Introduction
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
In a nutshell
This is the zombie of the cast. Easily one of the fastest characters in this game(He isn't the fastest, but he can walk while crouching, which is a interesting thing to note) and also top tier(Some players say that he is better than Sasquatch, while other players assume that Sasquatch is better). Those things are not reasons to pick him but, good to know. He has NASTY normals, good specials/supers and a great IAD (leading to a great mix-up game). Feel free to edit if you believe some information is incorrect OR add your own findings. Thanks.
Moves
Normal Attacks
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing | Jab (LP) | 5 | +3 | +2 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +6F G: +5F |
Strong (MP) | 6 | -1 | -2 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 7 | -4 | -5 | Standing | 6/10+4/15+9 | Ground | no | ||
Short (LK) | 5 | +4 | +3 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +7F G: +6F | |
Forward (MK) | 7 | -1 | -2 | Standing | 3/9/15 | Ground | yes | ||
Roundhouse (HK) | 10 | -6 | -7 | Standing | 6/10+4/15+9 | Ground | no | ||
Standing Forward | <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Jab (LP) | 6 | -3 | -4 | Standing | 0/3/6 | Ground | yes | Consecutive links H: 0F G: - 1F |
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Strong (MP) | 7 | -4 | -5 | Standing | 3/9/15 | Ground | no | ||
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Fierce (HP) | 8 | -4 | -5 | Standing | 6/9+3+3/12+6+6 | Ground | no | ||
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Short (LK) | 7 | +1 | 0 | Standing | 0/3/6 | Ground | no | Consecutive links H: +4F G: +3F | |
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Forward (MK) | 9 | -6 | -7 | Standing | 3/6/9 | Ground | no | ||
<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > + Roundhouse (HK) | 15 | -2 | -15 | Standing | 6/15/24 | Ground | no | Resets opponent on hit. | |
Crouching | Jab (LP) | 5 | +6 | +5 | Crouching | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 6 | 0 | -1 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 10 | -6 | -7 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +5 | +4 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: 8F G: +7F | |
Forward (MK) | 7 | -3 | -4 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 8 | ? | -7 | Crouching | 6/15/24 | Crouching | no | ||
Jumping Moves
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical / Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | yes | |||
Strong (MP) | 5 | Air | 3/9/15 | Standing | yes | ||||
Fierce (HP) | 7 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 4 | Air | 0/3/6 | Standing | yes | ||||
Forward (MK) | 5 | Air | 3/9/15 | Standing | yes | ||||
Roundhouse (HK) | 7 | Air | 6/10+4+4/15+9+9 | Standing | no | ||||
<img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > + Button | Jab (LP) | 5 | Air | 0/3/6 | Standing | yes | |||
Strong (MP) | 5 | Air | 3/9/15 | Standing | yes | ||||
Fierce (HP) | 7 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 9 | 0/3/6 | All | no | Resets opponent on hit. | ||||
Forward (MK) | 9 | 3/9/15 | All | no | Resets opponent on hit. | ||||
Roundhouse (HK) | 9 | 6/15/24 | All | no | Resets opponent on hit. | ||||
Throws and Other Stuff
<a name="throw">Normal Throw</a> | |||||||
Madara Beat <img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | +2 | +2 | Standing | 0 | Left or Right | Resets opponent on hit. | |
Deadly Catapault <img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Forward (MK) or Roundhouse(HK) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | +11 | Standing | 0 | Left or Right | ||
<a name="throw-air">Air Throw</a> | |||||||
Air Catastrophe (Air Only) <img src="./Vampire Savior Data - L. Raptor_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | Air | 0 | Left or Right | |||
<a name="pursuit">Pursuit</a> | |||||
Pursuit (Knockdown Only) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) | Remark |
Normal | 39 | Ground | 6/6x3 | ||
ES | 39 | Ground | 0/0 | ||
<a name="other">Special Skills</a> | ||
Crouched Walking<img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > |
After Pos | Remark |
Air Dash(Air Only)<img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > or <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > |
After Pos | Remark |
Air | ||
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
Death Hurricane(Air) |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | -11 | Standing | 18/21/24 | All | Landing time: 8FAir version startup: 6F |
|
middle | 7 | Knockdown | -24 | Standing | 18/21/24 | All | ||
high | 7 | Knockdown | -40 | Standing | 18/21/24 | All | ||
ES | 7 | Knockdown | Standing | 0/0/0 | All | |||
Skull Sting(Air) |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 31 | Standing | 12/12+1xn/12+3xn | Standing | Knocks down on air hit.Landing time: 9F |
|||
middle | 33 | Standing | 12/12+1xn/12+3xn | Standing | ||||
high | 35 | Standing | 12/12+1xn/12+3xn | Standing | ||||
ES | 29 | Standing | 0/0/0 | Standing | ||||
Hell's Gate<img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/6a.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth | Guard Direction | Remark |
low | - | - | Crouching | 12 | - | Invincible frames: 57F Ending: 6F |
||
middle | - | - | Crouching | 12 | - | |||
high | - | - | Crouching | 12 | - | |||
ES | - | - | - | - | - | - | ||
Death Phrase(GC only)<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | Invincible frames: 13F | |
middle | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | ||
high | 9 | Knockdown | -34 | Standing | 0/4/9 | Ground | ||
ES | 9 | Knockdown | -34 | Standing | 0/0/0 | Ground | ||
Skull Punish<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" ><img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Hit) | Guard Direction | Remark |
low | - | - | - | Standing | - | - | ||
middle | 2 | Knockdown | - | Standing | 12/12 | Throw | ||
high | 2 | Knockdown | - | Standing | 12/12 | Throw | ||
ES | 2 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves
<a name="ex">EX Super Moves</a> | |||||||
Hell Dunk<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 52 | Knockdown | - | Crouching | Throw | ||
Death Voltage <img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/1.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + KK (Air) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 7 | Knockdown | -41 | Standing | All | Landing time: 8F | |
Evil Scream<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/4.gif" border="0" > + PP |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 16 | Knockdown | -14 | Standing | Ground | ||
Dark Force
<a name="df">Dark Force</a> | |||||
Ultimate UndeadSame Strenght P+K |
Startup | Invincibility | Ending | After Pos | Contents |
62 | 70 | 32 | Standing | His normal moves change. | |
Can't crouch walk, use special moves and throw. Can guard cancel though. |
Normal Moves (Dark Force) | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing | Jab (LP) | 5 | +15 | +14 | Standing | 0/0/0 | Ground | no | |
Strong (MP) | 10 | +9 | +8 | Standing | 0/0/0 | Ground | no | ||
Fierce (HP) | 7 | Knockdown | -5 | Standing | 0/0/0 | Ground | no | ||
Short (LK) | 5 | +15 | +14 | Standing | 0/0/0 | Ground | no | ||
Forward (MK) | 10 | +9 | +8 | Standing | 0/0/0 | Ground | no | ||
Roundhouse (HK) | 7 | Knockdown | -5 | Standing | 0/0/0 | Ground | no | ||
Crouching | Jab (LP) | 5 | +15 | +14 | Crouching | 0/0/0 | Crouching | no | |
Strong (MP) | 10 | +9 | +8 | Crouching | 0/0/0 | Crouching | no | ||
Fierce (HP) | 7 | Knockdown | -5 | Crouching | 0/0/0 | Ground | no | ||
Short (LK) | 5 | +15 | +14 | Crouching | 0/0/0 | Crouching | no | ||
Forward (MK) | 10 | +9 | +8 | Crouching | 0/0/0 | Crouching | no | ||
Roundhouse (HK) | 7 | Knockdown | -5 | Crouching | 0/0/0 | Ground | no | ||
Special Moves (Dark Force) | ||||||||
Ultimate Revenge(GC only)<img src="./Vampire Savior Data - L. Raptor_files/6.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/2.gif" border="0" > <img src="./Vampire Savior Data - L. Raptor_files/3.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 5 | Knockdown | -6 | Standing | 0/0/0 | Ground | Invincible frames: 13F |
|
middle | 5 | Knockdown | -6 | Standing | 0/0/0 | Ground | ||
high | 5 | Knockdown | -6 | Standing | 0/0/0 | Ground | ||
ES | 5 | Knockdown | Standing | 0/0/0 | Ground | |||
Combos & Patterns
- c.lk s.lk xx hell scream or death voltage: his basic damaging combo. from now on i'll just put death voltage since it hits Q-bee low, but both can be used otherwise.
- c.lk, +c.lk, +c.lp, +f+lp xx death voltage: this is his far damaging combo. does not work on short crouchers.
- c.lk c.mp c.mk c.hk: basic chain combo to hit with up close. coming from an IAD hp, use c.lk c.mk c.hk instead.
- f+lk f+mp f+mk f+hp OR f+hk: basic far chain combo, not to be used too often though, there are better things to do
- c.mk xx hell scream: hell scream is better to do here in case you miss.
- dash lk, c.lp, c.lp, +c.mp xx death voltage: a good damaging dash combo.
- jump in starters: down+mp, neutral mk; down+hp; down+mp from IAD; hk from IAD; lk meaty from reset or wakeup for unblockable; j. lk mk
Raptor's Unblockable Jumping LK revolves around knocking your opponent down so they can't roll, and landing a meaty jumping LK ->c.MK XX Evil Scream
- want specifics? I really dont have the answers for zabel just yet... :-\ hopefully liquited or b-izm will enlighten us.
-J.d+hp, s.lk, +s.lkXXdeathvoltage/evil scream
-Iad.hk, +s.mkXXevilscream
-J.d+mp, +d.lp, +s.lp, +s.lp, deathvoltage/evil scream
-J.d+mp, j.mk, s.mkXXevil scream
-J.d+mp, j.d+mk
-c.mkXXstab super
-s.F+lp, s.F+lpXXEX electric hurricane
-ES-Hellsting, c.lp, +c.lp,
iad.d+hp, [d.lp, +c.lp, +c.lp]x3, finisher?
- I?ve tested this out in parts, should work w/ proper tools(i.e. a stick, not keyboard :-\)
-Iad.mp(or hp), \/, ES skull punish
- note* this is a throw setup, the air dashing medium punch or hard punch are suppose to whiff.
DF: [s.lk, +d.rk]xN
Strategy
Description Here
Rushdown
Description Here