Introducion
Pros | Cons |
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Basic Tips
Launchers:
c. FP
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series
AC Finisher:
FP, RK
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Same description as Kinetic Card except Gambit throws the cards at an upwards angle. | |||||||||||
QCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit uses his staff and unleashes a swipe. LP version is a quick swipe. | |||||||||||
DP + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
The MP version is a hop then underhand attacks for three hits. | |||||||||||
DP + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
The HP version is an up-and-down three hit combo. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit hops to the wall and does an attack. | |||||||||||
[2]~8 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
[2]~8 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
[2]~8 + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
[2]~8 + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after. |
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
c.LK, c.HK, Royal Flush (OTG) | ||
s.LK, s.MK, s.HK, LP Cajun Slash | ||
j.HP, j.HK, c.LK, c.MK, HP Cajun Strike | ||
j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | ||
LP Kinetic Card, LP Cajun Slash | ||
Trick Card, Kinetic Card, Royal Flush | ||
Intermediate Combos | - | - |
j.HP, j.HK, dash, c.LK, c.HP, Royal Flush | ||
j.HP, j.HK, dash, s.LK, s.HK, LP Kinetic Card, HP Cajun Slash | ||
Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times | ||
j.HP, j.HK, dash, c.LP, c.LK, c.MP, c.HP, Trick Card, Kinectic Card, Royal Flush | ||
Death Combos | - | - |
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP | TOD Combo | Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice. |