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template for normals specials supers frame data table taken from Chun Li Page
Frame Data
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Block
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
200
|
2
|
ch/sp/su
|
3
|
4
|
9
|
+4
|
+4
|
-
|
|
Close
|
HL
|
500*500
|
5*5
|
sp/su
|
5
|
2(16)2
|
22
|
-2
|
-2
|
-
|
|
Close
|
HL
|
1000
|
10
|
sp/su
|
4
|
8
|
20
|
-2
|
-2
|
-
|
|
Close
|
HL
|
400
|
4
|
sp/su
|
4
|
5
|
9
|
+3
|
+3
|
-
|
|
Close
|
HL
|
900
|
9
|
sp/su
|
10
|
7
|
14
|
+2
|
+2
|
-
|
|
Close
|
HL
|
1200
|
12
|
sp/su
|
5
|
9
|
22
|
-5
|
-5
|
-
|
|
Far
|
HL
|
200
|
2
|
ch/sp/su
|
3
|
4
|
9
|
+4
|
+4
|
-
|
|
Far
|
HL
|
800
|
8
|
sp/su
|
6
|
8
|
13
|
+1
|
+1
|
-
|
|
Far
|
HL
|
1100
|
11
|
-
|
12
|
8
|
21
|
-3
|
-3
|
-
|
|
Far
|
HL
|
300
|
3
|
sp/su
|
6
|
4
|
13
|
-2
|
-2
|
-
|
|
Far
|
HL
|
800
|
8
|
-
|
7
|
6
|
19
|
-3
|
-3
|
-
|
|
Far
|
HL
|
1100
|
11
|
-
|
12
|
3
|
25
|
-4
|
-4
|
-
|
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crouch
|
HL
|
400
|
4
|
ch/sp/su
|
3
|
4
|
7
|
+6
|
+6
|
-
|
|
crouch
|
L
|
800
|
8
|
sp/su
|
5
|
9
|
17
|
+4
|
+4
|
-
|
|
crouch
|
HL
|
1200
|
12
|
sp/su
|
8
|
11
|
20
|
-7
|
-7
|
-
|
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crouch
|
L
|
300
|
3
|
ch/sp/su
|
5
|
4
|
11
|
+2
|
+2
|
-
|
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crouch
|
L
|
700
|
7
|
-
|
9
|
4
|
14
|
+2
|
+2
|
-
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crouch
|
L
|
1000
|
10
|
su
|
8
|
8
|
27
|
-11
|
-
|
Knockdown
|
|
Jump up
|
H
|
500
|
5
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
800
|
8
|
-
|
5
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1200
|
12
|
-
|
6
|
8
|
-
|
-
|
-
|
-
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Jump up
|
H
|
600
|
6
|
-
|
6
|
22
|
-
|
-
|
-
|
-
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Jump up
|
H
|
1100
|
11
|
-
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6
|
10
|
-
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-
|
-
|
-
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Jump up
|
H
|
1100
|
11
|
-
|
10
|
8
|
-
|
-
|
-
|
-
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Jump forward
|
H
|
500
|
5
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
|
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Jump forward
|
H
|
800
|
80
|
sp
|
5
|
10
|
-
|
-
|
-
|
-
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Jump forward
|
H
|
700
|
7
|
-
|
6
|
8
|
-
|
-
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-
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Can juggle into target combo
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Jump forward
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H
|
400
|
4
|
-
|
4
|
26
|
-
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-
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-
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-
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Jump forward
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H
|
700
|
7
|
-
|
5
|
12
|
-
|
-
|
-
|
-
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Jump forward
|
H
|
700*600
|
7*6
|
-
|
6
|
6(9)10
|
-
|
-
|
-
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Can juggle both hits on airborne
|
|
+
|
H
|
800
|
8
|
-
|
15
|
4
|
15
|
+5
|
+5
|
-
|
|
+
|
HL
|
1100
|
11
|
-
|
12
|
4
|
25
|
-4
|
-4
|
-
|
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+
|
H
|
1000
|
10
|
-
|
37
|
6
|
8
|
+6
|
-
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Airborne 1-?F (Translation Needed)
|
|
Far >
|
HL
|
300
|
3
|
sp/su
|
3
|
4
|
13
|
-2
|
-2
|
-
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Air +
|
H
|
900
|
9
|
-
|
5
|
10
|
-
|
-
|
-
|
Can be canceled into itself on hit or block
|
|
Air >
|
H
|
500
|
5
|
-
|
6
|
10
|
-
|
-
|
-
|
-
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Throw or +
|
52px
|
1600
|
-
|
-
|
4
|
1
|
13
|
-
|
-
|
-
|
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Throw or +
|
52px
|
1800
|
-
|
-
|
6
|
1
|
13
|
-
|
-
|
-
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Air Throw Any Direction EXCEPT +
|
24px
|
1800
|
-
|
-
|
1
|
1
|
0
|
-
|
-
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Vertical Low Requirement: 70px, Vertical High Requirement: 78px
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Kikoken
|
HL
|
700
|
7
|
-
|
20
|
?
|
40 (Total 59)
|
-11
|
-11
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 3/4ths of screen
|
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Kikoken
|
HL
|
800
|
8
|
-
|
16
|
?
|
38 (Total 54)
|
-9
|
-9
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 1/2 of screen
|
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Kikoken
|
HL
|
1000
|
10
|
-
|
12
|
?
|
36 (Total 47)
|
-7
|
-7
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 1/4th of the screen
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
4(5)4(5)4(5)4(3)
|
17
|
0
|
0
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(5)3(5)3(5)3(3)
|
17
|
+3
|
-6
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
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Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(4)3(4)3(4)3(2)
|
17
|
+6
|
-3
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
500x2
|
5x2
|
-
|
21
|
2(6)2
|
24
|
-2
|
-
|
21-35F Airborne, Forces Stand
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Spinning Bird Kick
|
HL
|
300x4
|
3x4
|
-
|
21
|
2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-53F Airborne, Forces Stand
|
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Spinning Bird Kick
|
HL
|
300x3*200x3
|
3x3*200x3
|
-
|
21
|
2(6)2(6)2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-67F Airborne, Forces Stand
|
|
Kikoshou - Level 1
|
HL
|
2700
|
-
|
-
|
4+7
|
2*2*2*2*3
|
38
|
-18
|
-
|
1-8F Invincible
|
|
Kikoshou - Level 2
|
HL
|
3700
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3
|
38
|
-18
|
-
|
1-14F Invincible
|
|
Kikoshou - Level 3
|
HL
|
4400
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3*4
|
38
|
-18
|
-
|
1-22F Invincible
|
|
Houyoku-Sen - Level 1
|
HL
|
3000
|
-
|
-
|
4+14
|
2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-8F Invincible, Final hit can be super jump canceled
|
|
Houyoku-Sen - Level 2
|
HL
|
4200
|
-
|
-
|
4+15
|
2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-14F Invincible, Final hit can be super jump canceled
|
|
Shoryu Reppa - Level 3
|
HL
|
5400
|
-
|
-
|
4+16
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-22F invincible, Final hit can be super jump canceled
|
|
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Block
|
|
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Frames
|
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Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|