Street Fighter 6/Ryu/Frame data

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Revision as of 17:23, 16 December 2022 by Matosh (talk | contribs) (Ryu Frame data page)
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Frame table

Error: No field named "ntlJumpSpd" found for any of the specified database tables.

Normals and Target Combos


input damage guard cancel startup active recovery hitAdv blockAdv
input damage guard cancel startup active recovery hitAdv blockAdv
5LP 300 LH Chn Sp SA 4 3 7 +4 -1
5MP 600 LH Sp SA TC 6 4 11 +7 -1
5HP 800 LH Sp SA TC 10 5 18 +4 -2
5LK 300 LH Sp SA 5 3 11 +2 -4
5MK 700 LH - 9 3 18 +4 -4
5HK 900 LH - 12 4 20(22) +9 +1
2LP 300 LH Chn Sp SA 4 2 9 +4 -1
2MP 600 LH Sp SA 6 4 13 +5 0
2HP 800 LH Sp SA 9 6 21(22) +1 -7
2LK 200 L Chn 5 2 10 +3 -3
2MK 500 L Sp SA 8 3 19 +1 -6
2HK 900 L - 9 3 23(29) HKD +32 -12
j.LP 300 H - 4 10 3 land +4(+9) 0(+5)
j.MP 350x2 H Sp 8 2,3 3 land +10(+13) +6(+9)
j.HP 800 H - 9 6 3 land +8(+15) +4(+11)
j.LK 300 H - 6 10 3 land +5(+10) +1(+6)
j.MK 500 H - 7 6 3 land +8(+13) +4(+9)
j.HK 800 H - 12 8 3 land +9(+15) +5(+11)
6MP 300x2 H,H - 20 1,3 19 +3 -1
6HP 400x2 LH - 20 2,3 16 +6 +3
4HP 800 LH Sp SA 7 4 25(26) +1 -13
4HK 400x2 LH Sp SA 10(20) 5(5)3 21 0 -4
6HK 800 LH Sp* 16 4 20 +2 -4
5MP~LK 300 LH TC 5 3 16 +1 -4
5MP~LK~HK 900(720) LH - 17 4 20 KD +36 -8
5HP~HK 1000 LH - 9 4 20 KD +36 -8(-18)

Drive and Throw


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Shoulder Throw LPLK 1200 (2040) T - 5 3 23 KD +17 -
Somersault Throw 4LPLK 1200 (2040) T - 5 3 23 KD +11 -
Shingeki HPHK 800 LH - 26 2 35 KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Chest Strike (Block) 6HPHK 500 recoverable LH - 20 3 26(31) KD +23 -6
Chest Strike (Recovery) 6HPHK 500 recoverable LH - 18 3 26(31) KD +23 -6
Drive Parry MPMK - - - 1 12 or until released 33(1)(11) - -
Parry Drive Rush MPMK~66 - - - 3+8 - 15(37) - -
Drive Rush Cancel MPMK or 66 - - - 9 - 15(37) - -

Specials


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Hadoken 236LP 600 LH SA3 16 - 31 +1 -5
Hadoken 236MP 600 LH SA3 14 - 33 -1 -7
Hadoken 236HP 600 LH SA3 12 - 35 -3 -9
Hadoken 236PP 400x2 LH SA2 SA3 12 - 28 KD +54 -1
Denjin Charge Hadoken 236HP 400x2 LH SA3 12 - 30 KD +52 -3
Denjin Charge Hadoken 236PP 300x2,400 (1000) LH SA2 SA3 12 - 26 KD +57 +2
Shoryuken 623LP 1100(800) LH SA3 5 10 21+12 land KD +38 -23
Shoryuken 623MP 1200(800) LH SA3 6 10 30+12 land KD +34 -32
Shoryuken 623HP 1400(800) LH SA3 7 10 34+15 land KD +29 -39
Shoryuken 623PP 800x2 LH - 6 2,8 37+15 land KD +29 -40
Tatsumaki Senpu-kyaku 214LK 900 LH - 12 3 14+18 land KD +35 -15
Tatsumaki Senpu-kyaku 214MK 1000 LH - 14 2(13)2 11+20 land KD +23(+38) -13(-28)
Tatsumaki Senpu-kyaku 214HK 1200 LH - 16 2(13)2(13)2 14+17 land KD +20(+35)(+50) -13(-28)(-43)
Tatsumaki Senpu-kyaku 214KK 200x5 LH - 13 2(4)2(4)2(3)2(4)2 10+13 land KD +57 -14(-32)
Aerial Tatsumaki Senpu-kyaku j.214K 900 LH - 11 2(5)2(6)2 16 land KD +46(+52) -6(+3)
Aerial Tatsumaki Senpu-kyaku 6HK~214K 900 LH - 11 3 13+16 land KD +38 -16
Aerial Tatsumaki Senpu-kyaku j.214KK 300,200x3,600 (1500) LH - 11 2(1)3(1)3(1)3(2)2 16 land KD +45(+51) -29(-32)
Aerial Tatsumaki Senpu-kyaku 6HK~214KK 300,200x3,600 (1500) LH - 11 2(1)2(2)2(2)2(3)2 12+16 land KD +47(+48) -30
High Blade Kick 236LK 1100 LH SA3 14 6 22 KD +42~46 -11(-7)
High Blade Kick 236MK 1200 LH SA3 18 9 19(22) KD +40~46 -8(-2)
High Blade Kick 236HK 1300 LH SA3 27 9 15 KD +45~51 -3(+5)
High Blade Kick 236KK 800 LH SA2 SA3 17 5 33 Wall Bounce +49(65) -18
Hashogeki 214LP 700 LH SA3 12 6 18 +2 -3
Hashogeki 214MP 800 LH SA3 19 6 17 +2 -6
Hashogeki 214HP 400x2 LH SA3 30 6 19 KD +61 Spin +2
Hashogeki 214PP 1100 LH SA2 SA3 18 6 20 +3 +3
Denjin Charge Hashogeki 214HP 400x2 LH SA3 20 6 19(31) KD +62 Spin +3
Denjin Charge Hashogeki 214PP 800 LH SA2 SA3 18 6 19 KD +87 Crumple +4
Denjin Charge 22P - - - 50 - 2 - -


Supers


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Shinku Hadoken 236236P 400x5 (2000) LH - 7 - 79 KD +26 -24
Denjin Hadoken 236236P 400x4,800 (2400) LH - 7 - 79 KD +27 -24
Shin Hashogeki Lv.1 214214P 2800 LH - 12 6 39 KD +20 -20
Denjin Hashogeki Lv.1 214214P 3200 LH - 12 6 39 KD +20 -20
Shin Hashogeki Lv.2 214214P (hold) 2900 LH - 21 6 39 KD +20 -20
Denjin Hashogeki Lv.2 214214P (hold) 3300 LH - 21 6 39 KD +20 -20
Shin Hashogeki Lv.3 214214P (hold) 3000 LH - 50 6 39 KD +78 Tumble -20
Denjin Hashogeki Lv.3 214214P (hold) 3400 LH - 50 6 39 KD +78 Tumble -20
Shin Shoryuken 236236K 4000 (3600) LH - 5(2) 12 32+39 land HKD +8 -50(-54)
Shin Shoryuken (CA) 236236K 4500 (4400) LH - 5(2) 12 32+39 land HKD +8 -50(-54)

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