20 April 2011
- 16:2516:25, 20 April 2011 diff hist 0 N File:MK9-Jade Face.jpg No edit summary current
- 16:2516:25, 20 April 2011 diff hist 0 N File:MK9-Ermac Face.jpg No edit summary current
- 16:2516:25, 20 April 2011 diff hist 0 N File:MK9-Cyrax Face.jpg No edit summary current
- 16:2516:25, 20 April 2011 diff hist 0 N File:MK9-CyberSubZero Face.jpg No edit summary current
- 16:2516:25, 20 April 2011 diff hist 0 N File:MK9-Baraka Face.jpg No edit summary current
- 16:2316:23, 20 April 2011 diff hist +116 m Template:MK9CharacterSelect No edit summary
- 16:2216:22, 20 April 2011 diff hist +128 m Mortal Kombat 9 →Characters
- 15:3715:37, 20 April 2011 diff hist +55 m Mortal Kombat 9/Scorpion No edit summary
- 15:3715:37, 20 April 2011 diff hist +6,878 N Mortal Kombat 9/Liu Kang Created page with '{{MK9Header}} {{MK9CharacterHeader|Liu Kang|LiuKang| koming soon | koming soon}} == Moves == ==== Basic Attacks ==== {{MK9MoveListHeader}} {{MK9MoveListRow | Front Punch | f...'
- 14:0514:05, 20 April 2011 diff hist +5,115 N Mortal Kombat 9/Scorpion Created page with '{{MK9Header}} {{MK9CharacterHeader|Scorpion|Scorpion| koming soon | koming soon}} == Moves == ==== Basic Attacks ==== {{MK9MoveListHeader}} {{MK9MoveListRow | Front Punch | ...'
- 13:5513:55, 20 April 2011 diff hist 0 m Mortal Kombat 9 No edit summary
- 13:5313:53, 20 April 2011 diff hist +19 m Template:MK9MoveListHeader No edit summary
- 13:5213:52, 20 April 2011 diff hist +245 N Template:MK9MoveListRow Created page with '<div class="row {{{4}}}"> <div class="moveListCell">{{nowrap| {{{1}}} }}</div> <div class="moveListCell">{{#motion: {{{2}}} }}</div> <div class="moveListCell">{{{3}}}</d...'
- 13:5113:51, 20 April 2011 diff hist +268 N Template:MK9MoveListHeader Created page with '<div class="movelist table"> <div class="movelistHeader"> <div class="cell" style="padding-left: 10px; width: 200px">Name</div> <div class="cell">Command</div> <div...'
- 13:5113:51, 20 April 2011 diff hist −35 Template:SSFIVMoveListHeader Undo revision 47834 by James Chen (Talk) current
- 13:5113:51, 20 April 2011 diff hist +35 Template:SSFIVMoveListHeader No edit summary
- 13:5013:50, 20 April 2011 diff hist +87 N Template:MK9HyperGuideCharacterBox Created page with '<div style="float:left;padding: 0px 10px 0px 0px;">[[Image:MK9-{{{1}}}_Face.jpg]]</div>' current
- 13:4913:49, 20 April 2011 diff hist +82 N Template:MK9CharacterHeader Created page with '== {{{1}}} == {{MK9HyperGuideCharacterBox |{{{2}}}}} {{{3}}} {{Nutshell|{{{4}}}}}'
- 00:2600:26, 20 April 2011 diff hist +96 m Main Page No edit summary
- 00:2200:22, 20 April 2011 diff hist +5,073 N Mortal Kombat 9 Created page with '{{MK9Header}} = Mortal Kombat 9 = Mortal Kombat 9 is the official reboot of the Mortal Kombat franchise. With Warner Bros. now owning the Mortal Kombat series, NetherRealm Stud...'
- 00:2100:21, 20 April 2011 diff hist +720 N Mortal Kombat 9/Universal Abilities/Wakeup Attacks Created page with '{{MK9Header}} == Reversals == Known as Reversals in most other Fighting Games, a Wakeup Attack is performed when your character gets up off the ground. If you time a Special At...'
- 00:2100:21, 20 April 2011 diff hist +465 N Mortal Kombat 9/Universal Abilities/Stance Changing Created page with '{{MK9Header}} == What's Your Stance? == During the match, different moves will put you with either your front facing the camera or your back facing the camera. Stance Switching...'
- 00:2100:21, 20 April 2011 diff hist +940 N Mortal Kombat 9/Universal Abilities/Enhanced Special Attacks Created page with '{{MK9Header}} == Enhancement == Once you get one full bar of your X-Ray Meter, you gain access to Enhanced Special Attacks. This costs one bar of your X-Ray Meter to perform, a...'
- 00:2100:21, 20 April 2011 diff hist +1,426 N Mortal Kombat 9/Universal Abilities/Breakers Created page with '{{MK9Header}} == C-C-C-C-C-COMBO BREAKER!! == Breakers allow you to escape your opponent's combo at the cost of 2 bars of your X-Ray Meter. Breakers will cause you to come out ...'
- 00:2100:21, 20 April 2011 diff hist +1,071 N Mortal Kombat 9/Universal Abilities/X-Ray Attacks Created page with '{{MK9Header}} == X-Ray Vision == X-Ray Attacks are the most powerful moves in the game and deal the most damage. They require all three bars of the X-Ray Meter to be filled in ...'
- 00:1800:18, 20 April 2011 diff hist +2,059 N Mortal Kombat 9/Universal Abilities/Dashing Created page with '{{MK9Header}} == A Dash of Everything == Dashing allows you to make your character cover a fixed distance quickly. You perform a Dash by quickly tapping either Forward twice to...'
- 00:1800:18, 20 April 2011 diff hist +3,149 N Mortal Kombat 9/Universal Abilities/Blocking Created page with '{{MK9Header}} == A Chip Off the Old Block == Blocking has always been a very deliberate action in the Mortal Kombat series thanks to the presence of the Block button. Unlike ot...'
- 00:1800:18, 20 April 2011 diff hist +3,248 N Mortal Kombat 9/Universal Abilities/Throws Throw Escapes Created page with '{{MK9Header}} == The Rules of Throwing == Throws add an extra dimension to the offensive game and are used mostly when fighting up close against your opponent. To perform a Thr...'
- 00:1800:18, 20 April 2011 diff hist +1,100 N Mortal Kombat 9/Universal Abilities/Roll Recovery Created page with '{{MK9Header}} == Roll With the Punches == Whenever your character is knocked to the ground, you can perform a Roll Recovery. This will cause your character to roll backwards a ...'
- 00:1800:18, 20 April 2011 diff hist +1,658 N Mortal Kombat 9/Universal Abilities/Delayed Wakeups Created page with '{{MK9Header}} == But I Don't Wanna Wake Up Right Now! == After you get knocked down, if you do not perform a Roll Recovery, holding Down on the controller will cause your charac...'
- 00:1100:11, 20 April 2011 diff hist +594 N Mortal Kombat 9/Universal Abilities/Walking and Crouching Created page with '{{MK9Header}} == The Very Basics == The most basic actions a character can perform in just about every Fighting Game in existence is the ability to walk and the ability to crouc...'
- 00:1100:11, 20 April 2011 diff hist +4,888 N Mortal Kombat 9/Universal Abilities/Normal Moves Created page with '{{MK9Header}} == Normal Move Classes == These are your basic attacks that you perform when simply hitting one of the four attack buttons. Front Punch is typically a quicker, we...'
- 00:1100:11, 20 April 2011 diff hist +1,579 N Mortal Kombat 9/Universal Abilities/Kombo Attacks Created page with '{{MK9Header}} == Chain Kombos == Kombo Attacks are a sequence of Normal Moves that can be strung together with the proper button sequence. Every character has several Kombo Att...'
- 00:1100:11, 20 April 2011 diff hist +1,203 N Mortal Kombat 9/Universal Abilities/Special Attacks Created page with '{{MK9Header}} == What Makes Them Special? == Special Attacks are moves that require a specific controller motion or a combination of buttons to perform. For example, Scorpion's...'
- 00:1100:11, 20 April 2011 diff hist +912 N Mortal Kombat 9/Universal Abilities/Jumping Created page with '{{MK9Header}} == Uniform Jump == Every character in Mortal Kombat basically has the same jumps when it comes to height and distance. Forward Jumps are the fastest, Straight Up ...'
19 April 2011
- 23:5923:59, 19 April 2011 diff hist +807 N Mortal Kombat 9/Basic Elements/Life Meter Created page with '{{MK9Header}} == Life Is Beautiful == When it comes to Fighting Games, one thing is almost universal between every game: the Life Meter. The Life Meter is prominently displayed...'
- 23:5823:58, 19 April 2011 diff hist +3,869 N Mortal Kombat 9/Basic Elements/X-Ray Meter Created page with '{{MK9Header}} == X Marks the Spot == Mortal Kombat 9 uses a brand new X-Ray Meter for access to special abilities that would otherwise not be available. The X-Ray Meter is divi...'
- 23:5823:58, 19 April 2011 diff hist +485 N Mortal Kombat 9/Basic Elements/Timer Created page with '{{MK9Header}} == Time Keeping == There is not much to discuss on the Timer. The Timer is the same thing that you know from practically every Fighting Game in existence. Each r...'
- 23:5223:52, 19 April 2011 diff hist +1,262 N Mortal Kombat 9/Controls and Terminology/Startup Active and Recovery Frames Created page with '{{MK9Header}} == Move Stages == Remember what was just said? That every action in the game, including attacks, are "animated" frame by frame? Well, with regards to attacks, ev...'
- 23:5223:52, 19 April 2011 diff hist +1,166 N Mortal Kombat 9/Controls and Terminology/Frames Created page with '{{MK9Header}} == The Proper Frame of Mind == The word "Frame" is going to be used a lot in this guide. We're going to be talking about Active Frames, Frame Advantage, animation...'
- 23:5223:52, 19 April 2011 diff hist +1,262 N Mortal Kombat 9/Controls and Terminology/Controls Created page with '{{MK9Header}} == Controls == Here is a diagram of the controls in Mortal Kombat 9. The controller has been drawn as if you are on the left side of the screen. If you are on th...'
- 23:4623:46, 19 April 2011 diff hist +2,977 N Template:MK9CharacterSelect Created page with '<div id="characterSelect" class="table"> <div class="row"> <div class="cell portrait">link=Mortal_Kombat_9/Scorpion</div> <div clas...'
- 23:1923:19, 19 April 2011 diff hist 0 N File:MK9Logo.png No edit summary current
- 23:1923:19, 19 April 2011 diff hist +213 N Template:MK9Header Created page with '<div style="float: left; padding-bottom: 30px;"> <imagemap> Image:MK9Logo.png rect 0 0 240 140 Mortal_Kombat_9 desc none </imagemap> </div> <div style="clear: both;"> </d...'
16 April 2011
- 14:1114:11, 16 April 2011 diff hist +693 Marvel vs Capcom 3/Game Revisions No edit summary
- 13:3313:33, 16 April 2011 diff hist +569 Marvel vs Capcom 3/Game Revisions No edit summary
6 April 2011
- 22:4522:45, 6 April 2011 diff hist +1 m Super Street Fighter IV/El Fuerte →Special Moves
- 21:3721:37, 6 April 2011 diff hist 0 m Super Street Fighter IV/Gen No edit summary
- 14:0314:03, 6 April 2011 diff hist 0 m Super Street Fighter IV/Guile No edit summary
- 14:0214:02, 6 April 2011 diff hist +1 m Super Street Fighter IV/Ibuki No edit summary