Neutral
Offense
Frame Traps
Light Chains
Other Normals
Okizeme
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | + | ? |
Back Throw | + | ? |
Air Throw | + | ? |
vs. Burnout
Chun Li's Burnout pressure is pretty strong. Aside from all her main pressure normals becoming stronger, Swift Thrust and 236HK both become +1 on block. She can pretty easily loop 236HK pressure by varying her routing into it and the opponent's only real option aside from trading with it is to try to super out of it. Burnout also enhances Kikoken's already good frame advantage if she wants to hang back when pressuring in the corner.
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 6/4MP | 4HP | 6HK | 3HP |
---|
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +? | ? |
5MP~DR | +? | ? |
5HP~DR | +? | ? |
5LK~DR | +? | ? |
2LP~DR | +? | ? |
2MP~DR | +? | ? |
2MK~DR | +? | ? |
6MP(1)~DR | +? | ? |
Defense
Reversals
OD Spinning Mixer
Super Rashid Kick
Anti-Airs
2MP
236HP
Other Anti-Airs
- 236MP
- 236236K
Anti-Projectile
Fighting vs. Rashid
Neutral
Offense vs. Rashid
Defense vs. Rashid