Introduction
This self-styled Chinatown peacekeeper aspires to the example set by Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial skill.
Jamie is a close-range fighter that specializes in poking, footsies, and harassment, with quick normals that he can use once he's in. He also benefits from a powerup system that allows his damage potential and flexibility to snowball the more chances he gets to power up.
Jamie's key mechanic is based on taking drinks. By using his forward throw, The Devil Inside, the Freeflow Kicks ending to his Freeflow Strikes special move, or certain target combos, Jamie can increase his Drink Level, up to a maximum of 4. Each time he drinks, his damage increases, bringing him to standard damage at Drink Lv. 2 and putting him above it at Drink Lv. 3 and higher. He also unlocks more target combos and special moves at specific Drink Levels, gradually opening up the complexity of his moveset and increasing his flexibility significantly; his most notable special move unlocks, in ascending order from Drink Lv. 1 to 4, are his aerial special move Luminous Dive Kick, his anti-projectile and super cancel bridge Bakkai, the command throw Tenshin, and the super-cancelable follow-up to his advancing move Swagger Step, the Swagger Hermit Punch. Jamie can also temporarily boost himself to Drink Lv. 4 (if he isn't already there) by using his Lv. 2 Super Art, The Devil's Song; if he already has 4 drinks, it instead becomes a tool to quickly replenish Drive Gauge and lets him keep up the pressure.
As far as his selection of normals and specials go, Jamie has 5MK, 2MK, and 5HK as strong cancelable pokes, as well as a grounded overhead in 6MK. He can use these moves, as well as careful uses of Freeflow Strikes and Swagger Step, to pester the opponent at close and mid range until they make a mistake. He also has 2HP and Arrow Kick as anti-air options, with Overdrive Arrow Kick explicitly serving as a reversal against aggressive opponents. Successful hits with sweep, Freeflow Strikes, Punish Counters, or any moves that knock the opponent down and away will give Jamie more time to drink without fear of repercussion, especially against opponents that aren't able to establish strong enough ranged pressure to stop Jamie from drinking when he's farther away from them.
In exchange for how powerful drinks make Jamie, though, it is no exaggeration to say that his gameplan is very much reliant on getting them, even if he doesn't make it to Drink Lv. 4 in a given round. Without drinks, Jamie lacks a lot of his most powerful tools, in addition to missing out on damage; it becomes an uphill battle to keep up unless he's gotten a few sips in, even with The Devil's Song acting as a Hail Mary option to close the gap in emergencies. It is also worth noting that Jamie's Drink Level does not carry over between rounds, meaning that he has to be prepared to get set up all over again, but once he gets going, he's a real menace. If you're looking for a bit of breaking and swaying alongside an infighter that only gets stronger when he's loaded up, then Jamie is your man.
Pick if you like: | Avoid if you dislike: |
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Assist Combos |
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Miscellaneous Changes |
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Jamie | |
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Vitals | |
Life Points | 10000 |
Ground Movement | |
Forward Walk Speed | 0.048 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 19 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.50 |
Backward Dash Distance | 0.85 |
Drive Rush Min. Distance (Throw) | 0.988 |
Drive Rush Min. Distance (Block) | 2.030 |
Drive Rush Max Distance | 3.002 |
Jumping | |
Jump Speed | 4+38+3 |
Jump Apex | 2.115 |
Forward Jump Distance | 1.90 |
Backward Jump Distance | 1.52 |
Throws | |
Throw Range | 0.8 |
Throw Hurtbox | 0.33 |
Normals
Standing Normals
5lp
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 2 | 7 | Sp SA | 270 | LH | +5 | 0 |
5lp
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 2 | 7 | Sp SA | 270 | LH | +5 | 0 |
5mp
No results
5hp
No results
5lk
No results
5mk
No results
5hk
No results
Crouching Normals
2lp
No results
2mp
No results
2hp
No results
2lk
No results
2mk
No results
2hk
No results
Jumping Normals
j.LP
No results
j.MP
No results
j.HP
No results
j.LK
No results
j.MK
No results
j.HK
No results
Command Normals
2kk
No results
6mk
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
22 | 3 | 20 | - | 540 | H | +1 | -3 |
4hp
No results
4hp_dr3
No results
6hk
No results
6hk_level 4
No results
Target Combos
5lp_5lk
No results
5lp_5lk_5mp
No results
5lk_mash
No results
6mk_5mk
No results
6mk_5mk_p
No results
4hp_5hp
No results
4hp_5hp_5hk
No results
6hk_4hk
No results
6hk_4hk_5p
No results
6hk_4hk_5p
No results
6hk_4hk_5p
No results
2hk_hk
No results
2hk_hk_p
No results
Universal Mechanics
Throws
lplk
No results
4lplk
No results
Drive Moves
hphk
No results
6hphk
No results
mpmk
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
1 | 12 or until released | 33(1)(11) | - | - | - | - | - |
66
No results
5pppkkk
Special Moves
The Devil Inside
22p
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
48 | - | 2 | - | - | - | - | - |
22p_hold
No results
22p_hold level 2
No results
22p_hold level 3
No results
22p_activation
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
1 | - | 4 | - | - | - | - | - |
Freeflow Strikes
236lp
No results
236lp_6p
No results
236lp_6p_6p
No results
236lp_6k
No results
236lp_6k_6k
No results
236mp
No results
236mp_6p
No results
236mp_6p_6p
No results
236mp_6k
No results
236mp_6k_6k
No results
236hp
No results
236hp_6p
No results
236hp_6p_6p
No results
236hp_6k
No results
236hp_6k_6k
No results
236pp
No results
236pp_6p
No results
236pp_6p_6p
No results
236pp_6k
No results
236pp_6k_6k
No results
Freeflow Strikes (DR4)
236lp
No results
236lp_6p
No results
236lp_6p_6p
No results
236lp_6k
No results
236lp_6k_6k
No results
236mp
No results
236mp_6p
No results
236mp_6p_6p
No results
236mp_6k
No results
236mp_6k_6k
No results
236hp
No results
236hp_6p
No results
236hp_6p_6p
No results
236hp_6k
No results
236hp_6k_6k
No results
236pp
No results
236pp_6p
No results
236pp_6p_6p
No results
236pp_6k
No results
236pp_6k_6k
No results
Swagger Step
214lp
No results
214mp
No results
214hp
No results
214pp
No results
Swagger Hermit Punch
214lp_6p
No results
214mp_f+p
No results
214hp_f+p
No results
214pp_f+p
No results
Arrow Kick
623lk
No results
623mk
No results
623hk
No results
623kk
No results
Luminous Dive
214lk_air
No results
214mk_air
No results
214hk_air
No results
214kk_air
No results
Bakkai
236lk
No results
236mk
No results
236hk
No results
236kk
No results
Tenshin
63214k
No results
63214kk
No results
Super Moves
236236k
No results
214214p
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
1 | [900] | 5 | - | - | - | - | - |
236236p
No results
236236p
No results