User:AlessiGun/sandbox

From SuperCombo Wiki
Revision as of 00:58, 5 February 2025 by Plastic Wrapp (talk | contribs)

Basic Combos

Basic Combos Stand OFF Easy

All combos ending with 5C can confirm into either 41236B/C or 214S. Very short and simple combos.
Combo List
Combo Note
...5A, 5C xx 41236+B/C (mash) OR 214+S... Use B or C version of gun depending on distance.
...5A, 2C... s.ON characters do not get knocked down, try using other combos if possible.
...5A, S+5C xx s.63214+C... Combo 5A s.5C by plinking s.5C. All combos that go into a point-blank 5A can go into close s.5C.
j.A/C, 5A, 5C xx 41236+C (mash)... Same as combo above except from a light aerial. All 3 jump in buttons will work, but j.A/C are the most common.
j.A (crossup), 5A, 5C xx 41236+C... j.A can "crossup" opponents due to its large horizontal hitbox, making it very useful. Use it often.
...2B, 2C... 2B s a great meter building option. If you catch someone approaching while meter building with 2B, 2C can combo at all ranges.
663C, 2C... If you hit 663C a bit too far, use this combo instead for guaranteed damage.
663C, 5C xx 41236+B/C OR 214+S Works if 663C hits while you're close to the opponent. Useful for crossunders.


Basic Combos Stand ON Easy

Due to Alessi's unique s.ON mode, he doesn't have many s.ON combos
Combo List
Combo Note
...cl.s.5A, cl.s.5C xx s.41236+C (mash) OR s.63214+C OR 214+S... Can start from any aerial that hits deep enough. If you catch an opponent airborne with cl.s.5A, you can also combo cl.s.5C afterwards. Useful when using s.ABC to option select.
...s.66C (closest possible connect), cl.s.5C xx s.41236+C (mash) OR s.63214+C... Alessi's s.On dash has different properties depending on which side of the screen you are standing. All you need to know is his s.On dashing attacks are more plus when Alessi is on the left, and this combo is only possible from the left side as well.



Stand Crush Unblockable Reset Routes

Your strongest combo available. Does extremely high damage, around 50-60% depending on the starter, not including the Alessi Mode combos afterwards. Any route works, as long as it ends with 5A, 663A > S+6C, as well as the opponent's stand gauge being 13 or less. Adapt on the fly based on the opponent's stand gauge meter, and experiment to see what route you find most useful. If the opponent's stand gauge going to crash early, you can substitute cl.s.2A which deals 0 stand gauge damage. Hold forward when doing cl.s.5C to make it easier to execute.

Some characters can escape this combo, being the weapon stand users text-middle Alessi , text-middle Chaka , and text-middle Old Joseph , including text-middle Vanilla Ice if they turn off their stand between the gap of 663A and cl.s.5C. This is a 1 frame trick, and very useful to learn, although quite difficult to time. If the opponent is able to consistently do this, just do the normal stand crash combo if you're desperate for damage. You can also do 5A 5A 663A cl.s.5C !SC to mix up the timing, although it is less consistent on Avdol.


Small Gauge ?SC Route Works on text-middle Chaka , text-middle Jotaro , and text-middle Vanilla Ice Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, 5A, 5A, cl.5B} 5A, 663A > S+6C ?SC...
  • Refrain from using cl.s.5B if the enemy's stand gauge is already low when starting the custom combo.
  • Depending on the starter, the combo might stand crash early. Be ready to use cl.s.2a during the custom combo.
  • The alternate route does less stand gauge damage than the standard one. Works on the same characters stated above.


Medium Gauge ?SC Route Works on text-middle Avdol, text-middle Dio , text-middle Iggy , text-middle Old Joseph , text-middle Polnareff Intermediate

Standard Route ...(CC Confirm) 214+S {5A, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C ?SC...
Alternative Route ...(CC Confirm) 214+S {5A, 5A, cl.5B, cl.5B, cl.5B} 5A, 663A > S+6C ?SC...
  • Depending on the starter, this may not be enough to stand crash. If the starter does low levels of stand gauge damage, do the alternate route.
  • When doing the alternate route, space out the s.5A's a bit so s.5B is the close version.


Large Gauge ?SC Route Works on text-middle Alessi , text-middle Devo, text-middle Kakyoin , text-middle New Kakyoin , text-middle Midler Intermediate

Standard Route ...(CC Confirm) 214+S {5C, 5A, 5A, cl.6B, cl.5B} 5A, 663A > S+6C ?SC...
Devo Route ...(CC Confirm) 214+S {5C, cl.6B, cl.6B, cl.6B, cl.6B} 5A, 663A > S+6C ?SC...
  • Devo route requires more specific starters. The cl.6B's need to be timed closely to each other, otherwise you'll run out of CC time.
  • Make sure the s.5C is the far version.



Full video with every example listed = https://youtu.be/puArPnz_FIk


Stand Crash and Crush Enders

Basic Route (?SC Sequence)...s.j.B [AB], cl.s.5C xx ]AB[ xx 214+S {5A, 5A, 5A, 5A, 5A, cl.5C xx 63214+A}...

Can be used after !SC or !!SC.

  • When doing the optimal route, neutral jump s.j.C against Iggy in corner or s.j.C will whiff.
  • After cl.s.5c, wait until hitstop is over before releasing [AB], otherwise ]AB[ will be small.
  • Universal combo.
Advanced Route (?SC Sequence)...[AB], s.j.c, cl.s.5C xx ]AB[ xx 214+S {5A, 5A, 5A, 5A, 5A, cl.5C xx 63214+A}...

Can be used after !SC or !!SC.

  • Do neutral jump s.j.C against Iggy in corner or s.j.C will whiff.
  • After cl.s.5c, wait until hitstop is over before releasing [AB], otherwise ]AB[ will be small.
  • Universal combo.
Flashy 2 Meter Route (?SC Sequence)...s.j.B [AB], cl.s.5A xx ]AB[ xx 214+S xx 236+AA...

Can be used after !SC or !!SC

  • A more flashy than optimal ender that uses a CC cancel. 214s should already be inputted when ]AB[ hits. The 236+AA is unblockable, so make sure it does not combo for optimal unscaled damage.
  • Universal combo.