Marvel Super Heroes vs Street Fighter/Armored Spider-man

From SuperCombo Wiki
MSHvsSF Armored Spiderman.png

Introduction

How to Select Armored Spiderman

Hold Start, move to Ryu, hold D.png for five seconds, than press either Mp.png + Hp.png or Mk.png + Hk.png

Strengths and Weaknesses

Pros Cons
  • Has one piece of super armor similar to Zangief and Hulk
  • One of the shortest hitboxes due to his stance, allowing him to low profile many things
  • Lower damage output than normal Spider Man

Character Traits

Ground Combo Chain Weak to Strong
Air Combo Chain Weak to Strong
Super Jump Chain Hunter Series Lp.png , Lk.png , Mp.png , Mk.png , Hp.png or Hk.png
Ariel Rave Combo Launcher N.png+Mp.png / D.png+Hk.png
Ariel Rave Combo Finishers Hp.png / Hk.png / Qcb.png+K.png (Web Swing)
Knockback Attack N.png + Hp.png
Knockdown Attack D.png+Hk.png or N.png+Mp.png (Lifts the opponent up slightly)

Variables

Variable Assist Lp.png Web Swing
Variable Counter Mp.png Spider Sting (Can add follow up)
Variable Combination Crawler Assault

Movelist

Normal Moves

Command Normals

Sankaku Tobi

Wall Jump
Does whatever a spider can
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jumping against the wall, press Ub.png ~ Df.png

Special Moves

Special Moves

Web Ball
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Web Swing
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LK Version
- - - - - - - - - Air

Spider-Man arcs forward as he does a swinging kick while holding on to a web.

QCB + MK
MK Version
- - - - - - - - - Air
QCB + HK
HK Version
- - - - - - - - - Air
Spider Sting
DP + P~P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP~P
LP Version
- - - - - - - - - Ground

Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.

DP + MP~P
MP Version
- - - - - - - - - Ground
DP + HP~P
HP Version
- - - - - - - - - Ground
Web Throw
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.

HCB + MP
MP Version
- - - - - - - - - Ground
HCB + HP
HP Version
- - - - - - - - - Ground
Web Ball Qcf.png + P.png (AIR OK)
Web Throw Hcb.png + P.png (Lp.png fires Forward, Mp.png fires Diagonal, Hp.png fires Upward)
Web Swing Qcb.png + K.png (AIR OK)
Spider Sting Dp.png + P.png , P.png

Super Moves

Maximum Spider Qcf.png + P.pngP.png, then aim with U.png, F.png or D.png (AIR OK)
Crawler Assault Qcb.png + K.pngK.png

Strategies

Best Partners

Combos/Infinites

# Combo Notes
#1 j.Hk.png > F.pngF.png Lk.png > Mk.png > Hk.png XX Lp.png Web Ball
#2 j.Hk.png, Lp.png > Mp.png XX Dp.png+Hp.png (Only 1 hit)
#3 F.pngF.png D.pngLk.png > Mk.png XX Dp.png+Hp.png
#4 D.pngHk.png XX Qcb.pngHk.png
#5 j.Hk.png, Mp.png > Sj.Lk.png > Sj.Mp.png > Sj.Mk.png > Sj.Hk.png (FS) Flying Screen Ender
#6 j.Lk.png > j.Hk.png, Mp.png > Sj.Lp.png > Sj.Mp.png > Sj.Hp.png (FS) Flying Screen Ender
#7 j.Lp.png > j.Mp.png, Lk.png > Mp.png > Sj.Lp.png > Sj.Lk.png > Sj.Mp.png > Sj.Mk.png > Sj.Hk.png (FS) Flying Screen Ender
#8 F.pngF.png2Lk.png > D.pngMk.png > Hk.png > Sj.Lp.png > Sj.Lk.png > Sj.Mp.png > Sj.Mk.png XX Qcb.pngLk.png
#9 F.pngF.png D.pngLk.png > D.pngMk.png > Hk.png > Dp.pngHp.png (One Hit)
#10 j.Lp.png > j.Mp.png > j.Hp.png > F.pngF.png D.pngLk.png > D.pngMk.png > Hk.png > Sj.Lp.png > Sj.Lk.png > Sj.Mp.png > Sj.Mk.png > Sj.Hk.png (FS) Flying Screen Ender
#11 j.Lk.png > j.Hk.png > F.pngF.png D.pngLk.png > D.pngMk.png > Hk.png > Hcb.pngHp.png (FS) Flying Screen Ender
#12 F.pngF.png D.pngLk.png > D.pngMk.png > Hk.png > Sj. Air Throw
#13 F.pngF.png D.pngLk.png > Mk.png > D.pngHk.png > Qcb.pngHk.png (OTG)
#14 F.pngF.png D.pngLk.png > D.pngHk.png > Qcb.png + K.pngK.png (OTG)
#15 j.Lp.png > j.Mp.png > j.Hp.png > F.pngF.png D.pngLk.png > D.pngMk.png > Hk.png > Dp.png+Hp.png (Only 1 hit) > D.pngLk.png > Hk.png > Sj.Lp.png > Sj.Lk.png > Sj.Mp.png > Sj.Mk.png > Sj.Hp.png (FS) > Sj.Hk.png

Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro