recovery on hit/block
pf.214[LP]
Luke
Luke_214lp_perfect

pf.214[LP]

LP Flash Knuckle (perfect)
File:SF6 Luke 214lp perfect.png
SF6 Luke 214lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,200 175,75 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2,2 22(23) - - 18 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000,1000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +56 -8
Notes
Puts opponent into higher limited juggle state; hold LP 18-20f for perfect timing; counts for 2 hits of damage scaling; canceling to Lv.3 Super will cause juggle to whiff; 1f more recovery on hit/block
214MP
Luke
Luke_214mp

214MP

MP Flash Knuckle
SF6 Luke 214mp.png
SF6 Luke 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
19 3 27 - 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -10
Notes
Leaves opponent standing on hit, very slightly out of throw range; knocks opponent far away when juggled into
214[MP]
Luke
Luke_214mp_hold

214[MP]

MP Flash Knuckle (hold)
SF6 Luke 214mp hold.png
SF6 Luke 214mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,200 200,50 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
30 2,2 26(27) - - 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000,1000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +54(+67) -3
Notes
Wall Bounce; higher KD Adv when farther from wall; counts for 2 hits of damage scaling; Lv.3 Super cancel only juggles properly in corner; 1f more recovery on hit/block
pf.214[MP]
Luke
Luke_214mp_perfect

pf.214[MP]

MP Flash Knuckle (perfect)
File:SF6 Luke 214mp perfect.png
SF6 Luke 214mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
850,250 213,63 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
29 2,2 26(27) - - 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000,1000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +53(+66) -3
Notes
Wall Bounce; hold MP 18-20f for perfect timing; higher KD Adv. when farther from wall; counts for 2 hits of damage scaling; Lv.3 Super cancel only juggles properly in corner; 1f more recovery on hit/block
214HP
Luke
Luke_214hp

214HP

HP Flash Knuckle
SF6 Luke 214hp.png
SF6 Luke 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 3 21 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42(+31) -4
Notes
Puts opponent into limited juggle state (can only juggle into canceled Lv.3 Super); worse KD Adv. vs. airborne opponents (+31 after 5LP~MP~HP TC)
214[HP]
Luke
Luke_214hp_hold

214[HP]

HP Flash Knuckle (hold)
SF6 Luke 214hp hold.png
SF6 Luke 214hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000,300 250,75 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
33 2,2 24(25) - - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,1000 [9000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +63 +4
Notes
Counts for 2 hits of damage scaling; 1f more recovery on hit/block
pf.214[HP]
Luke
Luke_214hp_perfect

pf.214[HP]

HP Flash Knuckle (perfect)
File:SF6 Luke 214hp perfect.png
SF6 Luke 214hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,400 300,100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
33 2,2 24(25) - - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,1000 [9000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +63 +4
Notes
Hold HP 18-20f for perfect version; counts for 2 hits of damage scaling; 1f more recovery on hit/block
214PP
Luke
Luke_214pp

214PP

Flash Knuckle
SF6 Luke 214pp.png
SF6 Luke 214pp hitbox.pngSF6 Luke 214pp2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
15 3 39 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +52 -22
Notes
Puts opponent into limited juggle state; can followup with PP on hit for 1 extra Drive bar; canceling the 2nd hit into Lv.3 Super (or Lv.2 Super on final cancel frame) causes Super to whiff, but can juggle without the cancel
214PP~PP
Luke
Luke_214pp_pp

214PP~PP

DDT
SF6 Luke 214pp pp.png
SF6 Luke 214pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,1500 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +12 -
Notes
Costs 1 extra Drive bar on hit only (cannot come out vs. armor absorb)

Aerial Flash Knuckle

j.214P
Luke
Luke_j214P

j.214P

Aerial Flash Knuckle
SF6 Luke j214p.png
SF6 Luke j214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 5 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-17) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD ~ -9(-1)
Notes
From forward/neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 10 recovery frames are in a crouching state
j.214[P]
Luke
Luke_j214p_hold

j.214[P]

Aerial Flash Knuckle (hold)
SF6 Luke j214p hold.png
SF6 Luke j214p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
23 6 15 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 [9000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-39(-32) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD ~ -30(-23)
Notes
From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state; can followup with 623LP if opponent is juggled at max height
j.214PP
Luke
Luke_j214pp

j.214PP

Aerial Flash Knuckle
SF6 Luke j214pp.png
File:SF6 Luke j214 hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 6 15 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-39(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD ~ -33(-23)
Notes
From Forward/Neutral jump (or back jump from j.MP only); Forced Knockdown state; the final 12 recovery frames are in a crouching state

Avenger

236K
Luke
Luke_236k

236K

Avenger
SF6 Luke 236k.png
SF6 Luke 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
12 - 33 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Followup P or K can be input on frames 12-32; Luke is in a Counterhit state for entire duration
236K~P
Luke
Luke_236k_p

236K~P

No Chaser
SF6 Luke 236k p.png
SF6 Luke 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
12+12 7 19 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32(+38) -6(0)
Notes
Puts opponent into limited juggle state; requires very late connect to juggle into 623LP (otherwise, can only cancel into Lv.3 Super)
236K~K
Luke
Luke_236k_k

236K~K

Impaler
SF6 Luke 236k k.png
SF6 Luke 236k k hitbox.pngSF6 Luke 236k k2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - H - -
Startup Active Recovery Total Hitstun Blockstun
12+13 8 22(27) - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26(-21) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +30(+35) -8(-3)
Notes
4-19f airborne (Forced Knockdown state); first 2 active frames can only hit airborne opponents; 3rd active frame hits grounded and gives the best KD Advantage (cannot hit meaty to allow a followup juggle); Luke is in a crouching state for entire recovery duration; puts opponents into limited juggle state; 5f extra recovery on whiff
236KK
Luke
Luke_236kk

236KK

Avenger
SF6 Luke 236kk.png
SF6 Luke 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
11 [33] 10 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Armor 3-35f (1-hit, does not apply to followups); followup P or K can be input up to frame 32; followup can start immediately after armor hit freeze without waiting for any additional Avenger startup frames to occur; Luke is in a Punish Counter state for entire duration
236KK~P
Luke
Luke_236kk_p

236KK~P

No Chaser
SF6 Luke 236kk p.png
SF6 Luke 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
11+12 7 19 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32(+38) -6(0)
Notes
Puts opponent into limited juggle state; requires late connect to juggle into 623LP (otherwise, can only cancel into Lv.2 or Lv.3 Super); midscreen, final cancelable frame into Lv.2 Super will whiff; applies a 50% damage scaling penalty to the next hit when used as a combo starter (100/50/40...)
236KK~K
Luke
Luke_236kk_k

236KK~K

Impaler
SF6 Luke 236kk k.png
SF6 Luke 236kk k hitbox.pngSF6 Luke 236kk k2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - H - -
Startup Active Recovery Total Hitstun Blockstun
11+13 8 19 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38(+43) -5(0)
Notes
4-19f airborne (Forced Knockdown state); first 2 active frames can only hit airborne opponents; Luke is in a crouching state for entire recovery duration; puts opponent into limited juggle state; applies a 50% damage scaling penalty to the next hit when used as a combo starter (100/50/40...)

Super Arts

236236P
Luke
Luke_236236p

236236P

Vulcan Blast
SF6 Luke 236236p.png
SF6 Luke 236236p hitbox.pngSF6 Luke 236236p2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4,800 (2000) 100x5 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 13(1)7(2)7(23)5 45 - - 74 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x5 1000x5 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-6 Strike/Throw - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +17(+30) -29
Notes
Armor Break; 5 hit Super projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; excellent punish and anti-projectile tool; 30% minimum damage scaling
214214P
Luke
Luke_214214p

214214P

Eraser
SF6 Luke 214214p.png
SF6 Luke 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 3 51 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-52 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +2 -29
Notes
Armor Break; extremely fast super that works well in juggles; in the corner, gives Luke an auto-timed strike/throw mixup; on hit, the animation is not invincible until the very end (can be hit by delayed projectiles like Kimberly Spraycan or JP Amnesia orbs); 40% minimum damage scaling; Full Dmg distribution: 300x3,200x6,700
236236K
Luke
Luke_236236k

236236K

Pale Rider
SF6 Luke 236236k.png
SF6 Luke 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10(27) 4 66(92) - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10(30) Full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 -42
Notes
Armor Break; Luke runs forward fully invincible until end of active frames; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first); has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); 50% minimum damage scaling; cinematic time regenerates ~2 Drive bars for Luke; applies 10% damage scaling penalty when canceled from special moves; takes opponent to Memphis
236236K (CA)
Luke
Luke_236236k_ca

236236K

Pale Rider (CA)
SF6 Luke 236236k ca.png
File:SF6 Luke 236236k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10(27) 4 66(92) - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10(30) Full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 -42
Notes
Armor Break; Luke runs forward fully invincible until end of active frames; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first); has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); 50% minimum damage scaling; cinematic time regenerates ~2.2 Drive bars for Luke; available at 25% HP or below; applies 10% damage scaling penalty when canceled from special moves; does not take opponent to Memphis

Taunts

5PPPKKK
Luke
Luke_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Luke 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
96 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on!"
6PPPKKK
Luke
Luke_6pppkkk

6PPPKKK

Forward Taunt
SF6 Luke 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
180 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Yeah! Let's let it fly!"
4PPPKKK
Luke
Luke_4pppkkk

4PPPKKK

Back Taunt
SF6 Luke 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
109 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hadooken!"



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