- Ground Normals: Juri has an excellent set of pokes and counterpokes at her disposal. 6MP, 2MK, 5MK, and 5HK are all excellent space control tools, with most converting surprisingly safely into a knockdown. 5HP is a massive stop sign of a normal that also works overtime as a high-reward whiff punish.
- Anti-Air Presence: 623HP is easily one of the best anti-air special moves in the game.
- Enhanced Special Moves: having Fuhajin (214K) stocks greatly enhances all offensive aspects of Juri's gameplan. Enhanced Saihasho (236LK) is an incredible fireball that Juri can walk behind and sniff out anti-airs against people trying to avoid it, and Enhanced Ankensatsu (236MK) greatly increases her whiff punish damage output.
- Feng Shui Engine: easily one of the most versatile supers in the game, Feng Shui Engine enhances her pressure and combo game significantly whenever she has it available.
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- Low Damage: Juri's damage is pretty low in comparsion to most of the cast. For example, a full Drive Gauge, Level 1 Ender optimal Juri combo does as much damage as a 3 Drive Bar, Meterless combo from Dee Jay.
- Feng Shui Engine: Feng Shui Engine is pretty situational and often not worth the 2 Meter you have to spend in order to use it. Usually, waiting for 3 Meter for a Level 3 Super or doing two Level 1 Supers in two interactions is a better value for your Meter.
- terrible 5MP Range: Juri only has one button that is plus on block and it has terrible range. There probably isn't a single normal with a smaller hitbox han Juri's 5MP.
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