Street Fighter 6/Kimberly/Combos

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Combo Notation Guide

Notation Meaning
> Cancel the previous move to the following move.
, Link the previous move to the following move.
~ Cancel the previous special to the following special.
(X) A move in brackets must whiff (not hit).
If an attack is accompanied by a number in brackets, only allow that many hits to connect.
jX Jumping action.
dl.X Briefly delay the action.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively.
X/Y Do either X move or Y move in a combo.
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Links and Starters

Normal Hit

Light Confirm
Very Easy


2LK > 2LP > 5LP
5LP > 5LP > 5LP

Basic pressure string that doubles as a confirm. From just outside point blank, stick to 2 light normals to avoid whiffing. Can cancel into Bushin Senpukyaku, LP Vagabond Edge, Super Art 1, or into a Target Combo if ending in 5LP.



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