Introduction
Ground Combo Chain: Kick to Punch
Jumping Combo Chain: Kick to Punch
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP
Aerial Rave Finisher: MK, Judgment Day
Flying Attack: Crouching MP
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: LP Dark Thunder
Variable Counter: LP Dark Thunder
Variable Combination: Armageddon
Normal Moves
Kuuchuu Dash In air, f,f / PPP
Kuuchuu Backstep In air, b,b / b + PPP
(long dash) f,f (hold f)
(long backstep) b,b (hold b)
Special Moves
Dark Thunder hcf + P
Inferno hcb + P
Super Moves
Armageddon qcf + PP
Heart of Darkness qcf + KK
Judgment Day qcb + PP (air)
The Basics
Advanced Strategy
Combos/Infinites
1. J.Forward, C.Short -> C.Strong
2. S.Roundhouse/C.Roundhouse, Inferno
3. S.Strong XX Armageddon
4. Inferno (close), C.Forward (OTG)
5. Inferno, Heart Of Darkness
6. Inferno (close), S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
7. J.Strong -> J.Forward, C.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Forward (FS)
8. S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
9. S.Roundhouse/C.Roundhouse, Strong Dark Thunder
10. S.Roundhouse (close), S.Forward -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
11. any Inferno (close), S.Strong XX Armaggedon
12. (corner) Inferno, S.Strong XX Armaggedon, S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)
13. (corner) Armaggedon, C.Fierce
14. Inferno (close), C.Short (OTG) -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward (FS)