Arc Step (cl.236K/cl.236KK) startup 8f -> 6f after Sprint; all medium attacks can now combo into both versions naturally
5HP/5MP now frame trap into Arc step, and 5MK/5MP~HP frame trap into OD Arc Step
Bushin Hojin Kick (cl.236K~K) juggles 1f longer on hit; can juggle into SA1 midscreen after 5MP~HP
OD Bushin Hojin Kick (cl.236KK~K) can juggle into 236LP, SA1, or SA3 midscreen after 5MP~HP
Cannot cancel 236LP into SA3 due to distance
Corner wallsplat is slightly higher, removing some auto-timed KD +42 safe jump setups after 5MP~HP
Air SA2 startup 13f -> 2f when canceled from OD specials
More consistent and allows cancel from midscreen OD Bushin Hojin Kick
Shuriken Bomb - damage scaling reduced from 20% Starter/Combo scaling to 10% Starter scaling only
236KK: fixed bug that would cause sound effect not to play
214LK throw invuln on frames 7-11
214MK throw invuln on frames 8-12
214HK throw invuln on frames 9-13
214KK throw invuln on frames 7-11
5LK
Reduced pushback
5MK
Super Art gauge gain has been increased, 500 -> 700
2MP
Damage increased from 450 to 500 and pushback is reduced; can now link 2MP, 2MP, 5MP
LP Vagabond Edge (236LP)
Slightly increased Block Advantage, -6 -> -5, and can be spaced safely at range
Bushin Senpukyaku (214K)
Anti-air invuln now starts 1f before active on all meterless versions and has a reduced head hurtbox
OD Bushin Senpukyaku (214KK)
Now cancelable into Air SA2 on 4th hit; slight improvement to damage and juggle potential
Sprint (236K)
Can hold forward during Sprint to prevent automatic transition into Arc Step at close range
OD Nue Twister (j.236PP)
Juggle limit increased; now combos after 236HP or Wallsplat > 2HP > 236K~LK
Now counts as 2 hits for damage scaling when comboed into
SA1 (236236K)
Startup decreased from 12f to 10f
Can now choose whether or not to spend Spraycan (by holding K)
SA2 (214214P)
Damage increased, 2600 -> 2800, hitbox expanded for juggle consistency
Various moves give more Drive Gauge on block when opponent is in burnout
Neck Hunter (236K~HK), OD Neck Hunter (236KK~HK), Shadow Slide (236K~MK), OD Shadow Slide (236KK~MK)
Adjusted Drive Gauge gain on Perfect Parry
Normal/OD Arc Step (236K/236KK), OD Torso Cleaver(236KK~LK), OD Neck Hunter (236KK~HK), OD Shadow Slide (236KK~MK), Normal/OD Aerial Bushin Senpukyaku (j.214K/214KK)
Bushin Prism Strikes 1 (5LP~MP)
Super Art Gauge gained on block increased, 150 -> 200
MP/HP/OD Vagabond Punch (236MP/236HP/236PP)
Opponent loses more Drive Gauge on block, 2000 -> 4000
All Super Arts
Fixed an issue where if her supers hit a stunned opponent with a full Drive Gauge, they would recover from burnout during the combo
SA3 (236236P)
Fixed an issue where it would hit opponents behind her
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