Street Fighter 6/Mai/Matchups

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A.K.I.
SF6 A.K.I. Icon.png Mai vs. A.K.I. (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

A.K.I.'s Punish Close/Far start Mai's Options
2HP Close 🟨 j.214P (no reactable visual cue)
  • Hits A.K.I. (can use OD version for higher reward)
  • Risk consideration: late divekick is safe but can lose to jumps, while early divekick is unsafe if blocked
SA3 Close 🟧 j.214P just before Super freeze
  • Hits A.K.I. (can use OD version for higher reward)
  • Risky guess (could either eat an SA3 or a punish on blocked divekick)

🟨 Air SA2 after Super freeze

  • Whiffs; very expensive bailout for such a low-reward option
Recommended to only use this Target Combo when spaced near its max range, especially when A.K.I. has meter for SA3.
Akuma
SF6 Akuma Icon.png Mai vs. Akuma (?%)

5LK~LK~LK Target Combo:

Safe; Akuma cannot punish regardless of starting position
Blanka
SF6 Blanka Icon.png Mai vs. Blanka (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Blanka's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 j.214P after Super freeze
  • Hits Blanka (can use OD version for higher reward)
SA3 Close/Far πŸŸ₯ Guaranteed punish for Blanka
If Blanka has meter for SA3, stop using this Target Combo.
Cammy
SF6 Cammy Icon.png Mai vs. Cammy (?%)

Beating Cammy's SA3 Startup: whiff LK Upkicks (623LK), no punish

  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames


5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Cammy's Punish Close/Far start Mai's Options
SA3 Close/Far 🟩 j.214P after Super freeze
  • Whiffs (free escape, no punish)
Chun-Li
SF6 Chun-Li Icon.png Mai vs. Chun-Li (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Chun-Li's Punish Close/Far start Mai's Options
SA3 Close 🟩 j.214P after Super freeze
  • Hits Chun-Li (can use OD version for higher reward)


Serenity Stream stance will low-profile the following moves:

  • 5LP, 5HP, j.LP, 236P (all), 214HP, 236K (2nd hit, all meterless)
Dee Jay
SF6 DeeJay Icon.png Mai vs. DeeJay (?%)

5LK~LK~LK Target Combo:

Safe; Dee Jay cannot punish regardless of starting position
Dhalsim
SF6 Dhalsim Icon.png Mai vs. Dhalsim (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Dhalsim's Punish Close/Far start Mai's Options
SA1
(LP version)
Close/Far 🟩 j.214P after Super freeze
  • Hits Dhalsim (can use OD version for higher reward)
Ed
SF6 Ed Icon.png Mai vs. Ed (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Ed's Punish Close/Far start Mai's Options
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs; very expensive bailout for such a low-reward option

🟧 j.214P just before Super freeze

  • Trades in Mai's favor (1200 vs. 500 damage)
If Ed has meter for SA3, it's recommended to only use this Target Combo near max range.
E.Honda
SF6 Ehonda Icon.png Mai vs. E.Honda (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

E. Honda's Punish Close/Far start Mai's Options
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs; very expensive bailout for such a low-reward option

🟧 j.214P just before Super freeze (precise timing)

  • Whiffs (can punish E. Honda with DR~5HP, 5HP ...)
  • Risky guess (could either eat an SA3 or a punish on blocked divekick)
If E. Honda has meter for SA3, it's recommended to only use this Target Combo near max range.
Guile
SF6 Guile Icon.png Mai vs. Guile (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Guile's Punish Close/Far start Mai's Options
HK Somersault
([2]8HK)
Close πŸŸ₯ Air SA2 prediction (precise timing)
  • Whiffs, making it an extremely expensive gamble for no reward
  • Mai is punishable if Guile doesn't take the bait
SA1 (HP ver.) Close/Far* Close: 🟩 Air SA2 after Super freeze
  • Hits Guile for solid damage and corner carry

Far: 🟨 Flame Enhanced Air SA2 after Super freeze

  • Hits Guile for solid damage and corner carry
  • If Mai does nothing, she falls out after 1 hit of SA1 (200 damage)

Only use this Target Combo when spaced near its max range, as it's never worth trying to bait the HK Somersault.

A far-range SA1 punish from Guile is low risk, especially if you can Flame Air SA2 punish in response.
Jamie
SF6 Jamie Icon.png Mai vs. Jamie (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Jamie's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 j.214P after Super freeze
  • Hits Jamie (can use OD version for higher reward)
SA3 Close 🟩 j.214P after Super freeze
  • Hits Jamie (can use OD version for higher reward)
JP
SF6 JP Icon.png Mai vs. JP (?%)

5LK~LK~LK Target Combo:
Safe; JP cannot punish regardless of starting position


OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Mai vs. Juri (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Juri's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 Air SA2 after Super freeze
  • Whiffs, but Mai can easily walk/dash up for a full punish combo

🟨 j.214P immediate prediction

  • Hits Juri (can use OD version for higher reward, but unsafe if blocked)
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs; very expensive bailout for such a low-reward option

🟧 j.214P slightly before Super freeze (precise timing)

  • Hits Juri (can use OD version for higher reward, but expensive risk)

If Juri has meter for SA1, you should generally only attempt this Target Combo on block when you have SA2 available.

If Juri has SA3, it's best to use the max range TC just to be safe.
Ken
SF6 Ken Icon.png Mai vs. Ken (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Ken's Punish Close/Far start Mai's Options
SA2 Close 🟩 Air SA2 after Super freeze
  • Hits Ken for solid damage and corner carry

🟧 j.214P just before Super freeze (precise timing)

  • Hits Ken (can use OD version for higher reward, but expensive risk)
Recommended to use this Target Combo from max range, or at close range when you have meter available for SA2.
Kimberly
SF6 Kimberly Icon.png Mai vs. Kimberly (?%)

5LK~LK~LK Target Combo:

Safe; Kimberly cannot punish regardless of starting position
Lily
SF6 Lily Icon.png Mai vs. Lily (?%)

5LK~LK~LK Target Combo:

Safe; Lily cannot punish regardless of starting position
Luke
SF6 Luke Icon.png Mai vs. Luke (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Luke's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 Air SA2 after Super freeze
  • Hits Luke for solid damage and corner carry
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs; very expensive bailout for such a low-reward option

🟧 j.214P prediction (early timing, unsafe if blocked)

  • Whiffs (can punish Luke with Dash + DR~5HP, 5HP ...)
Only use this Target Combo when you have meter for SA2. If Luke has SA3, only attempt from max range.
M.Bison
SF6 Mbison Icon.png Mai vs. M.Bison (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

M. Bison's Punish Close/Far start Mai's Options
SA1 Close/Far 🟩 j.214P after Super freeze
  • Whiffs (free escape, can punish M. Bison with Dash + DR~5HP, 5HP ...)
Mai
SF6 Mai Icon.png Mai vs. Mai (50%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Mai's Punish Close/Far start Mai's Options
SA2
(Flame Enhanced)
Close/Far

🟨 Air SA2 after Super freeze

  • Whiffs; very expensive bailout for such a low-reward option

🟧 j.214P prediction just before freeze

  • Whiffs (can punish with your own Flame-Enhanced SA2
You can safely use this Target Combo unless the opposing Mai has both Flame Stocks and SA2.
Manon
SF6 Manon Icon.png Mai vs. Manon (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Manon's Punish Close/Far start Mai's Options
SA2 Close πŸŸ₯ Guaranteed punish for Manon
If Manon has meter for SA2, only use this Target Combo from max range.
Marisa
SF6 Marisa Icon.png Mai vs. Marisa (?%)

5LK~LK~LK Target Combo:

Safe; Marisa cannot punish regardless of starting position
Rashid
SF6 Rashid Icon.png Mai vs. Rashid (?%)

5LK~LK~LK Target Combo:

Safe; Rashid cannot punish regardless of starting position
Ryu
SF6 Ryu Icon.png Mai vs. Ryu (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Ryu's Punish Close/Far start Mai's Options
SA1 Close 🟩 j.214P after Super freeze
  • Hits Ryu (can use OD version for higher reward)
Terry
SF6 Terry Icon.png Mai vs. Terry (?%)

5LK~LK~LK Target Combo:
"Close" = point blank 5LK; "Far" = spaced out (e.g. 5LP, 5LK or DR~6MP, 5LK)

Terry's Punish Close/Far start Mai's Options
SA1 Close 🟩 j.214P after Super freeze
  • Whiffs (free escape; can only punish with Flame Enhanced SA2)
Zangief
SF6 Zangief Icon.png Mai vs. Zangief (?%)

5LK~LK~LK Target Combo:

Safe; Zangief cannot punish regardless of starting position



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A.K.I.
Akuma
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