Combined display of all available logs of SuperCombo Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:41, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Assist Tiers (content was: "==Assist Tiers== While there are way too many possible assists to have a full assist tier list be valuable, the following are the highlights of the possible assists. Since the assists available on a team greatly affect team dynamics, there is no true best assist - simply a lot of great options that will help sculpt your team. ===Top Assists=== Listed in alphabetical order: *Captain Commando: Anti-air assist. *Cyclops: Anti-air as...")
- 03:29, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Walking (content was: "Walking is the basic way of moving through out the screen in an old-fashion fighting game however, MvC2 is very different; people hardly ever walk to move around. Almost everyone has their own walking speed/rate. In some cases it might be better to walk than to dash etc, although sometimes you don’t have a choice. Category:Marvel Vs. Capcom 2")
- 03:24, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Team Dynamics (content was: "Although any three characters can be picked for the same team, in order for a team to do its best and work efficiently, teams should be assembled on a few basic principles. It is always best to pick an assist type that will work best with your team. Many characters have just one, but occasionally two assists that are worth using. Magneto is never seen picked with his launcher assist and neither is Sentinel. Category:Marvel Vs. Capcom 2")
- 03:23, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Snap Back (content was:)
- 03:21, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Dashing (content was: "Dashing (F,F or PP) will move your character forward at a certain rate/distance. Almost everyone character has their own unique speed/rate (there are 56 characters so for all I know one or two have the same speed/rate). Dashing is a very interesting ability since it allows you to move forward and block right away. This might sound simple but there are some characters who have a full screen dash and can pretty much follow you through out the whole match unless you have a way of...")
- 03:20, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Countering (content was: "Countering in Marvel vs Capcom 2 originates from Street Fighter Alpha, and as such is often called an "Alpha Counter". It can also be called a Hyper or Variable Counter. <br> <br> The motion for an Alpha Counter is QCF+A1 or A2 when your point character is in hit-stun, and requires and consumes one super meter level to execute. This can only be done on the ground. You can extend hit-stun by push-blocking. <br> <br> When you Alpha Counter, the ch...")
- 03:17, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Tech Hitting (content was: "=Tech Hitting= Tech-Hitting can also be called Tech Throwing. Which means you get out of a throw before the character does his damage on you or after he does his damage on you but before you land on the floor. EX: You can tech hit Sentinel’s throw after he throws you into the corner before he can OTG you. Or you can Tech hit out of Juggernaut’s HP throw in the corner before he kills you in 5 hits. To do a tech hit you have to hold the joystick left or right and press HP or...")
- 03:17, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Tech Rolling (content was: "===Tech Rolling=== Tech Rolling is when you hit the floor and roll away, this helps you get out of extended combos. However, some people can make their off the ground combos (abbreviated as OTG/’s) unrollable by sticking out their attack before you land on the floor thus the attack sort of hits you before you land even thought it doesn’t look like that in the game. To perform a tech roll you have to do a reverse fireball motion (F,DF,D/B,DB,D) + any punch or kick button. Al...")
- 03:16, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Character Selection (content was: "==Basics== In Marvel vs. Capcom the player selects three different characters to form his team. Each character has six different colors to choose from allowing players to color coordinate teams. ==Switching Characters at the Vs. Screen== Additionally, the order in which the player picks his team can be altered during the "Vs." screen. By holding down the assist 1 button, the player can swap the first and second characters shown during the loading screen. Holding down assi...")
- 03:13, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Team Hyper Combo (content was: "=Team Hyper Combo= ==Basics== The Team Hyper Combo (THC) is an attack used by pressing the A1+A2 buttons at the same time when your character is on the ground. It can be activated with a minimum of one super level, and can use as many super levels as you have characters left on your team. For each super meter consumed, one character is activated. The activated characters then perform their Team Hyper Combo move. Thus if you have five meters but one character left, only one...")
- 03:13, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Tagging (content was: "Category:Marvel Vs. Capcom 2")
- 03:13, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Assists (content was: "=Assists= ==Basic Usage== The Assist 1 (A1) and Assist 2 (A2) buttons can be used to call your assists one a time. (Pressing both A1+A2 together will cause a THC.) The corresponding character will then pop on screen and perform their assist type attack. You can call them as often as they would like until they die. They will take normal damage when hit while onscreen. Red bar health recovery will stop until they are again offscreen. ==Rules== * Assists can only be called...")
- 03:12, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Delayed Hyper Cancel (content was:)
- 03:12, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Push Blocking (content was: "===Push Blocking Mode === On the ground – When you push block something on the ground and let go of block you will eventually be 100% free meaning you won’t have any guard stiffness after a while. You can use that to escape out of almost any trap on the ground since jumping is very fast (2-3 frames to be off the ground). However, there are moves that can stop your jump, for instance Strider’s trap can stop your jump because the orbs prevent you from being off the ground...")
- 03:11, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Jumping (content was: "Normal Jumping is just an average jump that all characters have, some can jump high and relatively fast others, slow and low or the worst: slow and high. If you are fighting against someone that can Guard Break you easily you’re better off not jumping at all if you have one of those characters that jumps slow and high. Here are three people that have an exceptionally bad jump: number one being Anakaris who takes an tremendously long time to land on the floor after jumping...")
- 03:11, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Air Dashing (content was: "Air Dashing is just what it sounds like however there are a ton of different properties for it. For instance you can’t block (no matter who you are) a few frames directly after you’ve air dashed; you’ll just air dash into whatever attack the person did. Depending on your jump, air dashing will either count as your last attack (although there are special exceptions [remember, this is MvC2!] or an ability that lets you do more attacks (it restarts your super jump)however, o...")
- 03:10, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Push Block (content was: "== Push Block == Push Blocking is done by pressing the two punch buttons while you’re being hit or a short time after. Almost every character in the game has their own guard stiffness time which means that they will remain in guard stun for a period after there are no more attacks to block on screen. For instance Cable is in guard stiffness for 23 frames after making him very hard to throw after a whiffed move. Cyclops is in guard stiffness for about 4 frames! So Cyclops wo...")
- 02:57, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Super Jump (content was:)
- 02:43, 13 September 2021 Shiburizu talk contribs moved page Marvel vs Capcom 2/Major Tournaments to Marvel vs Capcom 2/Tournaments
- 02:40, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Basic Commands (content was:)
- 02:40, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/The Engine (content was: "== Abilities == Walking <br> Jumping <br> Dashing <br> Air Dashing <br> Super Jumping <br> Assists <br> Snap Back <br> Tech Rolling <br> Tech Hitting <br> Push Block <br> DHC (Delayed Hyper Cancel) <br> THC (Team Hyper Combo) <br> Tagging <br> Countering (Mv...")
- 02:37, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Basic Mechanics (content was: "Marvel has six buttons, but instead of leading from jab to fierce like many other 2d games, Marvel designates the last button of each row as an assist button. The first buttons of each row act as jab (then strong) and short (then forward) while the middle buttons act as fierce and roundhouse. If jab or short is quickly pressed twice, it will result in a 2-hit combo of jab-strong or short-forward. Each character has his or her own launcher, the attack that sends the oppon...")
- 02:35, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Hit Reel (content was:)
- 02:21, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Suki Cancel (content was: "A "Suki Cancel" is the act of cancelling a normal attack into a superjump then immediately cancelling that superjump into a block. It is only possible if there is something onscreen causing your character to block. The easiest way to do this in the Training Room is to have the other player perform Guile Somersault Kick THC glitch (or the Ruby Heart Ghost glitch). <p> Suki Cancelling is not typically useful, but can be used in combo videos to perform normally impossible moves....")
- 02:21, 13 September 2021 Shiburizu talk contribs created page Marvel vs Capcom 2/Esoterics (Created page with "The purpose of this page is to describe system mechanics that cause edge-case or niche scenarios, or otherwise group information about gameplay that doesn't become relevant ve...")
- 02:16, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Flying Screen (content was: "A Flying Screen is a feature in the Capcom VS. Series that was introduced to prevent many possible cheap-shot combos, though not completely effective in that sense. When the Flying Screen is activated, the camera follows the character being hit in the combo. The only moves the other player can use are jumping, walking, crouching, and magic series. Anything else, such as special moves, dashing, super jumps, assists, rolling, or tagging, are disabled. If the camera focuses off o...")
- 02:11, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Blocking (content was: "Category:Marvel Vs. Capcom 2")
- 02:11, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Normal Jump (content was: "Category:Marvel Vs. Capcom 2")
- 02:10, 13 September 2021 Shiburizu talk contribs deleted page Marvel vs Capcom 2/Screens (content was: "Category:Marvel Vs. Capcom 2")
- 22:46, 12 September 2021 Shiburizu talk contribs created page Marvel vs Capcom 2/Ratios (Created page with "== The Ratio system == Owing to the many years of a solidified "top tier" meta in competitive MVC2 centered around extremely strong teams an alternative set of rules for team...")
- 22:17, 12 September 2021 Shiburizu talk contribs created page Marvel vs Capcom 2/Glossary (Created page with "== Frame data definitions == ===Active=== How many frames a move remains active (can hurt opponents) for. ===Advantage=== These are frame advantage values when the attack hits...")
- 21:49, 12 September 2021 Shiburizu talk contribs created page Template:FrameDataKey-3S (Created page with "{| class="mw-collapsible wikitable mw-collapsed" ! colspan="2" | 3S Frame Data Glossary |- !Active |{{#lsth:Street Fighter 3: 3rd Strike/Glossary|Active}} |- !Attack |{{#lsth:...")
- 23:58, 11 September 2021 User account GoldPilot talk contribs was created by Shiburizu talk contribs and password was sent by email
- 00:17, 9 September 2021 Shiburizu talk contribs uploaded File:(orosa1pp).gif
- 00:17, 9 September 2021 Shiburizu talk contribs created page File:(orosa1pp).gif
- 00:15, 9 September 2021 Shiburizu talk contribs deleted page File:(orosa1pp).gif (uploading a duplicate.)
- 00:09, 9 September 2021 Shiburizu talk contribs undeleted page File:(orosa1pp).gif (1 revision and 1 file) (testing.)
- 00:09, 9 September 2021 Shiburizu talk contribs deleted page File:(orosa1pp).gif (testing.)
- 03:03, 7 September 2021 User account Broom talk contribs was created by Shiburizu talk contribs and password was sent by email
- 22:07, 4 September 2021 User account Unknown user talk was created by Shiburizu talk contribs and password was sent by email
- 12:58, 1 September 2021 User account Unknown user talk was created by Shiburizu talk contribs and password was sent by email
- 12:04, 30 August 2021 User account Isd talk contribs was created by Shiburizu talk contribs and password was sent by email
- 04:24, 30 August 2021 User account Prebski talk contribs was created by Shiburizu talk contribs and password was sent by email
- 01:27, 24 August 2021 Shiburizu talk contribs deleted page Template:3SCharacterSelect (content was: "<div id="characterSelect" class="table"> <div class="row"> <div class="cell portrait">link=Akuma (3S)|Akuma</div> <div class="cell portrait">link=Yun (3S)|Yun</div> <div class="cell portrait">link=Ryu (3S)|Ryu</div> </div> <div class="row" style="> <div class="cell portrait">link=Urien (3S)|Urien</div> <div class="cell portra...")
- 01:14, 24 August 2021 Shiburizu talk contribs moved page Street Fighter 3:3rd Strike/Ibuki/2021 to Street Fighter 3: 3rd Strike/Ibuki/2021 without leaving a redirect
- 01:14, 24 August 2021 Shiburizu talk contribs moved page Street Fighter 3:3rd Strike/Ibuki/2021/Introduction to Street Fighter 3: 3rd Strike/Ibuki/2021/Introduction without leaving a redirect
- 01:14, 24 August 2021 Shiburizu talk contribs moved page Street Fighter 3:3rd Strike/Q/2021 to Street Fighter 3: 3rd Strike/Q/2021 without leaving a redirect
- 01:14, 24 August 2021 Shiburizu talk contribs moved page Street Fighter 3:3rd Strike/Q/2021/Introduction to Street Fighter 3: 3rd Strike/Q/2021/Introduction without leaving a redirect
- 20:01, 23 August 2021 Shiburizu talk contribs created page Street Fighter 3: 3rd Strike/Ken/2021 (Created page with "{{Infobox Character 3S |name=Ken |hash=KEN |image=3S_Ken_Face.jpg |health=1200 |stun=64 |SA1=2/112 |SA2=1/104 |SA3=3/80 |fDash=17 |bDash=16 |nJump=40(4+34+2) |bJump=42(4+36+2)...")
- 04:36, 21 August 2021 Shiburizu talk contribs created page Street Fighter 3:3rd Strike/Ibuki/2021/Introduction (Created page with "== Introduction == Ibuki is a high school student who would rather live her life as a ninja. She first appears in Street Fighter III: New Generation. === Super Arts === ====...")