< Rage of The Dragons | Alice
Combo | Damage | Stun | Notes | ||
Tag-In Combo | |||||
Tag In > 623A | 32 | 14 | |||
Tag In > 632146A or C | 56/64 | 10 | |||
No Wall Combos | |||||
9D > 2C > 6A > 623A | 55 | 39 | |||
9D > 2C > 6A 63214a or C | 73/82 | 35 | |||
9D > j.2B > j.214B or D | 28 | 26 | j.214B/D may not always connect, but j.2B is unsafe on hit so it's always a good habit to cancel into it. | ||
(Corner Only) 9D > 2C > 236A > 236BC > 236BC | 98 | 30 | Partner needs to be "CHANGE OK" to duplex. | ||
Wall Combos | |||||
9D > 2C > 6A > 623A (WH) > Impact > 623A | 85 | 43 | |||
9D > 2C > 6A > 623A (WH) > Air Impact > 632146A | 95 | 39 | Combo builds 1.8 meter, .8 after super. | ||
9D > 2C > 6A > 632146A (WH) > Air Impact > 632146A | 108 | 35 | Does more than a lvl 2 super finisher.
Cannot be done in the corner. Super's recovery time is too slow to land impact. | ||
9D > 2B > 6A > 623A (WH) > Air Impact > 236BC > 236BC | 118 | 39 | Partner must be "CHANGE OK" to duplex. | ||
Head Stomp Wall Combos | |||||
(Near Wall)9D > j.2B (WH) > 2D | 48 | 51 | Delay 2D slightly after landing. | ||
(Near Wall)9D > j.2B (WH) > 632146A or C | 58/73 | 36 | |||
(Near Wall)9D > j.2B (WH) > 236BC > 236BC | 83 | 26 | Partner needs to be "CHANGE OK" to duplex. |
Combo Strategies & Tips
The Infinite
- Alice's infinite is simply just Air Impact > j.2B > repeat. It works on everyone.
- For bigger characters like Abubo, Kang, etc. Delay your j.2B.
Instant Overhead
- Using 9D > j.2B allows Alice to get in easily and pressure an opponent. Do keep in mind that j.2B is unsafe on hit so it's important to stagger it with j.214B/D.
- When j.2B wall hits, you will not have enough time to impact. So using the head stomp wall combos listed above is preferable.