< Street Fighter 6 | JP
Click the character's portrait to open their Wiki page.
Blanka

- After blocking H Blanka Ball, you can setup EX Departure (214PP) safely. Regular Departure can get counter-hit by another H Ball.
- If you Perfect Parry a Blanka Ball, Drive Rush into HP works as a punish.
Cammy
Chun-Li
Dee Jay
Dhalsim

- If you teleport next to his Float, you can airthrow him out of it.
- Raw Float is low enough to be hit by Triglav (22P), but NOT if he floats from a jump.
- When anti-airing Teleport, input it as 2HP instead of 1HP, to avoid getting 3HP if he crosses up.
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa

JP has all the tools to keep Marisa out while also keeping most of her scary options in check with his 22K to check most plus frames and 5MK to check the hop of of 623P and the armor of 236P. However the explosive damage she has always makes her threat making this matchup easy to swing in either players favor.
- 2MK is a great tool to contest Marisa's upper-body armor.
Ryu
Zangief

Zangief has a hard time dealing with JP's zoning full screen and the threat of 22KK can make Zangief take even more risk than he already has to take to deal with JP.
- Zangief lacks ways of directly punishing Torbalan (236K) and especially Triglav (22P), making them easier to use in this matchup.
- You can Drive Impact if you see him charging his 5HP.