Night Warriors: Darkstalkers' Revenge/Victor

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< Night Warriors: Darkstalkers' Revenge
Revision as of 19:43, 4 May 2022 by Drako125 (talk | contribs) (added new introduction)

Introduction

VHVictorportrait.gif

"My great strength is wasted on your great weakness!"


Victor is the final creation of the mad scientist Victor von Gerdenheim, whom he shares his name with. Shortly after giving his creation life, Dr. Gerdenheim died and was found by the newly animated Victor. Despite these strange circumstances, Victor is a happy-go-lucky person who greatly cares for others and will do whatever he can to save those in need.

Lacking an understanding of what life or death really was, Victor interpreted the Doctor's lack of movement as a sign of disapproval. Because of this, Victor believed that if he became strong and was able to prove himself as a worthy creation, the Doctor would finally accept him. After departing the castle, Victor wanders in search of powerful opponents to prove his strength to the Doctor.


Strengths Weaknesses
  • Long ranged normals
  • Easy Guard Reversal input
  • High damage command throws
  • Electric normals provide Victor with unique resets
  • No forward dash by default
  • Massive hurtbox makes him mixup fodder
  • Weak high/low mixup
  • Lack of mobility makes fighting zoners incredibly difficult
  • Poor frame data
  • Some moves' hitboxes cover his hurtboxes poorly

Color Options

LP MP HP Hold Start
VHUNT Victor Color LP.png VHUNT Victor Color MP.png VHUNT Victor Color HP.png VHUNT Victor Color Start.png
LK MK HK Hold LP+MK
VHUNT Victor Color LK.png VHUNT Victor Color MK.png VHUNT Victor Color HK.png VHUNT Victor Color LP+MK.png
Victor von Gerdenheim
Victor Artwork.png
Stats
Defense Heavy
Standing Height px
Crouching Height px
Ground Movement
Forward Walk Speed
Backward Walk Speed
Dash Type Standard
Jumping
Forward Jump Speed
Back Jump Speed


Moves List

Normal Moves

Standing LP - whiff crouching opponents.

Standing close MP - useful for crouching opponents,can be electrified

Standing far MK - a good horizontal range one, can be electrified

Standing far HP - it had a good horizontal range, can be electrified

Standing far HK - a good anti air,can be electrified

Standing close K's - twerking time

Crouching LK - hits low and you crouching combo starter

Crouching MP - can be electrified

Crouching MK - hits low, can be electrified

Crouching HP - ok hitbox range for anti air, can be electrified

Crouching HK - excellent hibtox range for a combo ender, can be electrified

Jumping MK - his best jump in and overhead move.

Jumping HP - had the best hitbox range for cross ups.

Jumping HK - your far range overhead.

Special Moves

Giga Hammer: Charge B for 2 seconds, then press F + P [ES]

Victor dashes with a medium height fist that varies depend of the button strenght , doesn't make good damage, its only recommended to get close to your opponent.

ES - Victor slides and rise up diagonally his fist, its a good attack agaisnt front jump in ones.



Giga Buster: Charge B for seconds, then press F + K [ES]

Victor slides with a low kick, its recommend for crouching opponents.

ES - Victor jumps and makes three low kick, use it for overhead cheap damage.


Graviton Knuckle: During throw, press D, U + P

Victor slams his opponent with a powerbomb.


Gyro Crush: QCB + P [ES]

A Double Lariat homage with a fist finisher , its for close combat and as a crouching opponent combo ender commonly, but can be countered with sweeps.

ES - only makes more hits


Giga Burn: QCB + K (Guard Reversal) [ES]

Victor jumps and rise up his knee, a Tiger Knee power based homage, its a good option for medium jump in opponents and as a standing opponent combo ender

ES - makes more damage and its more anti air specific.


Mega Spike: Close, 360 + MP or HP

One of the most damaging Command Grabs of the game, throws your opponent toward but don't had enough recovery for Pursuits.


Mega Shock: Close, QCF + MK or HK

Its a close combat command grab, you can add more damage mashing up button.

Super Moves

Great Geldenheim: Close, HCF + 2K, then MP or HP

Your Command Grab Super setup, it makes more damage than his Specials and had a nice ending animation, recommended to activate it after a sweep and its had a invincible start up.

Thunder Break: Charge D for seconds, then press U + 2P

Victor jumps and hits the floor with both fist to made a low shockwave, it mades good damage but its slow, use if for suprise crouching opponents.

The Basics

If you love to be a Grappler and a Zoning he is your pick, your electric chains are the most damageful in the game but too specific against some standing or crouching characters, you will use your Kick or 360 punch command grab instead for throw traps.

Combos

Crouching LP, LK, MP Hold,HP Hold - 4 Hits, 21% Damage

Standing Close MP Hold,Close MK Hold,Close HP Hold - 3 hits, 22% Damage

Standing Close MP Hold, Close MK Hold, CloseHK - 3 hits, 25% Damage

Crouching MP, MK, HK - 3 Hits, 28% Damage

Crouching LK, EX Gyro Crush - 4 Hits, 25% Damnage

Standing Close MP Hold, Crouching LP/LK, MK, HK - 4 hits, 30% Damage

Jump MK, Crouching LK, Giga Burn - 3 Hits, 26% Damnage

Advanced Strategy

Electric Chains

You can chain electric attacks holding the button for it, the only advantage its about the first strike damage.

Link Electrics

Standing MP is the best electric one for link chains.

Great Geldenheim Setups

Activate it when your opponent jumps or makes a crouching chain,or when you wake up,it had enough invicincble startup frames and the fast recovery to grab your opponent.

Frame Data

Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 19 -3 -5 // LM ×
HP 12 4 31 +4 -10 // LM × ヒット時吹き飛び
LK 6 3 8 +3 +1 // LM
MK 12 3 21 -2 -4 // LM ×
HK 17 3 23 0 -2 // LM ×


LP 6 3 15 -4 -6 // LM ○/連打可
MP 10 3 22 -3 -5 // LM ×
HP 13 4 30 +5 -9 // LM × ヒット時吹き飛び
LK 7 3 7 +7 +5 // LM
MK 10 3 24 -5 -7 // LM ×
HK 15 7 32 -1 -15 // LM × ヒット時吹き飛び
Crouching LP 6 3 8 +3 +1 // LM
MP 10 3 21 -2 -4 // LM ×
HP 12 6 26 +6 -8 // LM × ヒット時吹き飛び
LK 7 3 6 +8 +6 // L ○/連打可
MK 11 3 19 0 -2 // L ×
HK 14 6 23 Fall -5 // L ×
 







<A name="attack2-electric"></A>特殊技 (電撃攻撃)
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes


MP 14 8 16 +8 -7 // LM ×
HP 16 8 31 +45 -10 // LM × ヒット時吹き飛び
MK 14 12 13 +7 -8 // LM ×
HK 22 3 27 +49 -6 // LM × ヒット時吹き飛び


MP 11 5 30 +2 -13 // LM ×
HP 19 16 28 +43 -12 // LM × ヒット時吹き飛び
MK 11 3 32 0 -15 // LM ×
HK 21 13 32 +36 -19 // LM × ヒット時吹き飛び
Crouching MP 11 5 28 +4 -11 // LM ×
HP 16 15 23 +45 -10 // LM × ヒット時吹き飛び
MK 12 3 25 +7 -8 // L ×
HK 14 7 35 KD -18 // L ×
 







Jumping Normals
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Cancel Notes

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 10 5 12 KD - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×

LP 6 着地まで - - - // HM × Cancel after Startup
MP 8 8 15 - - // HM ×
HP 13 8 20 - - // HM ×
LK 7 着地まで - - - // HM × Cancel after Startup
MK 10 4 15 - - // HM ×
HK 13 5 16 - - // HM ×
 







Specials
ジャイロ
     クラッシュ

Qcb.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
9 4 22 -2 -4 // LM [ ]は密着から3ヒット時
9 4(4)4(4)4 21 -2 -4 // LM
9 {4(4)}x4・3 21 [-18] [-20] // LM
ES 10 4(4)4(4)4(8)7 19 KD -5 0/ 0/ 0 LM
ギガバーン
     (GC技)

Qcb.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
10 8 17+着地10 KD -15 // LM ES版の値は
2段目までガード時
10 8 18+着地10 KD -15 // LM
10 8 21+着地10 KD -18 // LM
ES 13 3・3・3 20+着地10 KD -12 0/ 0/ 0 LM
ギガハンマー
     
B.gif Charge F.gif + P
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
13 11 28 KD -18 // LM
15 13 28 KD -20 // LM
19 16 24 KD -19 // LM
ES 20 8(15)8(15)8 18 KD -5 0/ 0/ 0 LM
ギガバスター
     
B.gif Charge F.gif + K
Strenght Startup Active Recovery Hit Guard Gauge Increase
((miss/hit/equivalent))
Guard Height Notes
25 8 12 KD +5 // LM ES版の着地のスキ:0
22 8 12 KD +5 // LM
26 8 12 KD +5 // LM
ES 31 2(14)2(14)2 19+着地0 KD +1 0/ 0/ 0 HML
グラビトン
     ナックル

MP or HP投げ後
Up.gif Up.gif + P
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
KD - / 投げ
KD - / 投げ
KD - / 投げ
ES - - - - - - -
メガショック
     
相手の近くで
Qcf.gif + MKorHK
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 投げ後吹き飛び
     
間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 +27 - / 投げ
2 1(5)1(4)1 38 +27 - / 投げ
ES - - - - - - -
メガスパイク
     
相手の近くで
1回転 + MPorHP
Strenght Startup Active Recovery 投げ成立 Throw Escape Gauge Increase
(空/当)
Guard Height Notes
- - - - - / 投げ 間合いが遠い場合
Startup:8
2 1(5)1(4)1 38 KD - / 投げ
2 1(5)1(4)1 38 KD - / 投げ
ES - - - - - - -
 







Supers
サンダーブレイク
     
Up.gif Charge Up.gif + PP
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
コブシ 27 16 32 KD -11 LM
36 HML
グレートゲルデンハイム
     
Hcf.gif+ KK
攻撃 Startup Active Recovery Hit Guard Guard Height Notes
発動 - - Total:52 - - - Invincible:51、(*1)
掴み 2 1(5)1(4)1 14 KD - 投げ
(*1)博士憑依中にPでつかみ動作、憑依中は、前ダッシュが可能、他の投げ技使用不可、投げのStartup:2、遠い場合のStartup:8







Throws
Close B.gif or F.gif + MP or HP Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +15 不可 前方 投げ後吹き飛び
Close B.gif or F.gif + MK or HK Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
2 1(5)1(4)1 38 +30 +30 前方
 







<A name="throw-air"></A>Air Throw
お互い空中&相手の近くで
Up.gif以外 + MP or HP
Startup Active Recovery 投げ成立 Throw Escape Gauge Increase 投げ方向 Notes
1 KD 不可 レバー
 







追い討ち攻撃</
相手KD or Fall時に
     
Up.gif要素 + K
Strenght Startup Active Recovery Gauge Increase
(空/当)
Notes
ノーマル 39 3 39+着地7 /
ES 39 3(10)3 43+着地7 0/ 0
 

Match-ups

Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)